Files
linux-nvgpu/drivers/gpu/nvgpu/common/mm/gmmu/page_table.c
Scott Long a139172130 gpu: nvgpu: mm: fix misra 2.7 violation
Advisory Rule 2.7 states that there should be no unused
parameters in functions.

This patch removes the unused struct gk20a pointer from
the nvgpu_aperture_str() function.

Jira NVGPU-3178

Change-Id: Ied7fed13e44f1083e7477a5d6fb9facafca838de
Signed-off-by: Scott Long <scottl@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2174883
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Philip Elcan <pelcan@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2019-08-14 15:17:14 -07:00

1102 lines
29 KiB
C

/*
* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/bug.h>
#include <nvgpu/log.h>
#include <nvgpu/list.h>
#include <nvgpu/dma.h>
#include <nvgpu/gmmu.h>
#include <nvgpu/pd_cache.h>
#include <nvgpu/nvgpu_mem.h>
#include <nvgpu/nvgpu_sgt.h>
#include <nvgpu/enabled.h>
#include <nvgpu/page_allocator.h>
#include <nvgpu/barrier.h>
#include <nvgpu/vidmem.h>
#include <nvgpu/sizes.h>
#include <nvgpu/types.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/safe_ops.h>
#define nvgpu_gmmu_dbg(g, attrs, fmt, args...) \
do { \
if ((attrs)->debug) { \
nvgpu_info(g, fmt, ##args); \
} else { \
nvgpu_log(g, gpu_dbg_map, fmt, ##args); \
} \
} while (false)
#define nvgpu_gmmu_dbg_v(g, attrs, fmt, args...) \
do { \
if ((attrs)->debug) { \
nvgpu_info(g, fmt, ##args); \
} else { \
nvgpu_log(g, gpu_dbg_map_v, fmt, ##args); \
} \
} while (false)
static int pd_allocate(struct vm_gk20a *vm,
struct nvgpu_gmmu_pd *pd,
const struct gk20a_mmu_level *l,
struct nvgpu_gmmu_attrs *attrs);
static u32 pd_size(const struct gk20a_mmu_level *l,
struct nvgpu_gmmu_attrs *attrs);
/*
* Core GMMU map function for the kernel to use. If @addr is 0 then the GPU
* VA will be allocated for you. If addr is non-zero then the buffer will be
* mapped at @addr.
*/
static u64 nvgpu_gmmu_map_core(struct vm_gk20a *vm,
struct nvgpu_mem *mem,
u64 addr,
u64 size,
u32 flags,
enum gk20a_mem_rw_flag rw_flag,
bool priv,
enum nvgpu_aperture aperture)
{
struct gk20a *g = gk20a_from_vm(vm);
u64 vaddr;
struct nvgpu_sgt *sgt = nvgpu_sgt_create_from_mem(g, mem);
if (sgt == NULL) {
return 0;
}
/*
* Later on, when we free this nvgpu_mem's GPU mapping, we are going to
* potentially have to free the GPU VA space. If the address passed in
* is non-zero then this API is not expected to manage the VA space and
* therefor we should not try and free it. But otherwise, if we do
* manage the VA alloc, we obviously must free it.
*/
if (addr != 0U) {
mem->free_gpu_va = false;
} else {
mem->free_gpu_va = true;
}
nvgpu_mutex_acquire(&vm->update_gmmu_lock);
vaddr = g->ops.mm.gmmu.map(vm, addr,
sgt, /* sg list */
0, /* sg offset */
size,
GMMU_PAGE_SIZE_KERNEL,
0, /* kind */
0, /* ctag_offset */
flags, rw_flag,
false, /* clear_ctags */
false, /* sparse */
priv, /* priv */
NULL, /* mapping_batch handle */
aperture);
nvgpu_mutex_release(&vm->update_gmmu_lock);
nvgpu_sgt_free(g, sgt);
if (vaddr == 0ULL) {
nvgpu_err(g, "failed to map buffer!");
return 0;
}
return vaddr;
}
/*
* Map a nvgpu_mem into the GMMU. This is for kernel space to use.
*/
u64 nvgpu_gmmu_map(struct vm_gk20a *vm,
struct nvgpu_mem *mem,
u64 size,
u32 flags,
enum gk20a_mem_rw_flag rw_flag,
bool priv,
enum nvgpu_aperture aperture)
{
return nvgpu_gmmu_map_core(vm, mem, 0, size, flags, rw_flag, priv,
aperture);
}
/*
* Like nvgpu_gmmu_map() except this can work on a fixed address.
