/* * Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include int nvgpu_thread_proxy(void *threaddata) { struct nvgpu_thread *thread = threaddata; int ret = thread->fn(thread->data); bool was_running; was_running = nvgpu_atomic_xchg(&thread->running, false); /* if the thread was not running, then nvgpu_thread_stop() was * called, so just wait until we get the notification that we should * stop. */ if (!was_running) { while (!nvgpu_thread_should_stop(thread)) { nvgpu_usleep_range(5000, 5100); } } return ret; } int nvgpu_thread_create(struct nvgpu_thread *thread, void *data, int (*threadfn)(void *data), const char *name) { struct task_struct *task = kthread_create(nvgpu_thread_proxy, thread, name); if (IS_ERR(task)) return PTR_ERR(task); thread->task = task; thread->fn = threadfn; thread->data = data; nvgpu_atomic_set(&thread->running, true); wake_up_process(task); return 0; }; void nvgpu_thread_stop(struct nvgpu_thread *thread) { bool was_running; if (thread->task) { was_running = nvgpu_atomic_xchg(&thread->running, false); if (was_running) { kthread_stop(thread->task); } thread->task = NULL; } }; void nvgpu_thread_stop_graceful(struct nvgpu_thread *thread, void (*thread_stop_fn)(void *data), void *data) { /* * Threads waiting on wq's should have nvgpu_thread_should_stop() * as one of its wakeup condition. This allows the thread to be woken * up when kthread_stop() is invoked and does not require an additional * callback to wakeup the sleeping thread. */ nvgpu_thread_stop(thread); }; bool nvgpu_thread_should_stop(struct nvgpu_thread *thread) { return kthread_should_stop(); }; bool nvgpu_thread_is_running(struct nvgpu_thread *thread) { return nvgpu_atomic_read(&thread->running); }; void nvgpu_thread_join(struct nvgpu_thread *thread) { while (nvgpu_atomic_read(&thread->running)) { nvgpu_msleep(10); } };