/* * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include void nvgpu_memcpy(u8 *destb, const u8 *srcb, size_t n) { (void) memcpy(destb, srcb, n); } int nvgpu_memcmp(const u8 *b1, const u8 *b2, size_t n) { return memcmp(b1, b2, n); } int nvgpu_strnadd_u32(char *dst, const u32 value, size_t size, u32 radix) { int n; u32 v; char *p; u32 digit; if (radix < 2U || radix > 16U) { return 0; } /* how many digits do we need ? */ n = 0; v = value; do { n++; v = v / radix; } while (v > 0U); /* bail out if there is not room for '\0' */ if (n >= (int)size) { return 0; } /* number of digits (not including '\0') */ p = dst + n; /* terminate with '\0' */ *p = '\0'; p--; v = value; do { digit = v % radix; *p = "0123456789abdcef"[digit]; v = v / radix; p--; } while (v > 0U); return n; }