*/
u64 nvgpu_gmmu_map_fixed(struct vm_gk20a *vm,
struct nvgpu_mem *mem,
u64 addr,
u64 size,
u32 flags,
enum gk20a_mem_rw_flag rw_flag,
bool priv,
enum nvgpu_aperture aperture)
{
return nvgpu_gmmu_map_core(vm, mem, addr, size, flags, rw_flag, priv,
aperture);
}
void nvgpu_gmmu_unmap(struct vm_gk20a *vm, struct nvgpu_mem *mem, u64 gpu_va)
{
struct gk20a *g = gk20a_from_vm(vm);
nvgpu_mutex_acquire(&vm->update_gmmu_lock);
g->ops.mm.gmmu.unmap(vm,
gpu_va,
mem->size,
GMMU_PAGE_SIZE_KERNEL,
mem->free_gpu_va,
gk20a_mem_flag_none,
false,
NULL);
nvgpu_mutex_release(&vm->update_gmmu_lock);
}
int nvgpu_gmmu_init_page_table(struct vm_gk20a *vm)
{
u32 pdb_size;
int err;
/*
* Need this just for page size. Everything else can be ignored. Also
* note that we can just use pgsz 0 (i.e small pages) since the number
* of bits present in the top level PDE are the same for small/large
* page VMs.
*/
struct nvgpu_gmmu_attrs attrs = {
.pgsz = 0,
};
/*
* PDB size here must be at least 4096 bytes so that its address is 4K
* aligned. Although lower PDE tables can be aligned at 256B boundaries
* the PDB must be 4K aligned.
*
* Currently PAGE_SIZE is used, even when 64K, to work around an issue
* with the PDB TLB invalidate code not being pd_cache aware yet.
*/
pdb_size = ALIGN(pd_size(&vm->mmu_levels[0], &attrs), PAGE_SIZE);
err = nvgpu_pd_alloc(vm, &vm->pdb, pdb_size);
if (err != 0) {
nvgpu_do_assert();
return err;
}
/*
* One nvgpu_mb() is done after all mapping operations. Don't need
* individual barriers for each PD write.
*/
vm->pdb.mem->skip_wmb = true;
return 0;
}
/*
* Return the aligned length based on the page size in attrs.
*/
static u64 nvgpu_align_map_length(struct vm_gk20a *vm, u64 length,
struct nvgpu_gmmu_attrs *attrs)
{
u64 page_size = vm->gmmu_page_sizes[attrs->pgsz];
return ALIGN(length, page_size);
}
static u32 pd_entries(const struct gk20a_mmu_level *l,
struct nvgpu_gmmu_attrs *attrs)
{
/*
* Number of entries in a PD is easy to compute from the number of bits
* used to index the page directory. That is simply 2 raised to the
* number of bits.
*/
u32 bit;
bit = nvgpu_safe_sub_u32(l->hi_bit[attrs->pgsz],
l->lo_bit[attrs->pgsz]);
bit = nvgpu_safe_add_u32(bit, 1U);
return BIT32(bit);
}
/*
* Computes the size of a PD table (in bytes).
*/
static u32 pd_size(const struct gk20a_mmu_level *l,
struct nvgpu_gmmu_attrs *attrs)
{
return nvgpu_safe_mult_u32(pd_entries(l, attrs), l->entry_size);
}
/*
* Allocate a physically contiguous region big enough for a gmmu page table
* of the specified level and page size. The whole range is zeroed so that any
* accesses will fault until proper values are programmed.
*/
static int pd_allocate(struct vm_gk20a *vm,
struct nvgpu_gmmu_pd *pd,
const struct gk20a_mmu_level *l,
struct nvgpu_gmmu_attrs *attrs)
{
int err;
/*
* Same basic logic as in pd_allocate_children() except we (re)allocate
* the underlying DMA memory here.
*/
if (pd->mem != NULL) {
if (pd->pd_size >= pd_size(l, attrs)) {
return 0;
}
}
if (pd->mem != NULL) {
nvgpu_pd_free(vm, pd);
pd->mem = NULL;
}
err = nvgpu_pd_alloc(vm, pd, pd_size(l, attrs));
if (err != 0) {
nvgpu_info(vm->mm->g, "error allocating page directory!");
return err;
}
/*
* One nvgpu_mb() is done after all mapping operations. Don't need
* individual barriers for each PD write.
