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This reverts commit 7eb42bc239dbd207208ff491c3fb65c3d83274d8. The original commit was actually fine. Change-Id: I564ce6530ac73fcfad17dcec9c53f0353b4f02d4 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/743300 (cherry picked from commit e99aa2485f8992eabe3556f3ebcb57bdc8ad91ff) Reviewed-on: http://git-master/r/743301 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
207 lines
6.3 KiB
C
207 lines
6.3 KiB
C
/*
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* Copyright (c) 2011-2015, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GK20A_ALLOCATOR_H
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#define GK20A_ALLOCATOR_H
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#include <linux/list.h>
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#include <linux/rbtree.h>
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#include <linux/debugfs.h>
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#include <linux/platform_device.h>
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/* #define ALLOCATOR_DEBUG */
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/*
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* Each buddy is an element in a binary tree.
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*/
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struct gk20a_buddy {
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struct gk20a_buddy *parent; /* Parent node. */
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struct gk20a_buddy *buddy; /* This node's buddy. */
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struct gk20a_buddy *left; /* Lower address sub-node. */
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struct gk20a_buddy *right; /* Higher address sub-node. */
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struct list_head buddy_entry; /* List entry for various lists. */
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struct rb_node alloced_entry; /* RB tree of allocations. */
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u64 start; /* Start address of this buddy. */
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u64 end; /* End address of this buddy. */
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u64 order; /* Buddy order. */
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#define BALLOC_BUDDY_ALLOCED 0x1
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#define BALLOC_BUDDY_SPLIT 0x2
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#define BALLOC_BUDDY_IN_LIST 0x4
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int flags; /* List of associated flags. */
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/*
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* Size of the PDE this buddy is using. This allows for grouping like
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* sized allocations into the same PDE.
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*/
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#define BALLOC_PTE_SIZE_ANY 0x0
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#define BALLOC_PTE_SIZE_SMALL 0x1
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#define BALLOC_PTE_SIZE_BIG 0x2
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int pte_size;
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};
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#define __buddy_flag_ops(flag, flag_up) \
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static inline int buddy_is_ ## flag(struct gk20a_buddy *b) \
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{ \
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return b->flags & BALLOC_BUDDY_ ## flag_up; \
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} \
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static inline void buddy_set_ ## flag(struct gk20a_buddy *b) \
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{ \
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b->flags |= BALLOC_BUDDY_ ## flag_up; \
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} \
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static inline void buddy_clr_ ## flag(struct gk20a_buddy *b) \
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{ \
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b->flags &= ~BALLOC_BUDDY_ ## flag_up; \
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}
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/*
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* int buddy_is_alloced(struct gk20a_buddy *b);
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* void buddy_set_alloced(struct gk20a_buddy *b);
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* void buddy_clr_alloced(struct gk20a_buddy *b);
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*
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* int buddy_is_split(struct gk20a_buddy *b);
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* void buddy_set_split(struct gk20a_buddy *b);
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* void buddy_clr_split(struct gk20a_buddy *b);
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*
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* int buddy_is_in_list(struct gk20a_buddy *b);
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* void buddy_set_in_list(struct gk20a_buddy *b);
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* void buddy_clr_in_list(struct gk20a_buddy *b);
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*/
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__buddy_flag_ops(alloced, ALLOCED);
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__buddy_flag_ops(split, SPLIT);
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__buddy_flag_ops(in_list, IN_LIST);
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/*
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* Keeps info for a fixed allocation.
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*/
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struct gk20a_fixed_alloc {
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struct list_head buddies; /* List of buddies. */
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struct rb_node alloced_entry; /* RB tree of fixed allocations. */
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u64 start; /* Start of fixed block. */
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u64 end; /* End address. */
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};
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struct vm_gk20a;
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/*
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* GPU buddy allocator for the various GPU address spaces. Each addressable unit
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* doesn't have to correspond to a byte. In some cases each unit is a more
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* complex object such as a comp_tag line or the like.
