/* * Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "hal/fifo/tsg_gk20a.h" int gk20a_tsg_unbind_channel_check_hw_next(struct nvgpu_channel *ch, struct nvgpu_channel_hw_state *hw_state) { if (hw_state->next) { /* * There is a possibility that the user sees the channel * has finished all the work and invokes channel removal * before the scheduler marks it idle (clears NEXT bit). * Scheduler can miss marking the channel idle if the * timeslice expires just after the work finishes. * * nvgpu will then see NEXT bit set even though the * channel has no work left. To catch this case, * reenable the tsg and check the hw state again * to see if the channel is truly idle. */ nvgpu_log_info(ch->g, "Channel %d to be removed " "from TSG %d has NEXT set!", ch->chid, ch->tsgid); return -EAGAIN; } return 0; }