*/
pd->mem->skip_wmb = true;
return 0;
}
/*
* Compute what page directory index at the passed level the passed virtual
* address corresponds to. @attrs is necessary for determining the page size
* which is used to pick the right bit offsets for the GMMU level.
*/
static u32 pd_index(const struct gk20a_mmu_level *l, u64 virt,
struct nvgpu_gmmu_attrs *attrs)
{
u64 pd_mask;
u32 pd_shift;
u64 tmp_index;
nvgpu_assert(attrs->pgsz < ARRAY_SIZE(l->lo_bit));
pd_shift = l->lo_bit[attrs->pgsz];
pd_mask = BIT64(nvgpu_safe_add_u64((u64)l->hi_bit[attrs->pgsz], 1ULL));
pd_mask = nvgpu_safe_sub_u64(pd_mask, 1ULL);
/*
* For convenience we don't bother computing the lower bound of the
* mask; it's easier to just shift it off.
*/
tmp_index = (virt & pd_mask) >> pd_shift;
nvgpu_assert(tmp_index <= U64(U32_MAX));
return U32(tmp_index);
}
static int pd_allocate_children(struct vm_gk20a *vm,
const struct gk20a_mmu_level *l,
struct nvgpu_gmmu_pd *pd,
struct nvgpu_gmmu_attrs *attrs)
{
struct gk20a *g = gk20a_from_vm(vm);
/*
* Check that we have already allocated enough pd_entries for this
* page directory. There's 4 possible cases:
*
* 1. This pd is new and therefor has no entries.
* 2. This pd does not have enough entries.
* 3. This pd has exactly the right number of entries.
* 4. This pd has more than enough entries.
*
* (3) and (4) are easy: just return. Case (1) is also straight forward:
* just allocate enough space for the number of pd_entries.
*
* Case (2) is rare but can happen. It occurs when we have a PD that has
* already been allocated for some VA range with a page size of 64K. If
* later on we free that VA range and then remap that VA range with a
* 4K page size map then we now need more pd space. As such we need to
* reallocate this pd entry array.
*
* Critically case (2) should _only_ ever happen when the PD is not in
* use. Obviously blowing away a bunch of previous PDEs would be
* catastrophic. But the buddy allocator logic prevents mixing page
* sizes within a single last level PD range. Therefor we should only
* ever see this once the entire PD range has been freed - otherwise
* there would be mixing (which, remember, is prevented by the buddy
* allocator).
*/
if (pd->num_entries >= pd_entries(l, attrs)) {
return 0;
}
if (pd->entries != NULL) {
nvgpu_vfree(g, pd->entries);
}
pd->num_entries = pd_entries(l, attrs);
pd->entries = nvgpu_vzalloc(g,
nvgpu_safe_mult_u64(sizeof(struct nvgpu_gmmu_pd),
(unsigned long)pd->num_entries));
if (pd->entries == NULL) {
pd->num_entries = 0;
return -ENOMEM;
}
return 0;
}
/*
* This function programs the GMMU based on two ranges: a physical range and a
* GPU virtual range. The virtual is mapped to the physical. Physical in this
* case can mean either a real physical sysmem address or a IO virtual address
* (for instance when a system has an IOMMU running).
*
* The rest of the parameters are for describing the actual mapping itself.
*
* This function recursively calls itself for handling PDEs. At the final level
* a PTE handler is called. The phys and virt ranges are adjusted for each
* recursion so that each invocation of this function need only worry about the
* range it is passed.
*
* phys_addr will always point to a contiguous range - the discontiguous nature
* of DMA buffers is taken care of at the layer above this.
*/
static int nvgpu_set_pd_level(struct vm_gk20a *vm,
struct nvgpu_gmmu_pd *pd,
u32 lvl,
u64 phys_addr,
u64 virt_addr, u64 length,
struct nvgpu_gmmu_attrs *attrs)
{
int err = 0;
u64 pde_range;
struct gk20a *g = gk20a_from_vm(vm);
struct nvgpu_gmmu_pd *next_pd = NULL;
const struct gk20a_mmu_level *l = &vm->mmu_levels[lvl];
const struct gk20a_mmu_level *next_l =
&vm->mmu_levels[nvgpu_safe_add_u32(lvl, 1)];
/*
* 5 levels for Pascal+. For pre-pascal we only have 2. This puts
* offsets into the page table debugging code which makes it easier to
* see what level prints are from.
