/* * Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_GSP_SEQ_H #define NVGPU_GSP_SEQ_H #include #include struct gk20a; struct nv_flcn_msg_gsp; #define GSP_MAX_NUM_SEQUENCES 256U #define GSP_SEQ_BIT_SHIFT 5U #define GSP_SEQ_TBL_SIZE (GSP_MAX_NUM_SEQUENCES >> GSP_SEQ_BIT_SHIFT) enum gsp_seq_state { GSP_SEQ_STATE_FREE = 0U, GSP_SEQ_STATE_PENDING, GSP_SEQ_STATE_USED }; typedef void (*gsp_callback)(struct gk20a *g, struct nv_flcn_msg_gsp *msg, void *param, u32 status); struct gsp_sequence { u8 id; enum gsp_seq_state state; u8 *out_payload; gsp_callback callback; void *cb_params; }; struct gsp_sequences { struct gsp_sequence *seq; unsigned long gsp_seq_tbl[GSP_SEQ_TBL_SIZE]; struct nvgpu_mutex gsp_seq_lock; }; int nvgpu_gsp_sequences_init(struct gk20a *g, struct nvgpu_gsp *gsp); void nvgpu_gsp_sequences_free(struct gk20a *g, struct gsp_sequences *sequences); int nvgpu_gsp_seq_acquire(struct gk20a *g, struct gsp_sequences *sequences, struct gsp_sequence **pseq, gsp_callback callback, void *cb_params); int nvgpu_gsp_seq_response_handle(struct gk20a *g, struct gsp_sequences *sequences, struct nv_flcn_msg_gsp *msg, u32 seq_id); u8 nvgpu_gsp_seq_get_id(struct gsp_sequence *seq); void nvgpu_gsp_seq_set_state(struct gsp_sequence *seq, enum gsp_seq_state state); void gsp_seq_release(struct gsp_sequences *sequences, struct gsp_sequence *seq); #endif /* NVGPU_GSP_SEQ_H */