/* * Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include int nvgpu_init_fb_support(struct gk20a *g) { if (g->ops.mc.fb_reset != NULL) { g->ops.mc.fb_reset(g); } nvgpu_cg_slcg_fb_load_enable(g); nvgpu_cg_blcg_fb_load_enable(g); if (g->ops.fb.init_fs_state != NULL) { g->ops.fb.init_fs_state(g); } return 0; } #if defined(CONFIG_NVGPU_NON_FUSA) && defined(CONFIG_NVGPU_HAL_NON_FUSA) int nvgpu_fb_vab_init_hal(struct gk20a *g) { int err = 0; if (g->ops.fb.vab.init != NULL) { err = g->ops.fb.vab.init(g); } return err; } int nvgpu_fb_vab_teardown_hal(struct gk20a *g) { int err = 0; if (g->ops.fb.vab.teardown != NULL) { err = g->ops.fb.vab.teardown(g); } return err; } #endif