*/
static const char *lvl_debug[] = {
"", /* L=0 */
" ", /* L=1 */
" ", /* L=2 */
" ", /* L=3 */
" ", /* L=4 */
};
pde_range = 1ULL << (u64)l->lo_bit[attrs->pgsz];
nvgpu_gmmu_dbg_v(g, attrs,
"L=%d %sGPU virt %#-12llx +%#-9llx -> phys %#-12llx",
lvl,
lvl_debug[lvl],
virt_addr,
length,
phys_addr);
/*
* Iterate across the mapping in chunks the size of this level's PDE.
* For each of those chunks program our level's PDE and then, if there's
* a next level, program the next level's PDEs/PTEs.
*/
while (length != 0ULL) {
u32 pd_idx = pd_index(l, virt_addr, attrs);
u64 chunk_size;
u64 target_addr;
u64 tmp_len;
/*
* Truncate the pde_range when the virtual address does not
* start at a PDE boundary.
*/
nvgpu_assert(pde_range >= 1ULL);
tmp_len = nvgpu_safe_sub_u64(pde_range,
virt_addr & (pde_range - 1U));
chunk_size = min(length, tmp_len);
/*
* If the next level has an update_entry function then we know
* that _this_ level points to PDEs (not PTEs). Thus we need to
* have a bunch of children PDs.
*/
if (next_l->update_entry != NULL) {
if (pd_allocate_children(vm, l, pd, attrs) != 0) {
return -ENOMEM;
}
/*
* Get the next PD so that we know what to put in this
* current PD. If the next level is actually PTEs then
* we don't need this - we will just use the real
* physical target.
*/
next_pd = &pd->entries[pd_idx];
/*
* Allocate the backing memory for next_pd.
*/
if (pd_allocate(vm, next_pd, next_l, attrs) != 0) {
return -ENOMEM;
}
}
/*
* This is the address we want to program into the actual PDE/
* PTE. When the next level is PDEs we need the target address
* to be the table of PDEs. When the next level is PTEs the
* target addr is the real physical address we are aiming for.
*/
target_addr = (next_pd != NULL) ?
nvgpu_pd_gpu_addr(g, next_pd) :
phys_addr;
l->update_entry(vm, l,
pd, pd_idx,
virt_addr,
target_addr,
attrs);
if (next_l->update_entry != NULL) {
err = nvgpu_set_pd_level(vm, next_pd,
nvgpu_safe_add_u32(lvl, 1U),
phys_addr,
virt_addr,
chunk_size,
attrs);
if (err != 0) {
return err;
}
}
virt_addr = nvgpu_safe_add_u64(virt_addr, chunk_size);
/*
* Only add to phys_addr if it's non-zero. A zero value implies
* we are unmapping as as a result we don't want to place
* non-zero phys addresses in the PTEs. A non-zero phys-addr
* would also confuse the lower level PTE programming code.
*/
if (phys_addr != 0ULL) {
phys_addr += chunk_size;
}
length -= chunk_size;
}
nvgpu_gmmu_dbg_v(g, attrs, "L=%d %s%s", lvl, lvl_debug[lvl],
"ret!");
return 0;
}
static int nvgpu_gmmu_do_update_page_table(struct vm_gk20a *vm,
struct nvgpu_sgt *sgt,
u64 space_to_skip,
u64 virt_addr,
u64 length,
struct nvgpu_gmmu_attrs *attrs)
{
struct gk20a *g = gk20a_from_vm(vm);
struct nvgpu_sgl *sgl;
bool is_iommuable, sgt_is_iommuable;
int err = 0;
if (sgt == NULL) {
/*
* This is considered an unmap. Just pass in 0 as the physical
* address for the entire GPU range.
*/
err = nvgpu_set_pd_level(vm, &vm->pdb,
0U,
0,
virt_addr, length,
attrs);
return err;
}
/*
* At this point we have a scatter-gather list pointing to some number
* of discontiguous chunks of memory. We must iterate over that list and
* generate a GMMU map call for each chunk. There are several
* possibilities:
*
* 1. IOMMU enabled, IOMMU addressing (typical iGPU)
* 2. IOMMU enabled, IOMMU bypass (NVLINK bypasses SMMU)
* 3. IOMMU disabled (less common but still supported)
* 4. VIDMEM
*
* For (1) we can assume that there's really only one actual SG chunk
* since the IOMMU gives us a single contiguous address range. However,
* for (2), (3) and (4) we have to actually go through each SG entry and
* map each chunk individually.
