/* * Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_GR_CTX_PRIV_H #define NVGPU_GR_CTX_PRIV_H struct nvgpu_mem; /** * Patch context buffer descriptor structure. * * Pointer to this structure is maintained in #nvgpu_gr_ctx structure. */ struct patch_desc { /** * Count of entries written into patch context buffer. */ u32 data_count; }; #ifdef CONFIG_NVGPU_GRAPHICS struct zcull_ctx_desc { u64 gpu_va; u32 ctx_sw_mode; }; #endif #ifdef CONFIG_NVGPU_DEBUGGER struct pm_ctx_desc { u32 pm_mode; bool mapped; }; #endif /** * GR context descriptor structure. * * This structure stores various properties of all GR context buffers. */ struct nvgpu_gr_ctx_desc { /** * Array to store all GR context buffer sizes. */ u32 size[NVGPU_GR_CTX_COUNT]; #ifdef CONFIG_NVGPU_GRAPHICS bool force_preemption_gfxp; #endif #ifdef CONFIG_NVGPU_CILP bool force_preemption_cilp; #endif #ifdef CONFIG_DEBUG_FS bool dump_ctxsw_stats_on_channel_close; #endif }; /** * Graphics context buffer structure. * * This structure stores all the properties of a graphics context * buffer. One graphics context is allocated per GPU Time Slice * Group (TSG). */ struct nvgpu_gr_ctx { /** * Context ID read from graphics context buffer. */ u32 ctx_id; /** * Flag to indicate if above context ID is valid or not. */ bool ctx_id_valid; /** * Array to store all GR context buffers. */ struct nvgpu_mem mem[NVGPU_GR_CTX_COUNT]; /** * Cacheability flags for mapping the context buffers. */ u32 mapping_flags[NVGPU_GR_CTX_COUNT]; /** * Pointer to structure that holds GPU mapping of context buffers. * These mappings will exist for the lifetime of TSG when the * subcontexts are not enabled. */ struct nvgpu_gr_ctx_mappings *mappings; /** * Patch context buffer descriptor struct. */ struct patch_desc patch_ctx; #ifdef CONFIG_NVGPU_GRAPHICS struct zcull_ctx_desc zcull_ctx; #endif #ifdef CONFIG_NVGPU_DEBUGGER struct pm_ctx_desc pm_ctx; #endif /** * Graphics preemption mode of the graphics context. */ u32 graphics_preempt_mode; /** * Compute preemption mode of the graphics context. */ u32 compute_preempt_mode; #ifdef CONFIG_NVGPU_NON_FUSA bool golden_img_loaded; #endif #ifdef CONFIG_NVGPU_CILP bool cilp_preempt_pending; #endif #ifdef CONFIG_NVGPU_DEBUGGER bool boosted_ctx; #endif /** * TSG identifier corresponding to the graphics context. */ u32 tsgid; bool ctx_initialized; #ifdef CONFIG_NVGPU_SM_DIVERSITY /** SM diversity configuration offset. * It is valid only if NVGPU_SUPPORT_SM_DIVERSITY support is true. * else input param is just ignored. * A valid offset starts from 0 to * (#gk20a.max_sm_diversity_config_count - 1). */ u32 sm_diversity_config; #endif bool global_ctx_buffers_patched; bool preempt_buffers_patched; bool default_compute_regs_patched; bool default_gfx_regs_patched; }; #endif /* NVGPU_GR_CTX_PRIV_H */