/* * Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_GR_INTR_PRIV_H #define NVGPU_GR_INTR_PRIV_H #include #include #include struct nvgpu_channel; /** * Size of lookup buffer used for context translation to GPU channel * and TSG identifiers. * This value must be a power of 2. */ #define GR_CHANNEL_MAP_TLB_SIZE 2U /** * GR interrupt information struct. * * This structure maintains information on pending GR engine interrupts. */ struct nvgpu_gr_intr_info { /** * This value is set in case notification interrupt is pending. * Same value is used to clear the interrupt. */ u32 notify; /** * This value is set in case semaphore interrupt is pending. * Same value is used to clear the interrupt. */ u32 semaphore; /** * This value is set in case illegal notify interrupt is pending. * Same value is used to clear the interrupt. */ u32 illegal_notify; /** * This value is set in case illegal method interrupt is pending. * Same value is used to clear the interrupt. */ u32 illegal_method; /** * This value is set in case illegal class interrupt is pending. * Same value is used to clear the interrupt. */ u32 illegal_class; /** * This value is set in case FECS error interrupt is pending. * Same value is used to clear the interrupt. */ u32 fecs_error; /** * This value is set in case illegal class interrupt is pending. * Same value is used to clear the interrupt. */ u32 class_error; /** * This value is set in case firmware method interrupt is pending. * Same value is used to clear the interrupt. */ u32 fw_method; /** * This value is set in case exception is pending in graphics pipe. * Same value is used to clear the interrupt. */ u32 exception; /* * This value is set when the FE receives a valid method and it * matches with the value configured in PRI_FE_DEBUG_METHOD_* pri * registers; In case of a match, FE proceeds to drop that method. * This provides a way to the SW to turn off HW decoding of this * method and convert it to a SW method. */ u32 debug_method; /* * This value is set on the completion of a LaunchDma method with * InterruptType field configured to INTERRUPT. */ u32 buffer_notify; }; /** * TPC exception data structure. * * TPC exceptions can be decomposed into exceptions triggered by its * subunits. This structure keeps track of which subunits have * triggered exception. */ struct nvgpu_gr_tpc_exception { /** * This flag is set in case TEX exception is pending. */ bool tex_exception; /** * This flag is set in case SM exception is pending. */ bool sm_exception; /** * This flag is set in case MPC exception is pending. */ bool mpc_exception; /** * This flag is set in case PE exception is pending. */ bool pe_exception; }; /** * GR ISR data structure. * * This structure holds all necessary information to handle all GR engine * error/exception interrupts. */ struct nvgpu_gr_isr_data { /** * Contents of TRAPPED_ADDR register used to decode below * fields. */ u32 addr; /** * Low word of the trapped method data. */ u32 data_lo; /** * High word of the trapped method data. */ u32 data_hi; /** * Information of current context. */ u32 curr_ctx; /** * Pointer to faulted GPU channel. */ struct nvgpu_channel *ch; /** * Address of the trapped method. */ u32 offset; /** * Subchannel ID of the trapped method. */ u32 sub_chan; /** * Class ID corresponding to above subchannel. */ u32 class_num; /** * Value read from fecs_host_int_status h/w reg. */ u32 fecs_intr; /** * S/W defined status for fecs_host_int_status. */ struct nvgpu_fecs_host_intr_status fecs_host_intr_status; }; /** * Details of lookup buffer used to translate context to GPU * channel/TSG identifiers. */ struct gr_channel_map_tlb_entry { /** * Information of context. */ u32 curr_ctx; /** * GPU channel ID. */ u32 chid; /** * GPU Time Slice Group ID. */ u32 tsgid; }; /** * GR interrupt management data structure. * * This structure holds various fields to manage GR engine interrupt * handling. */ struct nvgpu_gr_intr { /** * Lookup buffer structure used to translate context to GPU * channel and TSG identifiers. */ struct gr_channel_map_tlb_entry chid_tlb[GR_CHANNEL_MAP_TLB_SIZE]; /** * Entry in lookup buffer that should be overwritten if there is * no remaining free entry. */ u32 channel_tlb_flush_index; /** * Spinlock for all lookup buffer accesses. */ struct nvgpu_spinlock ch_tlb_lock; }; #endif /* NVGPU_GR_INTR_PRIV_H */