*/
is_iommuable = nvgpu_iommuable(g);
sgt_is_iommuable = nvgpu_sgt_iommuable(g, sgt);
if (nvgpu_aperture_is_sysmem(attrs->aperture) &&
is_iommuable && sgt_is_iommuable) {
u64 io_addr = nvgpu_sgt_get_gpu_addr(g, sgt, sgt->sgl, attrs);
io_addr = nvgpu_safe_add_u64(io_addr, space_to_skip);
err = nvgpu_set_pd_level(vm, &vm->pdb,
0U,
io_addr,
virt_addr,
length,
attrs);
return err;
}
/*
* Handle cases (2), (3), and (4): do the no-IOMMU mapping. In this case
* we really are mapping physical pages directly.
*/
nvgpu_sgt_for_each_sgl(sgl, sgt) {
/*
* ipa_addr == phys_addr for non virtualized OSes.
*/
u64 phys_addr;
u64 ipa_addr;
/*
* For non virtualized OSes SGL entries are contiguous in
* physical memory (sgl_length == phys_length). For virtualized
* OSes SGL entries are mapped to intermediate physical memory
* which may subsequently point to discontiguous physical
* memory. Therefore phys_length may not be equal to sgl_length.
*/
u64 phys_length;
u64 sgl_length;
/*
* Cut out sgl ents for space_to_skip.
*/
if (space_to_skip != 0ULL &&
space_to_skip >= nvgpu_sgt_get_length(sgt, sgl)) {
space_to_skip -= nvgpu_sgt_get_length(sgt, sgl);
continue;
}
/*
* IPA and PA have 1:1 mapping for non virtualized OSes.
*/
ipa_addr = nvgpu_sgt_get_ipa(g, sgt, sgl);
/*
* For non-virtualized OSes SGL entries are contiguous and hence
* sgl_length == phys_length. For virtualized OSes the
* phys_length will be updated by nvgpu_sgt_ipa_to_pa.
*/
sgl_length = nvgpu_sgt_get_length(sgt, sgl);
phys_length = sgl_length;
while (sgl_length > 0ULL && length > 0ULL) {
/*
* Holds the size of the portion of SGL that is backed
* with physically contiguous memory.
*/
u64 sgl_contiguous_length;
/*
* Number of bytes of the SGL entry that is actually
* mapped after accounting for space_to_skip.
*/
u64 mapped_sgl_length;
/*
* For virtualized OSes translate IPA to PA. Retrieve
* the size of the underlying physical memory chunk to
* which SGL has been mapped.
*/
phys_addr = nvgpu_sgt_ipa_to_pa(g, sgt, sgl, ipa_addr,
&phys_length);
phys_addr = nvgpu_safe_add_u64(
g->ops.mm.gmmu.gpu_phys_addr(g, attrs,
phys_addr),
space_to_skip);
/*
* For virtualized OSes when phys_length is less than
* sgl_length check if space_to_skip exceeds phys_length
* if so skip this memory chunk
*/
if (space_to_skip >= phys_length) {
space_to_skip -= phys_length;
ipa_addr = nvgpu_safe_add_u64(ipa_addr,
phys_length);
sgl_length -= phys_length;
continue;
}
sgl_contiguous_length = min(phys_length, sgl_length);
mapped_sgl_length = min(length, sgl_contiguous_length -
space_to_skip);
err = nvgpu_set_pd_level(vm, &vm->pdb,
0U,
phys_addr,
virt_addr,
mapped_sgl_length,
attrs);
if (err != 0) {
return err;
}
/*
* Update the map pointer and the remaining length.
*/
virt_addr = nvgpu_safe_add_u64(virt_addr,
mapped_sgl_length);
length = nvgpu_safe_sub_u64(length,
mapped_sgl_length);
sgl_length = nvgpu_safe_sub_u64(sgl_length,
nvgpu_safe_add_u64(mapped_sgl_length,
space_to_skip));
ipa_addr = nvgpu_safe_add_u64(ipa_addr,
nvgpu_safe_add_u64(mapped_sgl_length,
space_to_skip));
/*
* Space has been skipped so zero this for future
* chunks.
