# tell Emacs this is a -*- makefile-gmake -*- # # Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # Build sources and include for the nv_sched core implementation. This # file defines a list of source files and header includes that can be # added to another project. nv_sched alone is not going to do anything: # it has to be tied to some HW. # # The intent is to build this same code into different places. One # obvious example is a kernel mode driver for the GPU. But this should # also be buildable, long term, as firmware running on a ucontroller in # the GPU. NVS_SOURCES += src/sched.c \ src/logging.c \ src/domain.c NVS_INCLUDE += include