/* * Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_GSP_QUEUE_H #define NVGPU_GSP_QUEUE_H #include struct gk20a; struct nvgpu_falcon; struct nv_flcn_cmd_gsp; struct nvgpu_engine_mem_queue; struct gsp_init_msg_gsp_init; int nvgpu_gsp_queues_init(struct gk20a *g, struct nvgpu_engine_mem_queue **queues, struct gsp_init_msg_gsp_init *init); void nvgpu_gsp_queues_free(struct gk20a *g, struct nvgpu_engine_mem_queue **queues); u32 nvgpu_gsp_queue_get_size(struct nvgpu_engine_mem_queue **queues, u32 queue_id); int nvgpu_gsp_queue_push(struct nvgpu_engine_mem_queue **queues, u32 queue_id, struct nvgpu_falcon *flcn, struct nv_flcn_cmd_gsp *cmd, u32 size); bool nvgpu_gsp_queue_is_empty(struct nvgpu_engine_mem_queue **queues, u32 queue_id); bool nvgpu_gsp_queue_read(struct gk20a *g, struct nvgpu_engine_mem_queue **queues, u32 queue_id, struct nvgpu_falcon *flcn, void *data, u32 bytes_to_read, int *status); int nvgpu_gsp_queue_rewind(struct nvgpu_falcon *flcn, struct nvgpu_engine_mem_queue **queues, u32 queue_id); #endif /* NVGPU_GSP_QUEUE_H */