Files
linux-nvgpu/drivers/gpu/nvgpu/common/mm/bitmap_allocator.c
Sai Nikhil 2f97e683fe gpu: nvgpu: common: fix MISRA Rule 10.4
MISRA Rule 10.4 only allows the usage of arithmetic operations on
operands of the same essential type category.

Adding "U" at the end of the integer literals to have same type of
operands when an arithmetic operation is performed.

This fix violations where an arithmetic operation is performed on
signed and unsigned int types.

In balloc_get_order_list() the argument "int order" has been changed to
a u64 because all callers of this function pass a u64 argument.

JIRA NVGPU-992

Change-Id: Ie2964f9f1dfb2865a9bd6e6cdd65e7cda6c1f638
Signed-off-by: Sai Nikhil <snikhil@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1784419
Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com>
Reviewed-by: Adeel Raza <araza@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2018-08-29 08:59:31 -07:00

456 lines
12 KiB
C

/*
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/bitops.h>
#include <nvgpu/allocator.h>
#include <nvgpu/kmem.h>
#include <nvgpu/bug.h>
#include <nvgpu/barrier.h>
#include "bitmap_allocator_priv.h"
static u64 nvgpu_bitmap_alloc_length(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->length;
}
static u64 nvgpu_bitmap_alloc_base(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->base;
}
static int nvgpu_bitmap_alloc_inited(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
int inited = ba->inited;
nvgpu_smp_rmb();
return inited;
}
static u64 nvgpu_bitmap_alloc_end(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->base + ba->length;
}
/*
* @page_size is ignored.
*/
static u64 nvgpu_bitmap_alloc_fixed(struct nvgpu_allocator *na,
u64 base, u64 len, u32 page_size)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(na);
u64 blks, offs, ret;
/* Compute the bit offset and make sure it's aligned to a block. */
offs = base >> a->blk_shift;
if (offs * a->blk_size != base) {
return 0;
}
offs -= a->bit_offs;
blks = len >> a->blk_shift;
if (blks * a->blk_size != len) {
blks++;
}
alloc_lock(na);
/* Check if the space requested is already occupied. */
ret = bitmap_find_next_zero_area(a->bitmap, a->num_bits, offs, blks, 0);
if (ret != offs) {
goto fail;
}
bitmap_set(a->bitmap, offs, blks);
a->bytes_alloced += blks * a->blk_size;
a->nr_fixed_allocs++;
alloc_unlock(na);
alloc_dbg(na, "Alloc-fixed 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]",
base, len, blks, blks);
return base;
fail:
alloc_unlock(na);
alloc_dbg(na, "Alloc-fixed failed! (0x%llx)", base);
return 0;
}
/*
* Two possibilities for this function: either we are freeing a fixed allocation
* or we are freeing a regular alloc but with GPU_ALLOC_NO_ALLOC_PAGE defined.
*
* Note: this function won't do much error checking. Thus you could really
* confuse the allocator if you misuse this function.
*/
static void nvgpu_bitmap_free_fixed(struct nvgpu_allocator *na,
u64 base, u64 len)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(na);
u64 blks, offs;
offs = base >> a->blk_shift;
if (WARN_ON(offs * a->blk_size != base)) {
return;
}
offs -= a->bit_offs;
blks = len >> a->blk_shift;
if (blks * a->blk_size != len) {
blks++;
}
alloc_lock(na);
bitmap_clear(a->bitmap, offs, blks);
a->bytes_freed += blks * a->blk_size;
alloc_unlock(na);
alloc_dbg(na, "Free-fixed 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]",
base, len, blks, blks);
}
/*
* Add the passed alloc to the tree of stored allocations.
*/
static void insert_alloc_metadata(struct nvgpu_bitmap_allocator *a,
struct nvgpu_bitmap_alloc *alloc)
{
alloc->alloc_entry.key_start = alloc->base;
