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Use busy looping on L2 and TLB maintenance operations. This speeds them up by an order of magnitude. Add also trace points to measure performance for memory ops and interrupt processing. Change-Id: Ic4a8525d3d946b2b8f57b4b8ddcfc61605619399 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/681640