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rename struct tsg_gk20a to struct nvgpu_tsg and rename struct channel_gk20a to struct nvgpu_channel Jira NVGPU-3248 Change-Id: I2a227347d249f9eea59223d82f09eae23dfc1306 Signed-off-by: Debarshi Dutta <ddutta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2112424 GVS: Gerrit_Virtual_Submit Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
103 lines
4.0 KiB
C
103 lines
4.0 KiB
C
/*
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* Copyright (c) 2014-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_SEMAPHORE_H
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#define NVGPU_SEMAPHORE_H
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#include <nvgpu/log.h>
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#include <nvgpu/atomic.h>
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#include <nvgpu/kref.h>
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#include <nvgpu/list.h>
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#include <nvgpu/nvgpu_mem.h>
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struct gk20a;
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struct nvgpu_channel;
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struct nvgpu_semaphore_pool;
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struct nvgpu_hw_semaphore;
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struct nvgpu_semaphore;
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struct vm_gk20a;
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struct nvgpu_allocator;
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#define gpu_sema_dbg(g, fmt, args...) \
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nvgpu_log(g, gpu_dbg_sema, fmt, ##args)
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#define gpu_sema_verbose_dbg(g, fmt, args...) \
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nvgpu_log(g, gpu_dbg_sema_v, fmt, ##args)
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/*
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* Semaphore sea functions.
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*/
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struct nvgpu_semaphore_sea *nvgpu_semaphore_sea_create(struct gk20a *g);
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void nvgpu_semaphore_sea_lock(struct nvgpu_semaphore_sea *s);
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void nvgpu_semaphore_sea_unlock(struct nvgpu_semaphore_sea *s);
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struct nvgpu_semaphore_sea *nvgpu_semaphore_get_sea(struct gk20a *g);
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void nvgpu_semaphore_sea_destroy(struct gk20a *g);
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void nvgpu_semaphore_sea_allocate_gpu_va(struct nvgpu_semaphore_sea *s,
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struct nvgpu_allocator *a, u64 base, u64 len, u32 page_size);
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u64 nvgpu_semaphore_sea_get_gpu_va(struct nvgpu_semaphore_sea *s);
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/*
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* Semaphore pool functions.
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*/
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int nvgpu_semaphore_pool_alloc(struct nvgpu_semaphore_sea *sea,
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struct nvgpu_semaphore_pool **pool);
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int nvgpu_semaphore_pool_map(struct nvgpu_semaphore_pool *p,
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struct vm_gk20a *vm);
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void nvgpu_semaphore_pool_unmap(struct nvgpu_semaphore_pool *p,
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struct vm_gk20a *vm);
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u64 nvgpu_semaphore_pool_gpu_va(struct nvgpu_semaphore_pool *p, bool global);
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void nvgpu_semaphore_pool_get(struct nvgpu_semaphore_pool *p);
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void nvgpu_semaphore_pool_put(struct nvgpu_semaphore_pool *p);
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u64 nvgpu_semaphore_pool_get_page_idx(struct nvgpu_semaphore_pool *p);
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/*
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* Hw semaphore functions
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*/
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int nvgpu_hw_semaphore_init(struct nvgpu_channel *ch);
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void nvgpu_hw_semaphore_free(struct nvgpu_channel *ch);
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u64 nvgpu_hw_semaphore_addr(struct nvgpu_hw_semaphore *hw_sema);
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u32 nvgpu_hw_semaphore_read(struct nvgpu_hw_semaphore *hw_sema);
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bool nvgpu_hw_semaphore_reset(struct nvgpu_hw_semaphore *hw_sema);
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int nvgpu_hw_semaphore_read_next(struct nvgpu_hw_semaphore *hw_sema);
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int nvgpu_hw_semaphore_update_next(struct nvgpu_hw_semaphore *hw_sema);
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/*
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* Semaphore functions.
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*/
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struct nvgpu_semaphore *nvgpu_semaphore_alloc(struct nvgpu_channel *ch);
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void nvgpu_semaphore_put(struct nvgpu_semaphore *s);
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void nvgpu_semaphore_get(struct nvgpu_semaphore *s);
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u64 nvgpu_semaphore_gpu_rw_va(struct nvgpu_semaphore *s);
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u64 nvgpu_semaphore_gpu_ro_va(struct nvgpu_semaphore *s);
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u32 nvgpu_semaphore_read(struct nvgpu_semaphore *s);
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u32 nvgpu_semaphore_get_value(struct nvgpu_semaphore *s);
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bool nvgpu_semaphore_is_released(struct nvgpu_semaphore *s);
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bool nvgpu_semaphore_is_acquired(struct nvgpu_semaphore *s);
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bool nvgpu_semaphore_can_wait(struct nvgpu_semaphore *s);
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void nvgpu_semaphore_prepare(struct nvgpu_semaphore *s,
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struct nvgpu_hw_semaphore *hw_sema);
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u64 nvgpu_semaphore_get_hw_pool_page_idx(struct nvgpu_semaphore *s);
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#endif /* NVGPU_SEMAPHORE_H */
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