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*
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* The max order is computed based on the size of the minimum order and the size
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* of the address space.
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*
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* order_size is the size of an order 0 buddy.
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*/
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struct gk20a_allocator {
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struct vm_gk20a *vm; /* Parent VM - can be NULL. */
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char name[32]; /* Name of allocator. */
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u64 base; /* Base address of the space. */
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u64 length; /* Length of the space. */
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u64 blk_size; /* Size of order 0 allocation. */
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u64 blk_shift; /* Shift to divide by blk_size. */
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int init; /* Non-zero if initialized. */
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/* Internal stuff. */
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u64 start; /* Real start (aligned to blk_size). */
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u64 end; /* Real end, trimmed if needed. */
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u64 count; /* Count of objects in space. */
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u64 blks; /* Count of blks in the space. */
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u64 max_order; /* Specific maximum order. */
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struct rb_root alloced_buddies; /* Outstanding allocations. */
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struct rb_root fixed_allocs; /* Outstanding fixed allocations. */
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struct mutex lock; /* Protects buddy access. */
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#define GPU_BALLOC_GVA_SPACE 0x1
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u64 flags;
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/*
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* Impose an upper bound on the maximum order.
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*/
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#define GPU_BALLOC_MAX_ORDER 31
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#define GPU_BALLOC_ORDER_LIST_LEN (GPU_BALLOC_MAX_ORDER + 1)
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struct list_head buddy_list[GPU_BALLOC_ORDER_LIST_LEN];
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u64 buddy_list_len[GPU_BALLOC_ORDER_LIST_LEN];
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u64 buddy_list_split[GPU_BALLOC_ORDER_LIST_LEN];
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u64 buddy_list_alloced[GPU_BALLOC_ORDER_LIST_LEN];
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/*
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* This is for when the allocator is managing a GVA space (the
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* GPU_BALLOC_GVA_SPACE bit is set in @flags). This requires
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* that we group like sized allocations into PDE blocks.
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*/
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u64 pte_blk_order;
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struct dentry *debugfs_entry;
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u64 bytes_alloced;
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u64 bytes_alloced_real;
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u64 bytes_freed;
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};
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#define balloc_lock(a) mutex_lock(&(a)->lock)
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#define balloc_unlock(a) mutex_unlock(&(a)->lock)
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#define balloc_get_order_list(a, order) (&(a)->buddy_list[(order)])
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#define balloc_order_to_len(a, order) ((1 << order) * (a)->blk_size)
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#define balloc_base_shift(a, base) ((base) - (a)->start)
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#define balloc_base_unshift(a, base) ((base) + (a)->start)
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int gk20a_allocator_init(struct gk20a_allocator *allocator,
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const char *name, u64 base, u64 size, u64 order0);
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int __gk20a_allocator_init(struct gk20a_allocator *allocator,
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struct vm_gk20a *vm, const char *name,
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u64 base, u64 size, u64 order0,
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u64 max_order, u64 flags);
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void gk20a_allocator_destroy(struct gk20a_allocator *allocator);
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/*
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* Normal alloc/free operations for the buddy allocator.
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*/
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u64 gk20a_balloc(struct gk20a_allocator *allocator, u64 len);
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void gk20a_bfree(struct gk20a_allocator *allocator, u64 addr);
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/*
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* Special interface to allocate a memory regions with a specific starting
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* address. Yikes.
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*/
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u64 gk20a_balloc_fixed(struct gk20a_allocator *allocator, u64 base, u64 len);
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/*
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* Debugfs init.
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*/
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void gk20a_alloc_debugfs_init(struct platform_device *pdev);
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#if defined(ALLOCATOR_DEBUG)
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#define balloc_dbg(alloctor, format, arg...) \
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pr_info("%-25s %25s() " format, \
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alloctor->name, __func__, ##arg)
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#else
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#define balloc_dbg(allocator, format, arg...)
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#endif
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#endif /* GK20A_ALLOCATOR_H */
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