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The allocator could attempt to use a buddy list for an order larger than the max order when all the valid buddy lists were empty. This patch ensures that when looking for a particular order buddy that the passed order is valid. Also handle the prints in the no-mem case a litle differently. Only print and update alloc info when there was a successful allocation. Lastly print hex numbers for the allocator stats printing function. Change-Id: If289f3e8925e236e3b7d84206a75bd45a14082a1 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/745071 (cherry picked from commit f3548e67f435975238b55ac152871dcd60a1a907) Reviewed-on: http://git-master/r/753280 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>