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Rule 2.2 doesn't allow unused variable assignments. The reason is presence of unused variable assignments may indicate error in program's logic. Rule 21.x doesn't allow reserved identifier or macro names starting with '_' to be reused or defined. Jira NVGPU-3864 Change-Id: I8ee31c0ee522cd4de00b317b0b4463868ac958ef Signed-off-by: Vedashree Vidwans <vvidwans@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2163723 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
300 lines
10 KiB
C
300 lines
10 KiB
C
/*
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_MEM_H
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#define NVGPU_MEM_H
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#include <nvgpu/types.h>
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#include <nvgpu/list.h>
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#include <nvgpu/enabled.h>
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#ifdef __KERNEL__
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#include <nvgpu/linux/nvgpu_mem.h>
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#elif defined(__NVGPU_POSIX__)
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#include <nvgpu/posix/nvgpu_mem.h>
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#else
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#include <nvgpu_rmos/include/nvgpu_mem.h>
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#endif
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struct page;
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struct sg_table;
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struct gk20a;
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struct nvgpu_allocator;
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struct nvgpu_gmmu_attrs;
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struct nvgpu_page_alloc;
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struct nvgpu_sgt;
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#define NVGPU_MEM_DMA_ERROR (~0ULL)
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/*
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* Real location of a buffer - nvgpu_aperture_mask() will deduce what will be
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* told to the gpu about the aperture, but this flag designates where the
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* memory actually was allocated from.
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*/
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enum nvgpu_aperture {
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APERTURE_INVALID = 0, /* unallocated or N/A */
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APERTURE_SYSMEM,
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/* Don't use directly. Use APERTURE_SYSMEM, this is used internally. */
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APERTURE_SYSMEM_COH,
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APERTURE_VIDMEM,
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/* This should always be last in the list */
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APERTURE_MAX_ENUM
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};
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struct nvgpu_mem {
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/*
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* Populated for all nvgpu_mem structs - vidmem or system.
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*/
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enum nvgpu_aperture aperture;
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size_t size;
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size_t aligned_size;
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u64 gpu_va;
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bool skip_wmb;
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bool free_gpu_va;
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/*
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* Set when a nvgpu_mem struct is not a "real" nvgpu_mem struct. Instead
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* the struct is just a copy of another nvgpu_mem struct.
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*/
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#define NVGPU_MEM_FLAG_SHADOW_COPY BIT64(0)
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/*
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* Specify that the GVA mapping is a fixed mapping - that is the caller
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* chose the GPU VA, not the GMMU mapping function. Only relevant for
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* VIDMEM.
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*/
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#define NVGPU_MEM_FLAG_FIXED BIT64(1)
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/*
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* Set for user generated VIDMEM allocations. This triggers a special
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* cleanup path that clears the vidmem on free. Given that the VIDMEM is
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* zeroed on boot this means that all user vidmem allocations are
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* therefor zeroed (to prevent leaking information in VIDMEM buffers).
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*/
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#define NVGPU_MEM_FLAG_USER_MEM BIT64(2)
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/*
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* Internal flag that specifies this struct has not been made with DMA
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* memory and as a result should not try to use the DMA routines for
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* freeing the backing memory.
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*
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* However, this will not stop the DMA API from freeing other parts of
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* nvgpu_mem in a system specific way.
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*/
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#define NVGPU_MEM_FLAG_NO_DMA BIT64(3)
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/*
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* Some nvgpu_mem objects act as facades to memory buffers owned by
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* someone else. This internal flag specifies that the sgt field is
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* "borrowed", and it must not be freed by us.
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*
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* Of course the caller will have to make sure that the sgt owner
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* outlives the nvgpu_mem.
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*/
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#define NVGPU_MEM_FLAG_FOREIGN_SGT BIT64(4)
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unsigned long mem_flags;
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/*
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* Only populated for a sysmem allocation.
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*/
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void *cpu_va;
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#ifdef CONFIG_NVGPU_DGPU
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/*
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* Fields only populated for vidmem allocations.
