As a part of refactoring move nvgpu_clk_domain struct from public
to private.
This will help to have arch consistency across all units.
Use public functions to fetch the data across other units.
The following functions are added to access data in clk_domain unit.
*nvgpu_pmu_clk_domain_get_f_points()--> To get freq points
*nvgpu_pmu_clk_domain_update_clk_info() --> To update change seq script
with clock domain data
NVGPU-4689
Change-Id: Idc85e3cf5bbe1b80766ce6c9f07b3305ef04cbdc
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2332185
Reviewed-by: automaticguardword <automaticguardword@nvidia.com>
Reviewed-by: Ramesh Mylavarapu <rmylavarapu@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Current clk unit has multiple header files under include folder.
This has combination of public struct which is accessed outside the
unit and private struct which is accessed within clk unit.
This patch segregates them based on their accessibility.
All private items are moved into ucode_clk_inf.h from include which only
clk can access.
All public items are moved into include/clk.h which other units can
access and removed the clk_xxx.h files
NVGPU-4689
Change-Id: I469270ae539e09a3f6fe6187207791732407863e
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2298220
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Description:
nvgpu_clk_pmupstate is the global structure in clk units. It is declared
in clk.h and all clk units will include clk.h header.
nvgpu_clk_pmupstate struct will have structure pointers to all clk units
and will include genereic function pointers which are used by most clk
units. The reason why the function pointers is defined in this sturct,
and not included inside g->ops is because, these are only clk specific
functions and rest of the driver code is not dependent on this.
Each unit will have init function to allocate memory for its structure
and will initialize its local functions.
Changes:
1) Introduced nvgpu_clk_pmupstate in clk.h file. All the changes needed
to call the above struct from individual clk units.
2) Removed cyclic dependency headers in clk units by calling function
through pointers defined in clk.h.
3) Initialization of each unit is done in respective unit instead of
doing it in clk unit. Added *_init_pmupstate and *_free_pmupstate to
individual clk units.
4) Each unit clean up will be done separately while refactoring that
unit.
NVGPU-1963
NVGPU-2965
Change-Id: Iee79d7a812b62407252636057b104f952c94a229
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2033537
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Changes:
1) Separated clk.h which is in /nvgpu/include/pmu
into different units
2) Renamed global functions
Intention: At present /nvgpu/include/pmu/clk.h
consists of structures and functions of different
clock units. It is difficult to work on individual
clk units if this file is not separated into
individual units. All stucts and functions in clk.h
are seperated into different clk units.
Individual private clk units were not touched.
Post this patch, the sebsequent patches would make
changes in the individual clk units.
NVGPU-2707
Change-Id: I7bf9fab38a73bceb451291530a67c70ed343b0cb
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2021704
Reviewed-by: Debarshi Dutta <ddutta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>