/* * Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_PERF_VGPU_H #define NVGPU_PERF_VGPU_H struct gk20a; int vgpu_perfbuffer_enable(struct gk20a *g, u64 offset, u32 size); int vgpu_perfbuffer_disable(struct gk20a *g); int vgpu_perfbuffer_init_inst_block(struct gk20a *g); void vgpu_perfbuffer_deinit_inst_block(struct gk20a *g); int vgpu_perf_update_get_put(struct gk20a *g, u64 bytes_consumed, bool update_available_bytes, u64 *put_ptr, bool *overflowed); #endif