Commit Graph

3 Commits

Author SHA1 Message Date
Terje Bergstrom
ca762e4220 gpu: nvgpu: Move all FB programming to FB HAL
Move all programming of FB to fb_*.c files, and remove the inclusion
of FB hardware headers from other files.

TLB invalidate function took previously a pointer to VM, but the new
API takes only a PDB mem_desc, because FB does not need to know about
higher level VM.

GPC MMU is programmed from the same function as FB MMU, so added
dependency to GR hardware header to FB.

GP106 ACR was also triggering a VPR fetch, but that's not applicable
to dGPU, so removed that call.

Change-Id: I4eb69377ac3745da205907626cf60948b7c5392a
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1321516
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2017-03-17 08:44:03 -07:00
Supriya
b7793a493a nvgpu: Host side changes to support HS mode
GM20B changes in PMU boot sequence to support booting in
HS mode and LS mode

Bug 1509680

Change-Id: I2832eda0efe17dd5e3a8f11dd06e7d4da267be70
Signed-off-by: Supriya <ssharatkumar@nvidia.com>
Reviewed-on: http://git-master/r/423140
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Tested-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Shridhar Rasal <srasal@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
2015-03-18 12:10:14 -07:00
Kevin Huang
18939e4b4a gpu: nvgpu: add support to Maxwell sparse texture
Bug 1442531

Change-Id: Ie927cca905b2ea9811417e7a1fdfdf9d48f015e2
Signed-off-by: Kevin Huang <kevinh@nvidia.com>
2015-03-18 12:09:59 -07:00