/* * Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "top_vgpu.h" /* * Similar to how the real HW version works, just read a device out of the vGPU * device list one at a time. The core device management code will manage the * actual device lists for us. */ struct nvgpu_device *vgpu_top_parse_next_dev(struct gk20a *g, u32 *token) { struct vgpu_priv_data *priv = vgpu_get_priv_data(g); struct tegra_vgpu_engines_info *engines = &priv->constants.engines_info; struct nvgpu_device *dev; /* * Check to see if we are done parsing engines. */ if (*token >= engines->num_engines) { return NULL; } dev = nvgpu_kzalloc(g, sizeof(*dev)); if (!dev) { return NULL; } /* * Copy the engine data into the device and return it to our caller. */ dev->type = engines->info[*token].engine_enum; dev->engine_id = engines->info[*token].engine_id; dev->intr_id = nvgpu_ffs(engines->info[*token].intr_mask) - 1; dev->reset_id = nvgpu_ffs(engines->info[*token].reset_mask) - 1; dev->runlist_id = engines->info[*token].runlist_id; dev->pbdma_id = engines->info[*token].pbdma_id; dev->inst_id = engines->info[*token].inst_id; dev->pri_base = engines->info[*token].pri_base; dev->fault_id = engines->info[*token].fault_id; (*token)++; return dev; }