/* * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_RBTREE_H #define NVGPU_RBTREE_H #include /** * @defgroup rbtree * @ingroup unit-common-utils * @{ */ /** * A node in the rbtree */ struct nvgpu_rbtree_node { /** * Start of range for the key used for searching/inserting in the tree */ u64 key_start; /** * End of range for the key used for searching/inserting the tree */ u64 key_end; /** * Is this a red node? (!is_red ==> is_black) */ bool is_red; /** * Parent of this node */ struct nvgpu_rbtree_node *parent; /** * Left child of this node (key is less than this node's key) */ struct nvgpu_rbtree_node *left; /** * Right child of this node. (key is greater than this node's key) */ struct nvgpu_rbtree_node *right; }; /** * @brief Insert a new node into rbtree. * * @param new_node [in] Pointer to new node. * @param root [in] Pointer to root of tree * * - Find the correct location in the tree for this node based on its key value * and insert it by updating the pointers. * - Rebalance tree. * * NOTE: Nodes with duplicate key_start and overlapping ranges are not allowed. */ void nvgpu_rbtree_insert(struct nvgpu_rbtree_node *new_node, struct nvgpu_rbtree_node **root); /** * @brief Delete a node from rbtree. * * @param node [in] Pointer to node to be deleted * @param root [in] Pointer to root of tree * * - Update tree pointers to remove this node from tree while keeping its * children. * - Rebalance tree. */ void nvgpu_rbtree_unlink(struct nvgpu_rbtree_node *node, struct nvgpu_rbtree_node **root); /** * @brief Search for a given key in rbtree * * @param key_start [in] Key to be searched in rbtree * @param node [out] Node pointer to be returned * @param root [in] Pointer to root of tree * * This API will match given key against key_start of each node * In case of a hit, node points to a node with given key * In case of a miss, node is NULL */ void nvgpu_rbtree_search(u64 key_start, struct nvgpu_rbtree_node **node, struct nvgpu_rbtree_node *root); /** * @brief Search a node with key falling in range * * @param key [in] Key to be searched in rbtree * @param node [out] Node pointer to be returned * @param root [in] Pointer to root of tree * * This API will match given key and find a node where key value * falls within range of {start, end} keys * In case of a hit, node points to a node with given key * In case of a miss, node is NULL */ void nvgpu_rbtree_range_search(u64 key, struct nvgpu_rbtree_node **node, struct nvgpu_rbtree_node *root); /** * @brief Search a node with key lesser than given key * * @param key_start [in] Key to be searched in rbtree * @param node [out] Node pointer to be returned * @param root [in] Pointer to root of tree * * This API will match given key and find a node with highest * key value lesser than given key * In case of a hit, node points to a node with given key * In case of a miss, node is NULL */ void nvgpu_rbtree_less_than_search(u64 key_start, struct nvgpu_rbtree_node **node, struct nvgpu_rbtree_node *root); /** * @brief Enumerate tree starting at the node with specified value. * * @param key_start [in] Key value to begin enumeration from * @param node [out] Pointer to first node in the tree * @param root [in] Pointer to root of tree * * This API returns node pointer pointing to first node in the rbtree to begin * enumerating the tree. Call this API once per enumeration. Call * #nvgpu_rbtree_enum_next to get the next node. */ void nvgpu_rbtree_enum_start(u64 key_start, struct nvgpu_rbtree_node **node, struct nvgpu_rbtree_node *root); /** * @brief Find next node in enumeration in order by key value. * * @param node [in,out] Pointer to current node is passed in. * Poiner to next node in the tree is passed out. * @param root [in] Pointer to root of tree * * To get the next node in the tree, pass in the current \a node. This API * returns \a node pointer pointing to next node in the rbtree in order by key * value. */ void nvgpu_rbtree_enum_next(struct nvgpu_rbtree_node **node, struct nvgpu_rbtree_node *root); /** * @} */ #endif /* NVGPU_RBTREE_H */