On certain platforms, not all copy engine instances are usable. The user
shouldn't submit any work to these engines. To enforce this, remove
these engines from active/host_engine list, this should ensure that these
engines do not get advertised to userspace. In order to accomplish this
introduce the following functions:
- nvgpu_engine_remove_one_dev: This function removes the specified device
entry from following device lists: fifo->host_engines, fifo->active_engines,
runlist->rl_dev_list, runlist->eng_bitmask.
Replace iteration over LCE device type entries using
nvgpu_device_for_each(g, dev, NVGPU_DEVTYPE_LCE), along with this introduce
macro nvgpu_device_for_each_safe.
Introduce gpu_dbg_ce flag for CE debugging.
Bug 3370462
Change-Id: I2e21f18363c6e53630d129da241c8fece106cd33
Signed-off-by: Antony Clince Alex <aalex@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2616711
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
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GVS: Gerrit_Virtual_Submit
Add a macro to iterate over a device list; it is just a wrapper to
the nvgpu_list_for_each() macro. It lets code iterate over the
list of detected devices without being aware of the underlying
instance IDs.
This also removes the need to do a separate nvgpu_device_get()
and subsequent NULL checking. This will reduce overhead for
unit testing!
Change-Id: If41dbee30a743d29ab62ce930a819160265b9351
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2404914
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Delete the struct nvgpu_engine_info as it's essentially identical to
struct nvgpu_device. Duplicating data structures is not ideal as it's
terribly confusing what does what.
Update all uses of nvgpu_engine_info to use struct nvgpu_device. This
is often a fairly straight forward replacement. Couple of places though
where things got interesting:
- The enum_type that engine_info uses is defined in engines.h and
has a bit of SW abstraction - in particular the GRCE type. The only
place this seemed to be actually relevant (the IOCTL providing device
info to userspace) the GRCE engines can be worked out by comparing
runlist ID.
- Addition of masks based on intr_id and reset_id; those can be
computed easily enough using BIT32() but this is an area that
could be improved on.
This reaches into a lot of extraneous code that traverses the fifo
active engines list and dramtically simplifies this. Now, instead of
having to go through a table of engine IDs that point to the list of
all host engines, the active engine list is just a list of pointers to
valid engines. It's now trivial to do a for-all-active-engines type
loop. This could even be turned into a generic macro or otherwise
abstracted in the future.
JIRA NVGPU-5421
Change-Id: I3a810deb55a7dd8c09836fd2dae85d3e28eb23cf
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2319895
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This adds a new device management unit in the common code responsible
for facilitating the parsing of the GPU top device list and providing
that info to other units in nvgpu.
The basic idea is to read this list once from HW and store it in a
set of lists corresponding to each device type (graphics, LCE, etc).
Many of the HALs in top can be deleted and instead implemented using
common code parsing the SW representation.
Every time the driver queries the device list it does so using a
device type and instance ID. This is common code. The HAL is responsible
for populating the device list in such a way that the driver can
query it in a chip agnostic manner.
Also delete some of the unit tests for functions that no longer
exist. This code will require new unit tests in time; those should be
quite simple to write once unit testing is needed.
JIRA NVGPU-5421
Change-Id: Ie41cd255404b90ae0376098a2d6e9f9abdd3f5ea
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2319649
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