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*/
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struct nvgpu_page_alloc *vidmem_alloc;
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struct nvgpu_allocator *allocator;
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struct nvgpu_list_node clear_list_entry;
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#endif
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/*
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* Fields for direct "physical" nvgpu_mem structs.
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*/
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struct nvgpu_sgt *phys_sgt;
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/*
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* This is defined by the system specific header. It can be empty if
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* there's no system specific stuff for a given system.
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*/
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struct nvgpu_mem_priv priv;
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};
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#ifdef CONFIG_NVGPU_DGPU
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static inline struct nvgpu_mem *
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nvgpu_mem_from_clear_list_entry(struct nvgpu_list_node *node)
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{
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return (struct nvgpu_mem *)
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((uintptr_t)node - offsetof(struct nvgpu_mem,
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clear_list_entry));
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};
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#endif
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static const char *aperture_name[APERTURE_MAX_ENUM + 1] = {
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[APERTURE_INVALID] = "INVAL",
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[APERTURE_SYSMEM] = "SYSTEM",
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[APERTURE_SYSMEM_COH] = "SYSCOH",
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[APERTURE_VIDMEM] = "VIDMEM",
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[APERTURE_MAX_ENUM] = "UNKNOWN",
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};
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static inline const char *nvgpu_aperture_str(struct gk20a *g,
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enum nvgpu_aperture aperture)
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{
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if ((aperture < APERTURE_INVALID) || (aperture >= APERTURE_MAX_ENUM)) {
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return aperture_name[APERTURE_MAX_ENUM];
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}
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return aperture_name[aperture];
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}
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bool nvgpu_aperture_is_sysmem(enum nvgpu_aperture ap);
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bool nvgpu_mem_is_sysmem(struct nvgpu_mem *mem);
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/*
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* Returns true if the passed nvgpu_mem has been allocated (i.e it's valid for
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* subsequent use).
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*/
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static inline bool nvgpu_mem_is_valid(struct nvgpu_mem *mem)
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{
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/*
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* Internally the DMA APIs must set/unset the aperture flag when
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* allocating/freeing the buffer. So check that to see if the *mem
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* has been allocated or not.
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*
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* This relies on mem_descs being zeroed before being initialized since
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* APERTURE_INVALID is equal to 0.
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*/
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return mem->aperture != APERTURE_INVALID;
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}
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/**
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* nvgpu_mem_create_from_mem - Create a new nvgpu_mem struct from an old one.
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*
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* @g - The GPU.
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* @dest - Destination nvgpu_mem to hold resulting memory description.
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* @src - Source memory. Must be valid.
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* @start_page - Starting page to use.
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* @nr_pages - Number of pages to place in the new nvgpu_mem.
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*
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* Create a new nvgpu_mem struct describing a subsection of the @src nvgpu_mem.
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* This will create an nvpgu_mem object starting at @start_page and is @nr_pages
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* long. This currently only works on SYSMEM nvgpu_mems. If this is called on a
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* VIDMEM nvgpu_mem then this will return an error.
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*
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* There is a _major_ caveat to this API: if the source buffer is freed before
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* the copy is freed then the copy will become invalid. This is a result from
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* how typical DMA APIs work: we can't call free on the buffer multiple times.
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* Nor can we call free on parts of a buffer. Thus the only way to ensure that
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* the entire buffer is actually freed is to call free once on the source
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* buffer. Since these nvgpu_mem structs are not ref-counted in anyway it is up
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* to the caller of this API to _ensure_ that the resulting nvgpu_mem buffer
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* from this API is freed before the source buffer. Otherwise there can and will
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* be memory corruption.
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*
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* The resulting nvgpu_mem should be released with the nvgpu_dma_free() or the
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* nvgpu_dma_unmap_free() function depending on whether or not the resulting
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* nvgpu_mem has been mapped.
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*
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* This will return 0 on success. An error is returned if the resulting
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* nvgpu_mem would not make sense or if a new scatter gather table cannot be
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* created.
