/* * Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef GR_ZBC_H #define GR_ZBC_H #include /* Opaque black (i.e. solid black, fmt 0x28 = A8B8G8R8) */ #define GR_ZBC_SOLID_BLACK_COLOR_FMT 0x28 /* Transparent black = (fmt 1 = zero) */ #define GR_ZBC_TRANSPARENT_BLACK_COLOR_FMT 0x1 /* Opaque white (i.e. solid white) = (fmt 2 = uniform 1) */ #define GR_ZBC_SOLID_WHITE_COLOR_FMT 0x2 /* z format with fp32 */ #define GR_ZBC_Z_FMT_VAL_FP32 0x1 #define GR_ZBC_STENCIL_CLEAR_FMT_INVAILD 0U #define GR_ZBC_STENCIL_CLEAR_FMT_U8 1U struct zbc_color_table { u32 color_ds[NVGPU_GR_ZBC_COLOR_VALUE_SIZE]; u32 color_l2[NVGPU_GR_ZBC_COLOR_VALUE_SIZE]; u32 format; u32 ref_cnt; }; struct zbc_depth_table { u32 depth; u32 format; u32 ref_cnt; }; struct zbc_s_table { u32 stencil; u32 format; u32 ref_cnt; }; struct nvgpu_gr_zbc_entry { u32 color_ds[NVGPU_GR_ZBC_COLOR_VALUE_SIZE]; u32 color_l2[NVGPU_GR_ZBC_COLOR_VALUE_SIZE]; u32 depth; u32 type; /* color or depth */ u32 format; }; struct nvgpu_gr_zbc { struct nvgpu_mutex zbc_lock; struct zbc_color_table *zbc_col_tbl; struct zbc_depth_table *zbc_dep_tbl; struct zbc_s_table *zbc_s_tbl; s32 max_default_color_index; s32 max_default_depth_index; s32 max_default_s_index; u32 max_used_color_index; u32 max_used_depth_index; u32 max_used_s_index; }; #endif /* GR_ZBC_H */