Commit Graph

11 Commits

Author SHA1 Message Date
rmylavarapu
700bd83b41 gpu: nvgpu: Rename/clean boardobj unit
-Removed unwanded boardobj includes
-Renamed functions as struct as per usage

NVGPU-4484

Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Change-Id: I792a4b64075d5e87f911c1073717dbe7107227a1
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2335991
Reviewed-by: automaticguardword <automaticguardword@nvidia.com>
Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
2020-12-15 14:13:28 -06:00
rmylavarapu
0115c26f1b gpu: nvgpu: Boardobj lite unit refactor
As boardobj unit is used only in PMU, the plan is to move
all the boardobj related functions/structures and Macros
to boardobj specific folders. This will remove unnecessary
usage of boardobj outside PMU.

NVGPU-4484

Change-Id: I9f0fda32e6affd1fce218eb0ac638a9dfc8b99c3
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2335986
Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-by: automaticguardword <automaticguardword@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
2020-12-15 14:13:28 -06:00
Abdul Salam
076c85f813 gpu: nvgpu: Move clk_pmu struct from public include to unit include
As a part of refactoring move nvgpu_clk_pmupstate from public to
private include.
Also remove all function pointers from the struct and use functions
as only single pstate is supported.
This function pointers were created to address multiple pstate support
which no more needed now.

NVGPU-4690

Change-Id: Iee556feed4a25902faba87a606418861185e4089
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2334826
Reviewed-by: automaticguardword <automaticguardword@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
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GVS: Gerrit_Virtual_Submit
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2020-12-15 14:13:28 -06:00
Abdul Salam
af3311ddea gpu: nvgpu: Refactor clock_domain unit
As a part of refactoring move nvgpu_clk_domain struct from public
to private.
This will help to have arch consistency across all units.
Use public functions to fetch the data across other units.
The following functions are added to access data in clk_domain unit.
*nvgpu_pmu_clk_domain_get_f_points()--> To get freq points
*nvgpu_pmu_clk_domain_update_clk_info() --> To update change seq script
with clock domain data

NVGPU-4689

Change-Id: Idc85e3cf5bbe1b80766ce6c9f07b3305ef04cbdc
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2332185
Reviewed-by: automaticguardword <automaticguardword@nvidia.com>
Reviewed-by: Ramesh Mylavarapu <rmylavarapu@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2020-12-15 14:13:28 -06:00
Abdul Salam
8e840a5af1 gpu: nvgpu: Segregate clk unit members based on their accessibility
Current clk unit has multiple header files under include folder.
This has combination of public struct which is accessed outside the
unit and private struct which is accessed within clk unit.
This patch segregates them based on their accessibility.
All private items are moved into ucode_clk_inf.h from include which only
clk can access.
All public items are moved into include/clk.h which other units can
access and removed the clk_xxx.h files

NVGPU-4689

Change-Id: I469270ae539e09a3f6fe6187207791732407863e
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2298220
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2020-12-15 14:13:28 -06:00
Abdul Salam
11b34e891f gpu: nvgpu: Refactor Clk unit.
As a part of refactoring, need to move clk sw/pmu setup functions
from pmu_pstate unit to clk unit as it belongs there.

In this patch the public API is moved from pmu_pstate to clk unit and
named according to private/public API.

NVGPU-4491

Change-Id: I90a7dc821e3a3633c7ac657b398f90e374663d61
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2282937
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
GVS: Gerrit_Virtual_Submit
2020-12-15 14:13:28 -06:00
rmylavarapu
fdccc426d2 gpu: nvgpu: Clock domain board_objs for chips_a fw
Added support for clk_mon structures in clk_domain boardobj set
interface.

NVGPU-3731

Change-Id: If98dd6c8c91efcc3564a308f144af631f87db21d
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2153107
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-07-29 05:27:54 -07:00
Sagar Kamble
bcbc87dc2e gpu: nvgpu: move pmu interface headers to include/nvgpu/pmu
Interface header files for PMU features are now moved under PMU header
files directory include/nvgpu/pmu. And fix bulk of coding style issues.
Update header file names and guards.

JIRA NVGPU-1971

Change-Id: Idf53fc09d8928d1b0a1cd16eef886de010dae06b
Signed-off-by: Sagar Kamble <skamble@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2093006
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-04-13 12:33:52 -07:00
rmylavarapu
722fe30d50 gpu: nvgpu: Restructure clk unit
Description:
nvgpu_clk_pmupstate is the global structure in clk units. It is declared
in clk.h and all clk units will include clk.h header.
nvgpu_clk_pmupstate struct will have structure pointers to all clk units
and will include genereic function pointers which are  used by most clk
units. The reason why the function pointers is defined in this sturct,
and not included inside g->ops is because, these are only clk specific
functions and rest of the driver code is not dependent on this.

Each unit will have init function to allocate memory for its structure
and will initialize its local functions.

Changes:
1) Introduced nvgpu_clk_pmupstate in clk.h file. All the changes needed
   to call the above struct from individual clk units.
2) Removed cyclic dependency headers in clk units by calling function
   through pointers defined in clk.h.
3) Initialization of each unit is done in respective unit instead of
   doing it in clk unit. Added *_init_pmupstate and *_free_pmupstate to
   individual clk units.
4) Each unit clean up will be done separately while refactoring that
   unit.

NVGPU-1963
NVGPU-2965

Change-Id: Iee79d7a812b62407252636057b104f952c94a229
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2033537
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-03-29 05:34:26 -07:00
rmylavarapu
8daafcbae8 gpu: nvgpu: Restructuring clk.h into different units
Changes:
1) Separated clk.h which is in /nvgpu/include/pmu
 into different units
2) Renamed global functions

Intention: At present /nvgpu/include/pmu/clk.h
consists of structures and functions of different
clock units. It is difficult to work on individual
clk units if this file is not separated into
individual units. All stucts and functions in clk.h
are seperated into different clk units.
Individual private clk units were not touched.
Post this patch, the sebsequent patches would make
changes in the individual clk units.

NVGPU-2707

Change-Id: I7bf9fab38a73bceb451291530a67c70ed343b0cb
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2021704
Reviewed-by: Debarshi Dutta <ddutta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-02-19 01:55:54 -08:00
Terje Bergstrom
dce78f7332 gpu: nvgpu: Move PMU code to common/pmu
Move code interfacing with PMU tasks to common/pmu.

JIRA NVGPU-961

Change-Id: Ie62611b0ffe1196d4bfdc740e03017e1894a834f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1950991
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-01-10 20:09:55 -08:00