*/
space_to_skip = 0;
}
if (length == 0ULL) {
break;
}
}
return err;
}
/*
* This is the true top level GMMU mapping logic. This breaks down the incoming
* scatter gather table and does actual programming of GPU virtual address to
* physical* address.
*
* The update of each level of the page tables is farmed out to chip specific
* implementations. But the logic around that is generic to all chips. Every
* chip has some number of PDE levels and then a PTE level.
*
* Each chunk of the incoming SGL is sent to the chip specific implementation
* of page table update.
*
* [*] Note: the "physical" address may actually be an IO virtual address in the
* case of SMMU usage.
*/
static int nvgpu_gmmu_update_page_table(struct vm_gk20a *vm,
struct nvgpu_sgt *sgt,
u64 space_to_skip,
u64 virt_addr,
u64 length,
struct nvgpu_gmmu_attrs *attrs)
{
struct gk20a *g = gk20a_from_vm(vm);
u32 page_size;
int err;
/* note: here we need to map kernel to small, since the
* low-level mmu code assumes 0 is small and 1 is big pages */
if (attrs->pgsz == GMMU_PAGE_SIZE_KERNEL) {
attrs->pgsz = GMMU_PAGE_SIZE_SMALL;
}
page_size = vm->gmmu_page_sizes[attrs->pgsz];
if ((page_size == 0U) ||
(space_to_skip & (U64(page_size) - U64(1))) != 0ULL) {
return -EINVAL;
}
/*
* Update length to be aligned to the passed page size.
*/
length = nvgpu_align_map_length(vm, length, attrs);
nvgpu_gmmu_dbg(g, attrs,
"vm=%s "
"%-5s GPU virt %#-12llx +%#-9llx phys %#-12llx "
"phys offset: %#-4llx; pgsz: %3dkb perm=%-2s | "
"kind=%#02x APT=%-6s %c%c%c%c%c",
vm->name,
(sgt != NULL) ? "MAP" : "UNMAP",
virt_addr,
length,
(sgt != NULL) ?
nvgpu_sgt_get_phys(g, sgt, sgt->sgl) : 0ULL,
space_to_skip,
page_size >> 10,
nvgpu_gmmu_perm_str(attrs->rw_flag),
attrs->kind_v,
nvgpu_aperture_str(attrs->aperture),
attrs->cacheable ? 'C' : '-',
attrs->sparse ? 'S' : '-',
attrs->priv ? 'P' : '-',
attrs->valid ? 'V' : '-',
attrs->platform_atomic ? 'A' : '-');
err = nvgpu_gmmu_do_update_page_table(vm,
sgt,
space_to_skip,
virt_addr,
length,
attrs);
if (err != 0) {
nvgpu_err(g, "nvgpu_gmmu_do_update_page_table returned error");
}
nvgpu_mb();
nvgpu_gmmu_dbg(g, attrs, "%-5s Done!",
(sgt != NULL) ? "MAP" : "UNMAP");
return err;
}
/**
* nvgpu_gmmu_map_locked - Map a buffer into the GMMU
*
* This is for non-vGPU chips. It's part of the HAL at the moment but really
* should not be. Chip specific stuff is handled at the PTE/PDE programming
* layer. The rest of the logic is essentially generic for all chips.
*
* To call this function you must have locked the VM lock: vm->update_gmmu_lock.
* However, note: this function is not called directly. It's used through the
* mm.gmmu_lock() HAL. So before calling the mm.gmmu_lock() HAL make sure you
* have the update_gmmu_lock aquired.
*/
u64 nvgpu_gmmu_map_locked(struct vm_gk20a *vm,
u64 vaddr,
struct nvgpu_sgt *sgt,
u64 buffer_offset,
u64 size,
u32 pgsz_idx,
u8 kind_v,
u32 ctag_offset,
u32 flags,
enum gk20a_mem_rw_flag rw_flag,
bool clear_ctags,
bool sparse,
bool priv,
struct vm_gk20a_mapping_batch *batch,
enum nvgpu_aperture aperture)
{
struct gk20a *g = gk20a_from_vm(vm);
int err = 0;
bool allocated = false;
struct nvgpu_gmmu_attrs attrs = {
.pgsz = pgsz_idx,
.kind_v = kind_v,
.cacheable = ((flags & NVGPU_VM_MAP_CACHEABLE) != 0U),
.rw_flag = rw_flag,
.sparse = sparse,
.priv = priv,
.valid = (flags & NVGPU_VM_MAP_UNMAPPED_PTE) == 0U,
.aperture = aperture,
.platform_atomic = (flags & NVGPU_VM_MAP_PLATFORM_ATOMIC) != 0U
};
#ifdef CONFIG_NVGPU_COMPRESSION
u64 ctag_granularity = g->ops.fb.compression_page_size(g);
attrs.ctag = (u64)ctag_offset * ctag_granularity;
/*
* We need to add the buffer_offset within compression_page_size so that
* the programmed ctagline gets increased at compression_page_size
* boundaries.