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*/
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int nvgpu_mem_create_from_mem(struct gk20a *g,
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struct nvgpu_mem *dest, struct nvgpu_mem *src,
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u64 start_page, size_t nr_pages);
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/**
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* nvgpu_mem_create_from_phys - Create an nvgpu_mem from physical mem.
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*
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* @g - The GPU.
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* @dest - nvgpu_mem to initialize.
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* @src_phys - start address of physical mem
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* @nr_pages - The number of pages in phys.
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*
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* Create a new nvgpu_mem struct from a physical memory aperture. The physical
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* memory aperture needs to be contiguous for requested @nr_pages. This API
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* only works for SYSMEM. This also assumes a 4K page granule since the GMMU
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* always supports 4K pages. If _system_ pages are larger than 4K then the
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* resulting nvgpu_mem will represent less than 1 OS page worth of memory
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*
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* The resulting nvgpu_mem should be released with the nvgpu_dma_free() or the
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* nvgpu_dma_unmap_free() function depending on whether or not the resulting
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* nvgpu_mem has been mapped.
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*
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* Returns 0 on success, or a relevant error otherwise.
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*/
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int nvgpu_mem_create_from_phys(struct gk20a *g, struct nvgpu_mem *dest,
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u64 src_phys, u64 nr_pages);
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/*
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* Really free a vidmem buffer. There's a fair amount of work involved in
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* freeing vidmem buffers in the DMA API. This handles none of that - it only
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* frees the underlying vidmem specific structures used in vidmem buffers.
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*
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* This is implemented in the OS specific code. If it's not necessary it can
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* be a noop. But the symbol must at least be present.
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*/
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#ifdef CONFIG_NVGPU_DGPU
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void nvgpu_mem_free_vidmem_alloc(struct gk20a *g, struct nvgpu_mem *vidmem);
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#endif
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/*
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* Buffer accessors. Sysmem buffers always have a CPU mapping and vidmem
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* buffers are accessed via PRAMIN.
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*/
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/* word-indexed offset */
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u32 nvgpu_mem_rd32(struct gk20a *g, struct nvgpu_mem *mem, u64 w);
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/* word-indexed offsets */
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u64 nvgpu_mem_rd32_pair(struct gk20a *g, struct nvgpu_mem *mem,
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u32 lo, u32 hi);
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/* byte offset (32b-aligned) */
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u32 nvgpu_mem_rd(struct gk20a *g, struct nvgpu_mem *mem, u64 offset);
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/* memcpy to cpu, offset and size in bytes (32b-aligned) */
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void nvgpu_mem_rd_n(struct gk20a *g, struct nvgpu_mem *mem, u64 offset,
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void *dest, u64 size);
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/* word-indexed offset */
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void nvgpu_mem_wr32(struct gk20a *g, struct nvgpu_mem *mem, u64 w, u32 data);
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/* byte offset (32b-aligned) */
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void nvgpu_mem_wr(struct gk20a *g, struct nvgpu_mem *mem, u64 offset, u32 data);
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/* memcpy from cpu, offset and size in bytes (32b-aligned) */
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void nvgpu_mem_wr_n(struct gk20a *g, struct nvgpu_mem *mem, u64 offset,
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void *src, u64 size);
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/* size and offset in bytes (32b-aligned), filled with the constant byte c */
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void nvgpu_memset(struct gk20a *g, struct nvgpu_mem *mem, u64 offset,
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u32 c, u64 size);
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u64 nvgpu_mem_get_addr(struct gk20a *g, struct nvgpu_mem *mem);
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u64 nvgpu_mem_get_phys_addr(struct gk20a *g, struct nvgpu_mem *mem);
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u32 nvgpu_aperture_mask_raw(struct gk20a *g, enum nvgpu_aperture aperture,
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u32 sysmem_mask, u32 sysmem_coh_mask, u32 vidmem_mask);
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u32 nvgpu_aperture_mask(struct gk20a *g, struct nvgpu_mem *mem,
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u32 sysmem_mask, u32 sysmem_coh_mask, u32 vidmem_mask);
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u64 nvgpu_mem_iommu_translate(struct gk20a *g, u64 phys);
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#endif /* NVGPU_MEM_H */
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