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The utils unit contains utilities that are useful to everyone. Things like rbtree, enabled, string, etc go here. This helps prevent clutter in the top level common directory. Also by organizing source code into these top level units we reduce our SWUD burden: all utility code may be described by one SWUD instead of many tiny SWUDs. JIRA NVGPU-3544 Change-Id: Idc6169f375ba87b8a5d325712bf09aee8f27fb96 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2127479 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
464 lines
10 KiB
C
464 lines
10 KiB
C
/*
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/rbtree.h>
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/*
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* rotate node x to left
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*/
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static void rotate_left(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *x)
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{
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struct nvgpu_rbtree_node *y = x->right;
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/* establish x->right link */
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x->right = y->left;
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if (y->left != NULL) {
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y->left->parent = x;
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}
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/* establish y->parent link */
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y->parent = x->parent;
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if (x->parent != NULL) {
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if (x == x->parent->left) {
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x->parent->left = y;
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} else {
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x->parent->right = y;
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}
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} else {
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*root = y;
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}
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/* link x and y */
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y->left = x;
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x->parent = y;
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}
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/*
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* rotate node x to right
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*/
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static void rotate_right(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *x)
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{
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struct nvgpu_rbtree_node *y = x->left;
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/* establish x->left link */
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x->left = y->right;
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if (y->right != NULL) {
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y->right->parent = x;
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}
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/* establish y->parent link */
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y->parent = x->parent;
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if (x->parent != NULL) {
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if (x == x->parent->right) {
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x->parent->right = y;
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} else {
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x->parent->left = y;
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}
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} else {
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*root = y;
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}
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/* link x and y */
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y->right = x;
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x->parent = y;
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}
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/*
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* maintain red-black tree balance after inserting node x
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*/
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static void insert_fixup(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *x)
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{
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/* check red-black properties */
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while ((x != *root) && x->parent->is_red) {
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/* we have a violation */
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if (x->parent == x->parent->parent->left) {
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struct nvgpu_rbtree_node *y = x->parent->parent->right;
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if ((y != NULL) && (y->is_red)) {
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/* uncle is RED */
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x->parent->is_red = false;
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y->is_red = false;
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x->parent->parent->is_red = true;
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x = x->parent->parent;
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} else {
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/* uncle is BLACK */
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if (x == x->parent->right) {
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/* make x a left child */
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x = x->parent;
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rotate_left(root, x);
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}
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/* recolor and rotate */
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x->parent->is_red = false;
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x->parent->parent->is_red = true;
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rotate_right(root, x->parent->parent);
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}
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} else {
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/* mirror image of above code */
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struct nvgpu_rbtree_node *y = x->parent->parent->left;
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if ((y != NULL) && (y->is_red)) {
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/* uncle is RED */
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x->parent->is_red = false;
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y->is_red = false;
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x->parent->parent->is_red = true;
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x = x->parent->parent;
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} else {
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/* uncle is BLACK */
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if (x == x->parent->left) {
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x = x->parent;
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rotate_right(root, x);
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}
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x->parent->is_red = false;
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x->parent->parent->is_red = true;
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rotate_left(root, x->parent->parent);
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}
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}
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}
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(*root)->is_red = false;
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}
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void nvgpu_rbtree_insert(struct nvgpu_rbtree_node *new_node,
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struct nvgpu_rbtree_node **root)
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{
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struct nvgpu_rbtree_node *curr;
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struct nvgpu_rbtree_node *parent;
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/* find future parent */
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curr = *root;
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parent = NULL;
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while (curr != NULL) {
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parent = curr;
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if (new_node->key_start < curr->key_start) {
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curr = curr->left;
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} else if (new_node->key_start > curr->key_start) {
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curr = curr->right;
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} else {
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return; /* duplicate entry */
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}
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}
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/* the caller allocated the node already, just fix the links */
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new_node->parent = parent;
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new_node->left = NULL;
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new_node->right = NULL;
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new_node->is_red = true;
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/* insert node in tree */
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if (parent != NULL) {
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if (new_node->key_start < parent->key_start) {
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parent->left = new_node;
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} else {
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parent->right = new_node;
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}
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} else {
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*root = new_node;
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}
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insert_fixup(root, new_node);
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}
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/*
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* maintain red-black tree balance after deleting node x
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*/
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static void delete_fixup(struct nvgpu_rbtree_node **root,
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struct nvgpu_rbtree_node *parent_of_x,
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struct nvgpu_rbtree_node *x)
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{
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while ((x != *root) && ((x == NULL) || (!x->is_red))) {
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/*
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* NULL nodes are sentinel nodes. If we delete a sentinel
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* node (x==NULL) it must have a parent node (or be the root).