*/
if (attrs.ctag != 0ULL) {
nvgpu_assert(ctag_granularity >= 1ULL);
attrs.ctag = nvgpu_safe_add_u64(attrs.ctag,
buffer_offset & (ctag_granularity - U64(1)));
}
#endif
attrs.l3_alloc = ((flags & NVGPU_VM_MAP_L3_ALLOC) != 0U);
/*
* Only allocate a new GPU VA range if we haven't already been passed a
* GPU VA range. This facilitates fixed mappings.
*/
if (vaddr == 0ULL) {
vaddr = nvgpu_vm_alloc_va(vm, size, pgsz_idx);
if (vaddr == 0ULL) {
nvgpu_err(g, "failed to allocate va space");
err = -ENOMEM;
goto fail_alloc;
}
allocated = true;
}
err = nvgpu_gmmu_update_page_table(vm, sgt, buffer_offset,
vaddr, size, &attrs);
if (err != 0) {
nvgpu_err(g, "failed to update ptes on map");
goto fail_validate;
}
if (batch == NULL) {
err = g->ops.fb.tlb_invalidate(g, vm->pdb.mem);
if (err != 0) {
nvgpu_err(g, "fb.tlb_invalidate() failed err=%d", err);
goto fail_validate;
}
} else {
batch->need_tlb_invalidate = true;
}
return vaddr;
fail_validate:
if (allocated) {
nvgpu_vm_free_va(vm, vaddr, pgsz_idx);
}
fail_alloc:
nvgpu_err(g, "%s: failed with err=%d", __func__, err);
return 0;
}
void nvgpu_gmmu_unmap_locked(struct vm_gk20a *vm,
u64 vaddr,
u64 size,
u32 pgsz_idx,
bool va_allocated,
enum gk20a_mem_rw_flag rw_flag,
bool sparse,
struct vm_gk20a_mapping_batch *batch)
{
int err = 0;
struct gk20a *g = gk20a_from_vm(vm);
struct nvgpu_gmmu_attrs attrs = {
.pgsz = pgsz_idx,
.kind_v = 0,
#ifdef CONFIG_NVGPU_COMPRESSION
.ctag = 0,
#endif
.cacheable = false,
.rw_flag = rw_flag,
.sparse = sparse,
.priv = false,
.valid = false,
.aperture = APERTURE_INVALID,
};
if (va_allocated) {
nvgpu_vm_free_va(vm, vaddr, pgsz_idx);
}
/* unmap here needs to know the page size we assigned at mapping */
err = nvgpu_gmmu_update_page_table(vm, NULL, 0,
vaddr, size, &attrs);
if (err != 0) {
nvgpu_err(g, "failed to update gmmu ptes on unmap");
}
if (batch == NULL) {
if (g->ops.mm.cache.l2_flush(g, true) != 0) {
nvgpu_err(g, "gk20a_mm_l2_flush[1] failed");
}
err = g->ops.fb.tlb_invalidate(g, vm->pdb.mem);
if (err != 0) {
nvgpu_err(g, "fb.tlb_invalidate() failed err=%d", err);
}
} else {
if (!batch->gpu_l2_flushed) {
if (g->ops.mm.cache.l2_flush(g, true) != 0) {
nvgpu_err(g, "gk20a_mm_l2_flush[2] failed");
}
batch->gpu_l2_flushed = true;
}
batch->need_tlb_invalidate = true;
}
}
u32 nvgpu_pte_words(struct gk20a *g)
{
const struct gk20a_mmu_level *l =
g->ops.mm.gmmu.get_mmu_levels(g, SZ_64K);
const struct gk20a_mmu_level *next_l;
/*
* Iterate to the bottom GMMU level - the PTE level. The levels array
* is always NULL terminated (by the update_entry function).
