/* * Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include void nvgpu_memcpy(u8 *destb, const u8 *srcb, size_t n) { (void) memcpy(destb, srcb, n); } int nvgpu_memcmp(const u8 *b1, const u8 *b2, size_t n) { return memcmp(b1, b2, n); } int nvgpu_strnadd_u32(char *dst, const u32 value, size_t size, u32 radix) { u32 n; u32 v; char *p; u32 digit; if ((radix < 2U) || (radix > 16U)) { return 0; } /* how many digits do we need ? */ n = 0; v = value; do { n = nvgpu_safe_add_u32(n, 1U); v = v / radix; } while (v > 0U); /* bail out if there is not room for '\0' */ if (n >= size) { return 0; } /* number of digits (not including '\0') */ p = dst + n; /* terminate with '\0' */ *p = '\0'; p--; v = value; do { digit = v % radix; *p = "0123456789abcdef"[digit]; v = v / radix; p--; } while (v > 0U); return (int)n; } bool nvgpu_mem_is_word_aligned(struct gk20a *g, u8 *addr) { if (((unsigned long)addr % 4UL) != 0UL) { nvgpu_log_info(g, "addr not 4-byte aligned"); return false; } return true; } u32 nvgpu_str_join(char *dest, u32 dest_len, const char **src_str_list, u32 str_list_len, const char *joiner) { u64 dest_empty_len = nvgpu_safe_sub_u64(dest_len, 1ULL); u64 joiner_len = strlen(joiner); u32 i = 0U; /* Initialize destination buffer */ *dest = '\0'; if (str_list_len == 0U) { return 0; } /* Copy first string */ (void) strncat(dest, src_str_list[0], dest_empty_len); /* * Calculate available size in destination buffer * Subtract extra 1U for the NULL byte */ dest_empty_len = nvgpu_safe_sub_u64( nvgpu_safe_sub_u64(dest_len, strlen(dest)), 1ULL); for (i = 1; i < str_list_len; i++) { /* Make sure we are not writing beyond destination buffer */ if (dest_empty_len < nvgpu_safe_add_u64(joiner_len, strlen(src_str_list[i]))) { goto ret; } (void) strncat(dest, joiner, dest_empty_len); (void) strncat(dest, src_str_list[i], dest_empty_len); dest_empty_len = nvgpu_safe_sub_u64( nvgpu_safe_sub_u64(dest_len, strlen(dest)), 1ULL); } ret: /* Return number of bytes (or chars) copied */ return nvgpu_safe_cast_u64_to_u32(strlen(dest)); }