/* * Copyright (c) 2014-2020, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "fence_priv.h" static int nvgpu_fence_semaphore_wait(struct nvgpu_fence_type *f, u32 timeout) { struct nvgpu_fence_type_priv *pf = &f->priv; if (!nvgpu_semaphore_is_acquired(pf->semaphore)) { return 0; } return NVGPU_COND_WAIT_INTERRUPTIBLE( pf->semaphore_wq, !nvgpu_semaphore_is_acquired(pf->semaphore), timeout); } static bool nvgpu_fence_semaphore_is_expired(struct nvgpu_fence_type *f) { struct nvgpu_fence_type_priv *pf = &f->priv; return !nvgpu_semaphore_is_acquired(pf->semaphore); } static void nvgpu_fence_semaphore_release(struct nvgpu_fence_type *f) { struct nvgpu_fence_type_priv *pf = &f->priv; if (pf->semaphore != NULL) { nvgpu_semaphore_put(pf->semaphore); } } static const struct nvgpu_fence_ops nvgpu_fence_semaphore_ops = { .wait = nvgpu_fence_semaphore_wait, .is_expired = nvgpu_fence_semaphore_is_expired, .release = nvgpu_fence_semaphore_release, }; /* This function takes ownership of the semaphore as well as the os_fence */ void nvgpu_fence_from_semaphore( struct nvgpu_fence_type *f, struct nvgpu_semaphore *semaphore, struct nvgpu_cond *semaphore_wq, struct nvgpu_os_fence os_fence) { struct nvgpu_fence_type_priv *pf = &f->priv; nvgpu_fence_init(f, &nvgpu_fence_semaphore_ops, os_fence); pf->semaphore = semaphore; pf->semaphore_wq = semaphore_wq; }