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* Hence, parent_of_x == NULL with
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* x==NULL is never possible (tree invariant)
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*/
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if (parent_of_x == NULL) {
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parent_of_x = x->parent;
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continue;
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}
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if (x == parent_of_x->left) {
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struct nvgpu_rbtree_node *w = parent_of_x->right;
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if ((w != NULL) && (w->is_red)) {
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w->is_red = false;
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parent_of_x->is_red = true;
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rotate_left(root, parent_of_x);
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w = parent_of_x->right;
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}
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if ((w == NULL) ||
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(((w->left == NULL) || (!w->left->is_red)) &&
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((w->right == NULL) || (!w->right->is_red)))) {
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if (w != NULL) {
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w->is_red = true;
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}
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x = parent_of_x;
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} else {
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if ((w->right == NULL) || (!w->right->is_red)) {
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w->left->is_red = false;
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w->is_red = true;
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rotate_right(root, w);
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w = parent_of_x->right;
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}
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w->is_red = parent_of_x->is_red;
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parent_of_x->is_red = false;
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w->right->is_red = false;
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rotate_left(root, parent_of_x);
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x = *root;
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}
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} else {
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struct nvgpu_rbtree_node *w = parent_of_x->left;
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if ((w != NULL) && (w->is_red)) {
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w->is_red = false;
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parent_of_x->is_red = true;
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rotate_right(root, parent_of_x);
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w = parent_of_x->left;
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}
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if ((w == NULL) ||
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(((w->right == NULL) || (!w->right->is_red)) &&
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((w->left == NULL) || (!w->left->is_red)))) {
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if (w != NULL) {
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w->is_red = true;
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}
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x = parent_of_x;
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} else {
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if ((w->left == NULL) || (!w->left->is_red)) {
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w->right->is_red = false;
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w->is_red = true;
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rotate_left(root, w);
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w = parent_of_x->left;
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}
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w->is_red = parent_of_x->is_red;
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parent_of_x->is_red = false;
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w->left->is_red = false;
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rotate_right(root, parent_of_x);
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x = *root;
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}
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}
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parent_of_x = x->parent;
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}
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if (x != NULL) {
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x->is_red = false;
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}
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}
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void nvgpu_rbtree_unlink(struct nvgpu_rbtree_node *node,
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struct nvgpu_rbtree_node **root)
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{
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struct nvgpu_rbtree_node *x;
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struct nvgpu_rbtree_node *y;
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struct nvgpu_rbtree_node *z;
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struct nvgpu_rbtree_node *parent_of_x;
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bool y_was_black;
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z = node;
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/* unlink */
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if ((z->left == NULL) || (z->right == NULL)) {
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/* y has a SENTINEL node as a child */
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y = z;
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} else {
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/* find tree successor */
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y = z->right;
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while (y->left != NULL) {
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y = y->left;
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}
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}
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/* x is y's only child */
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if (y->left != NULL) {
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x = y->left;
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} else {
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x = y->right;
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}
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/* remove y from the parent chain */
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parent_of_x = y->parent;
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if (x != NULL) {
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x->parent = parent_of_x;
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}
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if (y->parent != NULL) {
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if (y == y->parent->left) {
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y->parent->left = x;
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} else {
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y->parent->right = x;
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}
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} else {
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*root = x;
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}
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y_was_black = !y->is_red;
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if (y != z) {
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/* we need to replace z with y so
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* the memory for z can be freed
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*/
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y->parent = z->parent;
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if (z->parent != NULL) {
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if (z == z->parent->left) {
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z->parent->left = y;
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} else {
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z->parent->right = y;
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}
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} else {
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*root = y;
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}
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y->is_red = z->is_red;
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y->left = z->left;
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if (z->left != NULL) {
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z->left->parent = y;
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}
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y->right = z->right;
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if (z->right != NULL) {
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z->right->parent = y;
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}
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if (parent_of_x == z) {
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parent_of_x = y;
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}
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}
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if (y_was_black) {
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delete_fixup(root, parent_of_x, x);
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}
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}
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void nvgpu_rbtree_search(u64 key_start, struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = root;
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while (curr != NULL) {
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if (key_start < curr->key_start) {
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curr = curr->left;
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} else if (key_start > curr->key_start) {
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curr = curr->right;
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} else {
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*node = curr;
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return;
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}
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}
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*node = NULL;
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}
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void nvgpu_rbtree_range_search(u64 key,
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struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = root;
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while (curr != NULL) {
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if (key >= curr->key_start &&
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key < curr->key_end) {
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*node = curr;
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return;
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} else if (key < curr->key_start) {
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curr = curr->left;
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} else {
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curr = curr->right;
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}
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}
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*node = NULL;
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}
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void nvgpu_rbtree_less_than_search(u64 key_start,
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struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = root;
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while (curr != NULL) {
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if (key_start <= curr->key_start) {
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curr = curr->left;
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} else {
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*node = curr;
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curr = curr->right;
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}
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}
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}
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void nvgpu_rbtree_enum_start(u64 key_start, struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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*node = NULL;
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if (root != NULL) {
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struct nvgpu_rbtree_node *curr = root;
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while (curr != NULL) {
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if (key_start < curr->key_start) {
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*node = curr;
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curr = curr->left;
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} else if (key_start > curr->key_start) {
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curr = curr->right;
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} else {
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*node = curr;
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break;
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}
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}
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}
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}
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void nvgpu_rbtree_enum_next(struct nvgpu_rbtree_node **node,
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struct nvgpu_rbtree_node *root)
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{
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struct nvgpu_rbtree_node *curr = NULL;
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if ((root != NULL) && (*node != NULL)) {
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/* if we don't have a right subtree return the parent */
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curr = *node;
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/* pick the leftmost node of the right subtree ? */
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if (curr->right != NULL) {
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curr = curr->right;
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while (curr->left != NULL) {
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curr = curr->left;
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}
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} else {
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/* go up until we find the right inorder node */
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for (curr = curr->parent;
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curr != NULL;
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curr = curr->parent) {
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if (curr->key_start > (*node)->key_start) {
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break;
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}
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}
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}
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}
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*node = curr;
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}
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