alloc->alloc_entry.key_end = alloc->base + alloc->length;
nvgpu_rbtree_insert(&alloc->alloc_entry, &a->allocs);
}
/*
* Find and remove meta-data from the outstanding allocations.
*/
static struct nvgpu_bitmap_alloc *find_alloc_metadata(
struct nvgpu_bitmap_allocator *a, u64 addr)
{
struct nvgpu_bitmap_alloc *alloc;
struct nvgpu_rbtree_node *node = NULL;
nvgpu_rbtree_search(addr, &node, a->allocs);
if (!node) {
return NULL;
}
alloc = nvgpu_bitmap_alloc_from_rbtree_node(node);
nvgpu_rbtree_unlink(node, &a->allocs);
return alloc;
}
/*
* Tree of alloc meta data stores the address of the alloc not the bit offset.
*/
static int __nvgpu_bitmap_store_alloc(struct nvgpu_bitmap_allocator *a,
u64 addr, u64 len)
{
struct nvgpu_bitmap_alloc *alloc =
nvgpu_kmem_cache_alloc(a->meta_data_cache);
if (!alloc) {
return -ENOMEM;
}
alloc->base = addr;
alloc->length = len;
insert_alloc_metadata(a, alloc);
return 0;
}
/*
* @len is in bytes. This routine will figure out the right number of bits to
* actually allocate. The return is the address in bytes as well.
*/
static u64 nvgpu_bitmap_alloc(struct nvgpu_allocator *na, u64 len)
{
u64 blks, addr;
unsigned long offs, adjusted_offs, limit;
struct nvgpu_bitmap_allocator *a = bitmap_allocator(na);
blks = len >> a->blk_shift;
if (blks * a->blk_size != len) {
blks++;
}
alloc_lock(na);
/*
* First look from next_blk and onwards...
*/
offs = bitmap_find_next_zero_area(a->bitmap, a->num_bits,
a->next_blk, blks, 0);
if (offs >= a->num_bits) {
/*
* If that didn't work try the remaining area. Since there can
* be available space that spans across a->next_blk we need to
* search up to the first set bit after that.
*/
limit = find_next_bit(a->bitmap, a->num_bits, a->next_blk);
offs = bitmap_find_next_zero_area(a->bitmap, limit,
0, blks, 0);
if (offs >= a->next_blk) {
goto fail;
}
}
bitmap_set(a->bitmap, offs, blks);
a->next_blk = offs + blks;
adjusted_offs = offs + a->bit_offs;
addr = ((u64)adjusted_offs) * a->blk_size;
/*
* Only do meta-data storage if we are allowed to allocate storage for
* that meta-data. The issue with using malloc and friends is that
* in latency and success critical paths an alloc_page() call can either
* sleep for potentially a long time or fail. Since we might not want
* either of these possibilities assume that the caller will keep what
* data it needs around to successfully free this allocation.
*/
if (!(a->flags & GPU_ALLOC_NO_ALLOC_PAGE) &&
__nvgpu_bitmap_store_alloc(a, addr, blks * a->blk_size)) {
goto fail_reset_bitmap;
}
alloc_dbg(na, "Alloc 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]",
addr, len, blks, blks);
a->nr_allocs++;
a->bytes_alloced += (blks * a->blk_size);
alloc_unlock(na);
return addr;
fail_reset_bitmap:
bitmap_clear(a->bitmap, offs, blks);
fail:
a->next_blk = 0;
alloc_unlock(na);
alloc_dbg(na, "Alloc failed!");
return 0;
}
static void nvgpu_bitmap_free(struct nvgpu_allocator *na, u64 addr)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(na);
struct nvgpu_bitmap_alloc *alloc = NULL;
u64 offs, adjusted_offs, blks;
alloc_lock(na);
if (a->flags & GPU_ALLOC_NO_ALLOC_PAGE) {
WARN(1, "Using wrong free for NO_ALLOC_PAGE bitmap allocator");
goto done;
}
alloc = find_alloc_metadata(a, addr);
if (!alloc) {
goto done;
}
/*
* Address comes from adjusted offset (i.e the bit offset with
* a->bit_offs added. So start with that and then work out the real
* offs into the bitmap.
*/
adjusted_offs = addr >> a->blk_shift;
offs = adjusted_offs - a->bit_offs;
blks = alloc->length >> a->blk_shift;
bitmap_clear(a->bitmap, offs, blks);
alloc_dbg(na, "Free 0x%-10llx", addr);
a->bytes_freed += alloc->length;
done:
if (a->meta_data_cache && alloc) {
nvgpu_kmem_cache_free(a->meta_data_cache, alloc);
}
alloc_unlock(na);
}
static void nvgpu_bitmap_alloc_destroy(struct nvgpu_allocator *na)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(na);
struct nvgpu_bitmap_alloc *alloc;
struct nvgpu_rbtree_node *node;
/*
* Kill any outstanding allocations.
*/
nvgpu_rbtree_enum_start(0, &node, a->allocs);
while (node) {
alloc = nvgpu_bitmap_alloc_from_rbtree_node(node);
nvgpu_rbtree_unlink(node, &a->allocs);
nvgpu_kmem_cache_free(a->meta_data_cache, alloc);
nvgpu_rbtree_enum_start(0, &node, a->allocs);
}
nvgpu_kmem_cache_destroy(a->meta_data_cache);
nvgpu_kfree(nvgpu_alloc_to_gpu(na), a->bitmap);
nvgpu_kfree(nvgpu_alloc_to_gpu(na), a);
}
#ifdef __KERNEL__
static void nvgpu_bitmap_print_stats(struct nvgpu_allocator *na,
struct seq_file *s, int lock)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(na);
__alloc_pstat(s, na, "Bitmap allocator params:");
__alloc_pstat(s, na, " start = 0x%llx", a->base);
__alloc_pstat(s, na, " end = 0x%llx", a->base + a->length);
__alloc_pstat(s, na, " blks = 0x%llx", a->num_bits);
/* Actual stats. */
__alloc_pstat(s, na, "Stats:");
__alloc_pstat(s, na, " Number allocs = 0x%llx", a->nr_allocs);
__alloc_pstat(s, na, " Number fixed = 0x%llx", a->nr_fixed_allocs);
__alloc_pstat(s, na, " Bytes alloced = 0x%llx", a->bytes_alloced);
__alloc_pstat(s, na, " Bytes freed = 0x%llx", a->bytes_freed);
__alloc_pstat(s, na, " Outstanding = 0x%llx",
a->bytes_alloced - a->bytes_freed);
}
#endif
static const struct nvgpu_allocator_ops bitmap_ops = {
.alloc = nvgpu_bitmap_alloc,
.free = nvgpu_bitmap_free,
.alloc_fixed = nvgpu_bitmap_alloc_fixed,
.free_fixed = nvgpu_bitmap_free_fixed,
.base = nvgpu_bitmap_alloc_base,
.length = nvgpu_bitmap_alloc_length,
.end = nvgpu_bitmap_alloc_end,
.inited = nvgpu_bitmap_alloc_inited,
.fini = nvgpu_bitmap_alloc_destroy,
#ifdef __KERNEL__
.print_stats = nvgpu_bitmap_print_stats,
#endif
};
int nvgpu_bitmap_allocator_init(struct gk20a *g, struct nvgpu_allocator *na,
const char *name, u64 base, u64 length,
u64 blk_size, u64 flags)
{
int err;
struct nvgpu_bitmap_allocator *a;
if (WARN_ON(blk_size & (blk_size - 1U))) {
return -EINVAL;
}
/*
* blk_size must be a power-of-2; base length also need to be aligned
* to blk_size.
*/
if (blk_size & (blk_size - 1U) ||
base & (blk_size - 1U) || length & (blk_size - 1U)) {
return -EINVAL;
}
if (base == 0U) {
base = blk_size;
length -= blk_size;
}
a = nvgpu_kzalloc(g, sizeof(struct nvgpu_bitmap_allocator));
if (!a) {
return -ENOMEM;
}
err = __nvgpu_alloc_common_init(na, g, name, a, false, &bitmap_ops);
if (err) {
goto fail;
}
if (!(flags & GPU_ALLOC_NO_ALLOC_PAGE)) {
a->meta_data_cache = nvgpu_kmem_cache_create(g,
sizeof(struct nvgpu_bitmap_alloc));
if (!a->meta_data_cache) {
err = -ENOMEM;
goto fail;
}
}
a->base = base;
a->length = length;
a->blk_size = blk_size;
a->blk_shift = __ffs(a->blk_size);
a->num_bits = length >> a->blk_shift;
a->bit_offs = a->base >> a->blk_shift;
a->flags = flags;
a->allocs = NULL;
a->bitmap = nvgpu_kcalloc(g, BITS_TO_LONGS(a->num_bits),
sizeof(*a->bitmap));
if (!a->bitmap) {
err = -ENOMEM;
goto fail;
}
nvgpu_smp_wmb();
a->inited = true;
#ifdef CONFIG_DEBUG_FS
nvgpu_init_alloc_debug(g, na);
#endif
alloc_dbg(na, "New allocator: type bitmap");
alloc_dbg(na, " base 0x%llx", a->base);
alloc_dbg(na, " bit_offs 0x%llx", a->bit_offs);
alloc_dbg(na, " size 0x%llx", a->length);
alloc_dbg(na, " blk_size 0x%llx", a->blk_size);
alloc_dbg(na, " flags 0x%llx", a->flags);
return 0;
fail:
if (a->meta_data_cache) {
nvgpu_kmem_cache_destroy(a->meta_data_cache);
}
nvgpu_kfree(g, a);
return err;
}