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This patch adds nvenc support for TU104 - Fetch engine/dev info for nvenc - Falcon NS boot (fw loading) support - Engine context creation for nvenc - Skip golden image for multimedia engines - Avoid subctx for nvenc as it is a non-VEID engine - Job submission/flow changes for nvenc - Code refactoring to scale up the support for other multimedia engines in future. Bug 3763551 Change-Id: I03d4e731ebcef456bcc5ce157f3aa39883270dc0 Signed-off-by: Santosh BS <santoshb@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2859416 Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com> Reviewed-by: Rajesh Devaraj <rdevaraj@nvidia.com> Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
94 lines
3.0 KiB
C
94 lines
3.0 KiB
C
/*
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* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_GOPS_NVENC_H
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#define NVGPU_GOPS_NVENC_H
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struct nvgpu_multimedia_ctx;
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struct gops_nvenc {
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u32 (*base_addr)(void);
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/**
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* Initializes nvenc unit private data struct in the GPU driver based on
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* the current chip.
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*/
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int (*init)(struct gk20a *g);
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/**
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* @brief Deinitialize NVENC support.
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*
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* @param g [in] Pointer to GPU driver struct.
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*
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* This function de-allocates memory allocated during initialization.
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*/
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int (*deinit)(struct gk20a *g);
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/**
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* @brief Reset NVENC.
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*
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* @param g [in] Pointer to GPU driver struct.
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*
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* This function resets the NVENC HW unit and loads the FW again.
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*/
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int (*reset)(struct gk20a *g);
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/**
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* Load and bootstrap ucode on nvenc falcon.
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*/
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int (*bootstrap)(struct gk20a *g);
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void (*setup_boot_config)(struct gk20a *g);
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void (*halt_engine)(struct gk20a *g);
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void (*set_irq_regs)(struct gk20a *g, struct nvgpu_falcon *flcn);
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void (*interface_enable)(struct gk20a *g);
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/**
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* @brief Allocate and setup engine context for GPU channel.
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*
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* @param ch [in] Pointer to GPU channel.
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* @param class_num [in] GPU class ID.
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* @param flags [in] Flags for context allocation.
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*
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* This HAL allocates and sets up engine context for
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* a GPU channel.
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*
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* @return 0 in case of success, < 0 in case of failure.
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* @retval -ENOMEM if memory allocation for context buffer fails.
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* @retval -EINVAL if invalid GPU class ID is provided.
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*/
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int (*multimedia_alloc_ctx)(struct nvgpu_channel *ch,
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u32 class_num, u32 flags);
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/**
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* @brief Free engine context buffer.
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*
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* @param g [in] Pointer to GPU driver struct.
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* @param eng_ctx [in] Pointer to engine context data.
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*
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* This function will free the memory allocated for engine
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* context buffer.
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*/
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void (*multimedia_free_ctx)(struct gk20a *g,
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struct nvgpu_multimedia_ctx *eng_ctx);
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};
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#endif /* NVGPU_GOPS_NVENC_H */
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