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Subcontext PDBs and valid mask in the instance blocks of the channels in various subcontexts has to be updated when new subcontext is created or a subcontext is removed. Replayable fault state is cached in the channel structure. Replayable fault state for subcontext is set based on first channel's bind parameter. It was earlier programmed in function channel_setup_ramfc. init_inst_block_core is updated to setup TSG level pdb map and mask. Added new hal gv11b_channel_bind to enable the subcontext on channel bind. Bug 3677982 Change-Id: I58156c5b3ab6309b6a4b8e72b0e798d6a39c1bee Signed-off-by: Sagar Kamble <skamble@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2719994 Reviewed-by: Ankur Kishore <ankkishore@nvidia.com> GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
203 lines
5.3 KiB
C
203 lines
5.3 KiB
C
/*
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* Copyright (c) 2018-2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/mm.h>
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#include <nvgpu/sizes.h>
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#include <nvgpu/perfbuf.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/nvgpu_init.h>
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#include <nvgpu/vm_area.h>
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#include <nvgpu/utils.h>
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int nvgpu_perfbuf_enable_locked(struct gk20a *g, u64 offset, u32 size)
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{
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int err;
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err = gk20a_busy(g);
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if (err != 0) {
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nvgpu_err(g, "failed to poweron");
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return err;
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}
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g->ops.perf.membuf_reset_streaming(g);
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g->ops.perf.enable_membuf(g, size, offset);
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gk20a_idle(g);
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return 0;
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}
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int nvgpu_perfbuf_disable_locked(struct gk20a *g)
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{
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int err = gk20a_busy(g);
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if (err != 0) {
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nvgpu_err(g, "failed to poweron");
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return err;
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}
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g->ops.perf.membuf_reset_streaming(g);
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g->ops.perf.disable_membuf(g);
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gk20a_idle(g);
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return 0;
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}
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int nvgpu_perfbuf_init_inst_block(struct gk20a *g)
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{
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struct mm_gk20a *mm = &g->mm;
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int err;
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err = nvgpu_alloc_inst_block(g, &mm->perfbuf.inst_block);
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if (err != 0) {
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return err;
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}
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err = g->ops.mm.init_inst_block_core(&mm->perfbuf.inst_block, mm->perfbuf.vm, 0);
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if (err != 0) {
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nvgpu_free_inst_block(g, &mm->perfbuf.inst_block);
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return err;
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}
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g->ops.perf.init_inst_block(g, &mm->perfbuf.inst_block);
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return 0;
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}
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int nvgpu_perfbuf_init_vm(struct gk20a *g)
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{
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struct mm_gk20a *mm = &g->mm;
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u32 big_page_size = g->ops.mm.gmmu.get_default_big_page_size();
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int err;
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u64 user_size, kernel_size;
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g->ops.mm.get_default_va_sizes(NULL, &user_size, &kernel_size);
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mm->perfbuf.vm = nvgpu_vm_init(g, big_page_size, SZ_4K,
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nvgpu_safe_sub_u64(user_size, SZ_4K),
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kernel_size,
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0ULL,
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false, false, false, "perfbuf");
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if (mm->perfbuf.vm == NULL) {
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return -ENOMEM;
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}
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/*
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* The PMA unit can only access GPU VAs within a 4GB window which
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* includes PMA_BUF + PMA_AVAILABLE_BYTES_BUF, hence carveout and
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* reserved a 4GB window from the perfbuf.vm VA space and use this
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* VA while binding the buffers.
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*/
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mm->perfbuf.pma_buffer_gpu_va = 0;
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err = nvgpu_vm_area_alloc(mm->perfbuf.vm,
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PERFBUF_PMA_MEM_WINDOW_SIZE / SZ_4K,
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SZ_4K, &mm->perfbuf.pma_buffer_gpu_va, 0);
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if (err != 0) {
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nvgpu_vm_put(mm->perfbuf.vm);
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return err;
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}
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mm->perfbuf.pma_bytes_available_buffer_gpu_va = nvgpu_safe_add_u64(
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mm->perfbuf.pma_buffer_gpu_va,
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PERFBUF_PMA_BUF_MAX_SIZE);
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if (u64_hi32(mm->perfbuf.pma_bytes_available_buffer_gpu_va) !=
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u64_hi32(mm->perfbuf.pma_buffer_gpu_va)) {
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nvgpu_err(g, "perfbuf: 0x%llx, 0x%llx, crosses 4GB boundary",
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mm->perfbuf.pma_buffer_gpu_va,
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mm->perfbuf.pma_bytes_available_buffer_gpu_va);
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nvgpu_vm_area_free(mm->perfbuf.vm,
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mm->perfbuf.pma_buffer_gpu_va);
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nvgpu_vm_put(mm->perfbuf.vm);
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return -ENOMEM;
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}
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nvgpu_log(g, gpu_dbg_prof, "perfbuf: 0x%llx, 0x%llx",
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mm->perfbuf.pma_buffer_gpu_va,
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mm->perfbuf.pma_bytes_available_buffer_gpu_va);
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err = g->ops.perfbuf.init_inst_block(g);
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if (err != 0) {
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nvgpu_vm_put(mm->perfbuf.vm);
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return err;
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}
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return 0;
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}
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void nvgpu_perfbuf_deinit_inst_block(struct gk20a *g)
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{
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g->ops.perf.deinit_inst_block(g);
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nvgpu_free_inst_block(g, &g->mm.perfbuf.inst_block);
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}
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void nvgpu_perfbuf_deinit_vm(struct gk20a *g)
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{
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struct mm_gk20a *mm = &g->mm;
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g->ops.perfbuf.deinit_inst_block(g);
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nvgpu_vm_area_free(mm->perfbuf.vm, mm->perfbuf.pma_buffer_gpu_va);
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nvgpu_vm_put(g->mm.perfbuf.vm);
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}
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int nvgpu_perfbuf_update_get_put(struct gk20a *g, u64 bytes_consumed,
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u64 *bytes_available, void *cpuva, bool wait,
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u64 *put_ptr, bool *overflowed)
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{
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struct nvgpu_timeout timeout;
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int err;
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bool update_available_bytes = (bytes_available == NULL) ? false : true;
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volatile u32 *available_bytes_va = (u32 *)cpuva;
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if (update_available_bytes && available_bytes_va != NULL) {
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*available_bytes_va = 0xffffffff;
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}
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err = g->ops.perf.update_get_put(g, bytes_consumed,
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update_available_bytes, put_ptr, overflowed);
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if (err != 0) {
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return err;
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}
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if (update_available_bytes && wait && available_bytes_va != NULL) {
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nvgpu_timeout_init_cpu_timer(g, &timeout, 10000);
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do {
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if (*available_bytes_va != 0xffffffff) {
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break;
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}
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nvgpu_msleep(10);
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} while (nvgpu_timeout_expired(&timeout) == 0);
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if (*available_bytes_va == 0xffffffff) {
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nvgpu_err(g, "perfbuf update get put timed out");
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return -ETIMEDOUT;
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}
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*bytes_available = *available_bytes_va;
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}
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return 0;
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}
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