/* * Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include struct nvgpu_channel_wdt { struct gk20a *g; /* lock protects the running timer state */ struct nvgpu_spinlock lock; struct nvgpu_timeout timer; bool running; struct nvgpu_channel_wdt_state ch_state; /* lock not needed */ u32 limit_ms; bool enabled; }; struct nvgpu_channel_wdt *nvgpu_channel_wdt_alloc(struct gk20a *g) { struct nvgpu_channel_wdt *wdt = nvgpu_kzalloc(g, sizeof(*wdt)); if (wdt == NULL) { return NULL; } wdt->g = g; nvgpu_spinlock_init(&wdt->lock); wdt->enabled = true; wdt->limit_ms = g->ch_wdt_init_limit_ms; return wdt; } void nvgpu_channel_wdt_destroy(struct nvgpu_channel_wdt *wdt) { nvgpu_kfree(wdt->g, wdt); } void nvgpu_channel_wdt_enable(struct nvgpu_channel_wdt *wdt) { wdt->enabled = true; } void nvgpu_channel_wdt_disable(struct nvgpu_channel_wdt *wdt) { wdt->enabled = false; } bool nvgpu_channel_wdt_enabled(struct nvgpu_channel_wdt *wdt) { return wdt->enabled; } void nvgpu_channel_wdt_set_limit(struct nvgpu_channel_wdt *wdt, u32 limit_ms) { wdt->limit_ms = limit_ms; } u32 nvgpu_channel_wdt_limit(struct nvgpu_channel_wdt *wdt) { return wdt->limit_ms; } static void nvgpu_channel_wdt_init(struct nvgpu_channel_wdt *wdt, struct nvgpu_channel_wdt_state *state) { struct gk20a *g = wdt->g; int ret; ret = nvgpu_timeout_init(g, &wdt->timer, wdt->limit_ms, NVGPU_TIMER_CPU_TIMER); if (ret != 0) { nvgpu_err(g, "timeout_init failed: %d", ret); return; } wdt->ch_state = *state; wdt->running = true; } /** * Start a timeout counter (watchdog) on this channel. * * Trigger a watchdog to recover the channel after the per-platform timeout * duration (but strictly no earlier) if the channel hasn't advanced within * that time. * * If the timeout is already running, do nothing. This should be called when * new jobs are submitted. The timeout will stop when the last tracked job * finishes, making the channel idle. */ void nvgpu_channel_wdt_start(struct nvgpu_channel_wdt *wdt, struct nvgpu_channel_wdt_state *state) { if (!nvgpu_is_timeouts_enabled(wdt->g)) { return; } if (!wdt->enabled) { return; } nvgpu_spinlock_acquire(&wdt->lock); if (wdt->running) { nvgpu_spinlock_release(&wdt->lock); return; } nvgpu_channel_wdt_init(wdt, state); nvgpu_spinlock_release(&wdt->lock); } /** * Stop a running timeout counter (watchdog) on this channel. * * Make the watchdog consider the channel not running, so that it won't get * recovered even if no progress is detected. Progress is not tracked if the * watchdog is turned off. * * No guarantees are made about concurrent execution of the timeout handler. * (This should be called from an update handler running in the same thread * with the watchdog.) */ bool nvgpu_channel_wdt_stop(struct nvgpu_channel_wdt *wdt) { bool was_running; nvgpu_spinlock_acquire(&wdt->lock); was_running = wdt->running; wdt->running = false; nvgpu_spinlock_release(&wdt->lock); return was_running; } /** * Continue a previously stopped timeout * * Enable the timeout again but don't reinitialize its timer. * * No guarantees are made about concurrent execution of the timeout handler. * (This should be called from an update handler running in the same thread * with the watchdog.) */ void nvgpu_channel_wdt_continue(struct nvgpu_channel_wdt *wdt) { nvgpu_spinlock_acquire(&wdt->lock); wdt->running = true; nvgpu_spinlock_release(&wdt->lock); } /** * Reset the counter of a timeout that is in effect. * * If this channel has an active timeout, act as if something happened on the * channel right now. * * Rewinding a stopped counter is irrelevant; this is a no-op for non-running * timeouts. Stopped timeouts can only be started (which is technically a * rewind too) or continued (where the stop is actually pause). */ void nvgpu_channel_wdt_rewind(struct nvgpu_channel_wdt *wdt, struct nvgpu_channel_wdt_state *state) { nvgpu_spinlock_acquire(&wdt->lock); if (wdt->running) { nvgpu_channel_wdt_init(wdt, state); } nvgpu_spinlock_release(&wdt->lock); } /** * Check if the watchdog is running. * * A running watchdog means one that is requested to run and expire in the * future. The state of a running watchdog has to be checked periodically to * see if it's expired. */ bool nvgpu_channel_wdt_running(struct nvgpu_channel_wdt *wdt) { bool running; nvgpu_spinlock_acquire(&wdt->lock); running = wdt->running; nvgpu_spinlock_release(&wdt->lock); return running; } /** * Check if a channel has been stuck for the watchdog limit. * * Test if this channel has really got stuck at this point by checking if its * {gp,pb}_get have advanced or not. If progress was detected, start the timer * from zero again. If no {gp,pb}_get action happened in the watchdog time * limit, return true. Else return false. */ static bool nvgpu_channel_wdt_handler(struct nvgpu_channel_wdt *wdt, struct nvgpu_channel_wdt_state *state) { struct gk20a *g = wdt->g; struct nvgpu_channel_wdt_state previous_state; nvgpu_log_fn(g, " "); /* Get status but keep timer running */ nvgpu_spinlock_acquire(&wdt->lock); previous_state = wdt->ch_state; nvgpu_spinlock_release(&wdt->lock); if (nvgpu_memcmp((const u8 *)state, (const u8 *)&previous_state, sizeof(*state)) != 0) { /* Channel has advanced, timer keeps going but resets */ nvgpu_channel_wdt_rewind(wdt, state); return false; } if (!nvgpu_timeout_peek_expired(&wdt->timer)) { /* Seems stuck but waiting to time out */ return false; } return true; } /** * Test if the per-channel watchdog is on; check the timeout in that case. * * Each channel has an expiration time based watchdog. The timer is * (re)initialized in two situations: when a new job is submitted on an idle * channel and when the timeout is checked but progress is detected. The * watchdog timeout limit is a coarse sliding window. * * The timeout is stopped (disabled) after the last job in a row finishes * and marks the channel idle. */ bool nvgpu_channel_wdt_check(struct nvgpu_channel_wdt *wdt, struct nvgpu_channel_wdt_state *state) { bool running; nvgpu_spinlock_acquire(&wdt->lock); running = wdt->running; nvgpu_spinlock_release(&wdt->lock); if (running) { return nvgpu_channel_wdt_handler(wdt, state); } else { return false; } }