Files
linux-nvgpu/drivers/gpu/nvgpu/gk20a/fb_gk20a.c
Alex Waterman c1393d5b68 gpu: nvgpu: gmmu programming rewrite
Update the high level mapping logic. Instead of iterating over the
GPU VA iterate over the scatter-gather table chunks. As a result
each GMMU page table update call is simplified dramatically.

This also modifies the chip level code to no longer require an SGL
as an argument. Each call to the chip level code will be guaranteed
to be contiguous so it only has to worry about making a mapping from
virt -> phys.

This removes the dependency on Linux that the chip code currently
has. With this patch the core GMMU code still uses the Linux SGL but
the logic is highly transferable to a different, nvgpu specific,
scatter gather list format in the near future.

The last major update is to push most of the page table attribute
arguments to a struct. That struct is passed on through the various
mapping levels. This makes the funtions calls more simple and
easier to follow.

JIRA NVGPU-30

Change-Id: Ibb6b11755f99818fe642622ca0bd4cbed054f602
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master/r/1484104
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
2017-07-06 14:44:15 -07:00

115 lines
3.0 KiB
C

/*
* GK20A memory interface
*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#include <trace/events/gk20a.h>
#include "gk20a.h"
#include "kind_gk20a.h"
#include "fb_gk20a.h"
#include <nvgpu/timers.h>
#include <nvgpu/hw/gk20a/hw_mc_gk20a.h>
#include <nvgpu/hw/gk20a/hw_fb_gk20a.h>
void fb_gk20a_reset(struct gk20a *g)
{
u32 val;
gk20a_dbg_info("reset gk20a fb");
g->ops.mc.reset(g, mc_enable_pfb_enabled_f() |
mc_enable_l2_enabled_f() |
mc_enable_xbar_enabled_f() |
mc_enable_hub_enabled_f());
val = gk20a_readl(g, mc_elpg_enable_r());
val |= mc_elpg_enable_xbar_enabled_f()
| mc_elpg_enable_pfb_enabled_f()
| mc_elpg_enable_hub_enabled_f();
gk20a_writel(g, mc_elpg_enable_r(), val);
}
void gk20a_fb_init_hw(struct gk20a *g)
{
u32 addr = g->ops.mm.get_iova_addr(g,
g->mm.sysmem_flush.priv.sgt->sgl, 0) >> 8;
gk20a_writel(g, fb_niso_flush_sysmem_addr_r(), addr);
}
void gk20a_fb_tlb_invalidate(struct gk20a *g, struct nvgpu_mem *pdb)
{
struct nvgpu_timeout timeout;
u32 addr_lo;
u32 data;
gk20a_dbg_fn("");
/* pagetables are considered sw states which are preserved after
prepare_poweroff. When gk20a deinit releases those pagetables,
common code in vm unmap path calls tlb invalidate that touches
hw. Use the power_on flag to skip tlb invalidation when gpu
power is turned off */
if (!g->power_on)
return;
addr_lo = u64_lo32(nvgpu_mem_get_base_addr(g, pdb, 0) >> 12);
nvgpu_mutex_acquire(&g->mm.tlb_lock);
trace_gk20a_mm_tlb_invalidate(g->name);
nvgpu_timeout_init(g, &timeout, 1000, NVGPU_TIMER_RETRY_TIMER);
do {
data = gk20a_readl(g, fb_mmu_ctrl_r());
if (fb_mmu_ctrl_pri_fifo_space_v(data) != 0)
break;
nvgpu_udelay(2);
} while (!nvgpu_timeout_expired_msg(&timeout,
"wait mmu fifo space"));
if (nvgpu_timeout_peek_expired(&timeout))
goto out;
nvgpu_timeout_init(g, &timeout, 1000, NVGPU_TIMER_RETRY_TIMER);
gk20a_writel(g, fb_mmu_invalidate_pdb_r(),
fb_mmu_invalidate_pdb_addr_f(addr_lo) |
nvgpu_aperture_mask(g, pdb,
fb_mmu_invalidate_pdb_aperture_sys_mem_f(),
fb_mmu_invalidate_pdb_aperture_vid_mem_f()));
gk20a_writel(g, fb_mmu_invalidate_r(),
fb_mmu_invalidate_all_va_true_f() |
fb_mmu_invalidate_trigger_true_f());
do {
data = gk20a_readl(g, fb_mmu_ctrl_r());
if (fb_mmu_ctrl_pri_fifo_empty_v(data) !=
fb_mmu_ctrl_pri_fifo_empty_false_f())
break;
nvgpu_udelay(2);
} while (!nvgpu_timeout_expired_msg(&timeout,
"wait mmu invalidate"));
trace_gk20a_mm_tlb_invalidate_done(g->name);
out:
nvgpu_mutex_release(&g->mm.tlb_lock);
}