Files
linux-nvgpu/drivers/gpu/nvgpu/clk/clk_vin.h
Terje Bergstrom 8f2f5ba865 gpu: nvgpu: Do not recursively #include clk.h
clk.h #includes clk_vin.h, which recursively #includes clk.h without
needing anything from clk.h. Remove the #include to improve build
time.

Bug 200192125

Change-Id: Icab32b7e73a1eaaee8e017367d71b8ebde47c21e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1280350
GVS: Gerrit_Virtual_Submit
2017-01-06 09:13:59 -08:00

57 lines
1.6 KiB
C

/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#ifndef _CLKVIN_H_
#define _CLKVIN_H_
#include "boardobj/boardobj.h"
#include "boardobj/boardobjgrp.h"
#include "boardobj/boardobjgrp_e32.h"
struct vin_device;
struct clk_pmupstate;
struct avfsvinobjs {
struct boardobjgrp_e32 super;
u8 calibration_rev_vbios;
u8 calibration_rev_fused;
bool vin_is_disable_allowed;
};
typedef u32 vin_device_state_load(struct gk20a *g,
struct clk_pmupstate *clk, struct vin_device *pdev);
struct vin_device {
struct boardobj super;
u8 id;
u8 volt_domain;
u8 volt_domain_vbios;
u32 slope;
u32 intercept;
u32 flls_shared_mask;
vin_device_state_load *state_load;
};
/* get vin device object from descriptor table index*/
#define CLK_GET_VIN_DEVICE(pvinobjs, dev_index) \
((struct vin_device *)BOARDOBJGRP_OBJ_GET_BY_IDX( \
((struct boardobjgrp *)&(pvinobjs->super.super)), (dev_index)))
boardobj_construct construct_vindevice;
boardobj_pmudatainit vindeviceinit_pmudata_super;
u32 clk_vin_sw_setup(struct gk20a *g);
u32 clk_vin_pmu_setup(struct gk20a *g);
#endif