Files
linux-nvgpu/drivers/gpu/nvgpu/common/mm/lockless_allocator.c
Alex Waterman a4a1b8ef48 gpu: nvgpu: Last fixes for kmem usage
Remove the last usage of vmalloc() that slipped through
the cracks. This was possible because depsite not including
the vmalloc.h header directly it was implicitly included.
Subsequent patches in this series fix the includes in the
kmem header files such that this type of mistake will now
be much harder.

Change-Id: Ibf20994097864283d4881340599ea446758cf5f2
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1472369
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
2017-05-14 00:05:12 -07:00

207 lines
5.0 KiB
C

/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <nvgpu/atomic.h>
#include <nvgpu/allocator.h>
#include <nvgpu/kmem.h>
#include "lockless_allocator_priv.h"
static u64 nvgpu_lockless_alloc_length(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
return pa->length;
}
static u64 nvgpu_lockless_alloc_base(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
return pa->base;
}
static int nvgpu_lockless_alloc_inited(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
int inited = pa->inited;
rmb();
return inited;
}
static u64 nvgpu_lockless_alloc_end(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
return pa->base + pa->length;
}
static u64 nvgpu_lockless_alloc(struct nvgpu_allocator *a, u64 len)
{
struct nvgpu_lockless_allocator *pa = a->priv;
int head, new_head, ret;
u64 addr = 0;
if (len != pa->blk_size)
return 0;
head = ACCESS_ONCE(pa->head);
while (head >= 0) {
new_head = ACCESS_ONCE(pa->next[head]);
ret = cmpxchg(&pa->head, head, new_head);
if (ret == head) {
addr = pa->base + head * pa->blk_size;
atomic_inc(&pa->nr_allocs);
alloc_dbg(a, "Alloc node # %d @ addr 0x%llx\n", head,
addr);
break;
}
head = ACCESS_ONCE(pa->head);
}
return addr;
}
static void nvgpu_lockless_free(struct nvgpu_allocator *a, u64 addr)
{
struct nvgpu_lockless_allocator *pa = a->priv;
int head, ret;
u64 cur_idx;
cur_idx = addr - pa->base;
while (1) {
head = ACCESS_ONCE(pa->head);
ACCESS_ONCE(pa->next[cur_idx]) = head;
ret = cmpxchg(&pa->head, head, cur_idx);
if (ret == head) {
atomic_dec(&pa->nr_allocs);
alloc_dbg(a, "Free node # %llu\n", cur_idx);
break;
}
}
}
static void nvgpu_lockless_alloc_destroy(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
nvgpu_fini_alloc_debug(a);
nvgpu_vfree(a->g, pa->next);
nvgpu_kfree(nvgpu_alloc_to_gpu(a), pa);
}
#ifdef CONFIG_DEBUG_FS
static void nvgpu_lockless_print_stats(struct nvgpu_allocator *a,
struct seq_file *s, int lock)
{
struct nvgpu_lockless_allocator *pa = a->priv;
__alloc_pstat(s, a, "Lockless allocator params:\n");
__alloc_pstat(s, a, " start = 0x%llx\n", pa->base);
__alloc_pstat(s, a, " end = 0x%llx\n", pa->base + pa->length);
/* Actual stats. */
__alloc_pstat(s, a, "Stats:\n");
__alloc_pstat(s, a, " Number allocs = %d\n",
atomic_read(&pa->nr_allocs));
__alloc_pstat(s, a, " Number free = %d\n",
pa->nr_nodes - atomic_read(&pa->nr_allocs));
}
#endif
static const struct nvgpu_allocator_ops pool_ops = {
.alloc = nvgpu_lockless_alloc,
.free = nvgpu_lockless_free,
.base = nvgpu_lockless_alloc_base,
.length = nvgpu_lockless_alloc_length,
.end = nvgpu_lockless_alloc_end,
.inited = nvgpu_lockless_alloc_inited,
.fini = nvgpu_lockless_alloc_destroy,
#ifdef CONFIG_DEBUG_FS
.print_stats = nvgpu_lockless_print_stats,
#endif
};
int nvgpu_lockless_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a,
const char *name, u64 base, u64 length,
u64 blk_size, u64 flags)
{
int i;
int err;
int nr_nodes;
u64 count;
struct nvgpu_lockless_allocator *a;
if (!blk_size)
return -EINVAL;
/*
* Ensure we have space for at least one node & there's no overflow.
* In order to control memory footprint, we require count < INT_MAX
*/
count = length;
if (!base || !count || count > INT_MAX)
return -EINVAL;
a = nvgpu_kzalloc(g, sizeof(struct nvgpu_lockless_allocator));
if (!a)
return -ENOMEM;
err = __nvgpu_alloc_common_init(__a, g, name, a, false, &pool_ops);
if (err)
goto fail;
a->next = nvgpu_vzalloc(g, sizeof(*a->next) * count);
if (!a->next) {
err = -ENOMEM;
goto fail;
}
/* chain the elements together to form the initial free list */
nr_nodes = (int)count;
for (i = 0; i < nr_nodes; i++)
a->next[i] = i + 1;
a->next[nr_nodes - 1] = -1;
a->base = base;
a->length = length;
a->blk_size = blk_size;
a->nr_nodes = nr_nodes;
a->flags = flags;
atomic_set(&a->nr_allocs, 0);
wmb();
a->inited = true;
nvgpu_init_alloc_debug(g, __a);
alloc_dbg(__a, "New allocator: type lockless\n");
alloc_dbg(__a, " base 0x%llx\n", a->base);
alloc_dbg(__a, " nodes %d\n", a->nr_nodes);
alloc_dbg(__a, " blk_size 0x%llx\n", a->blk_size);
alloc_dbg(__a, " flags 0x%llx\n", a->flags);
return 0;
fail:
nvgpu_kfree(g, a);
return err;
}