/* * Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include bool nvgpu_engine_status_is_ctxsw_switch(struct nvgpu_engine_status_info *engine_status) { return engine_status->ctxsw_status == NVGPU_CTX_STATUS_CTXSW_SWITCH; } bool nvgpu_engine_status_is_ctxsw_load(struct nvgpu_engine_status_info *engine_status) { return engine_status->ctxsw_status == NVGPU_CTX_STATUS_CTXSW_LOAD; } bool nvgpu_engine_status_is_ctxsw_save(struct nvgpu_engine_status_info *engine_status) { return engine_status->ctxsw_status == NVGPU_CTX_STATUS_CTXSW_SAVE; } bool nvgpu_engine_status_is_ctxsw(struct nvgpu_engine_status_info *engine_status) { return (nvgpu_engine_status_is_ctxsw_switch(engine_status) || nvgpu_engine_status_is_ctxsw_load(engine_status) || nvgpu_engine_status_is_ctxsw_save(engine_status)); } bool nvgpu_engine_status_is_ctxsw_invalid(struct nvgpu_engine_status_info *engine_status) { return engine_status->ctxsw_status == NVGPU_CTX_STATUS_INVALID; } bool nvgpu_engine_status_is_ctxsw_valid(struct nvgpu_engine_status_info *engine_status) { return engine_status->ctxsw_status == NVGPU_CTX_STATUS_VALID; } bool nvgpu_engine_status_is_ctx_type_tsg(struct nvgpu_engine_status_info *engine_status) { return engine_status->ctx_id_type == ENGINE_STATUS_CTX_ID_TYPE_TSGID; } bool nvgpu_engine_status_is_next_ctx_type_tsg(struct nvgpu_engine_status_info *engine_status) { return engine_status->ctx_next_id_type == ENGINE_STATUS_CTX_NEXT_ID_TYPE_TSGID; } void nvgpu_engine_status_get_ctx_id_type(struct nvgpu_engine_status_info *engine_status, u32 *ctx_id, u32 *ctx_type) { *ctx_id = engine_status->ctx_id; *ctx_type = engine_status->ctx_id_type; } void nvgpu_engine_status_get_next_ctx_id_type(struct nvgpu_engine_status_info *engine_status, u32 *ctx_next_id, u32 *ctx_next_type) { *ctx_next_id = engine_status->ctx_next_id; *ctx_next_type = engine_status->ctx_next_id_type; }