*/
do {
next_l = l + 1;
if (next_l->update_entry == NULL) {
break;
}
l++;
} while (true);
return l->entry_size / (u32)sizeof(u32);
}
/*
* Recursively walk the pages tables to find the PTE.
*/
static int nvgpu_locate_pte(struct gk20a *g, struct vm_gk20a *vm,
struct nvgpu_gmmu_pd *pd,
u64 vaddr, u32 lvl,
struct nvgpu_gmmu_attrs *attrs,
u32 *data,
struct nvgpu_gmmu_pd **pd_out, u32 *pd_idx_out,
u32 *pd_offs_out)
{
const struct gk20a_mmu_level *l;
const struct gk20a_mmu_level *next_l;
u32 pd_idx;
u32 pte_base;
u32 pte_size;
u32 i;
bool done = false;
do {
l = &vm->mmu_levels[lvl];
next_l = &vm->mmu_levels[nvgpu_safe_add_u32(lvl, 1)];
pd_idx = pd_index(l, vaddr, attrs);
/*
* If this isn't the final level (i.e there's a valid next level)
* then find the next level PD and recurse.
*/
if (next_l->update_entry != NULL) {
struct nvgpu_gmmu_pd *pd_next = pd->entries + pd_idx;
/* Invalid entry! */
if (pd_next->mem == NULL) {
return -EINVAL;
}
attrs->pgsz = l->get_pgsz(g, l, pd, pd_idx);
if (attrs->pgsz >= GMMU_NR_PAGE_SIZES) {
return -EINVAL;
}
pd = pd_next;
lvl = nvgpu_safe_add_u32(lvl, 1);
} else {
if (pd->mem == NULL) {
return -EINVAL;
}
/*
* Take into account the real offset into the nvgpu_mem
* since the PD may be located at an offset other than 0
* (due to PD packing).
*/
pte_base = nvgpu_safe_add_u32(
pd->mem_offs / (u32)sizeof(u32),
nvgpu_pd_offset_from_index(l, pd_idx));
pte_size = l->entry_size / (u32)sizeof(u32);
if (data != NULL) {
for (i = 0; i < pte_size; i++) {
u32 tmp_word = nvgpu_safe_add_u32(i,
pte_base);
data[i] = nvgpu_mem_rd32(g, pd->mem,
tmp_word);
}
}
if (pd_out != NULL) {
*pd_out = pd;
}
if (pd_idx_out != NULL) {
*pd_idx_out = pd_idx;
}
if (pd_offs_out != NULL) {
*pd_offs_out = nvgpu_pd_offset_from_index(l,
pd_idx);
}
done = true;
}
} while (!done);
return 0;
}
int nvgpu_get_pte(struct gk20a *g, struct vm_gk20a *vm, u64 vaddr, u32 *pte)
{
struct nvgpu_gmmu_attrs attrs = {
.pgsz = 0,
};
return nvgpu_locate_pte(g, vm, &vm->pdb,
vaddr, 0U, &attrs,
pte, NULL, NULL, NULL);
}
int nvgpu_set_pte(struct gk20a *g, struct vm_gk20a *vm, u64 vaddr, u32 *pte)
{
struct nvgpu_gmmu_pd *pd = NULL;
u32 pd_idx = 0;
u32 pd_offs = 0;
u32 pte_size, i;
int err;
struct nvgpu_gmmu_attrs attrs = {
.pgsz = 0,
};
struct nvgpu_gmmu_attrs *attrs_ptr = &attrs;
err = nvgpu_locate_pte(g, vm, &vm->pdb,
vaddr, 0U, &attrs,
NULL, &pd, &pd_idx, &pd_offs);
if (err != 0) {
return err;
}
pte_size = nvgpu_pte_words(g);
for (i = 0; i < pte_size; i++) {
nvgpu_pd_write(g, pd, (size_t)pd_offs + (size_t)i, pte[i]);
pte_dbg(g, attrs_ptr,
"PTE: idx=%-4u (%d) 0x%08x", pd_idx, i, pte[i]);
}
/*
* Ensures the pd_write()s are done. The pd_write() does not do this
* since generally there's lots of pd_write()s called one after another.
* There probably also needs to be a TLB invalidate as well but we leave
* that to the caller of this function.
*/
nvgpu_wmb();
return 0;
}