/* * GV11B USERD * * Copyright (c) 2015-2019, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include "userd_gv11b.h" u32 gv11b_userd_gp_get(struct gk20a *g, struct nvgpu_channel *ch) { struct nvgpu_mem *mem = ch->userd_mem; u32 offset = ch->userd_offset / U32(sizeof(u32)); return nvgpu_mem_rd32(g, mem, offset + ram_userd_gp_get_w()); } u64 gv11b_userd_pb_get(struct gk20a *g, struct nvgpu_channel *ch) { struct nvgpu_mem *mem = ch->userd_mem; u32 offset = ch->userd_offset / U32(sizeof(u32)); u32 lo, hi; lo = nvgpu_mem_rd32(g, mem, offset + ram_userd_get_w()); hi = nvgpu_mem_rd32(g, mem, offset + ram_userd_get_hi_w()); return ((u64)hi << 32) | lo; } void gv11b_userd_gp_put(struct gk20a *g, struct nvgpu_channel *ch) { struct nvgpu_mem *mem = ch->userd_mem; u32 offset = ch->userd_offset / U32(sizeof(u32)); nvgpu_mem_wr32(g, mem, offset + ram_userd_gp_put_w(), ch->gpfifo.put); /* Commit everything to GPU. */ nvgpu_mb(); g->ops.usermode.ring_doorbell(ch); }