Files
linux-nvgpu/drivers/gpu/nvgpu/common/mm/bitmap_allocator.c
Deepak Nibade 6090a8a7ee gpu: nvgpu: move debugfs code to linux module
Since all debugfs code is Linux specific, remove
it from common code and move it to Linux module

Debugfs code is now divided into below
module specific files :

common/linux/debug.c
common/linux/debug_cde.c
common/linux/debug_ce.c
common/linux/debug_fifo.c
common/linux/debug_gr.c
common/linux/debug_mm.c
common/linux/debug_allocator.c
common/linux/debug_kmem.c
common/linux/debug_pmu.c
common/linux/debug_sched.c

Add corresponding header files for above modules too
And compile all of above files only if CONFIG_DEBUG_FS is set

Some more details of the changes made

- Move and rename gk20a/debug_gk20a.c to common/linux/debug.c
- Move and rename gk20a/debug_gk20a.h to include/nvgpu/debug.h

- Remove gm20b/debug_gm20b.c and gm20b/debug_gm20b.h and call
  gk20a_init_debug_ops() directly from gm20b_init_hal()

- Update all debug APIs to receive struct gk20a as parameter
  instead of receiving struct device pointer
- Update API gk20a_dmabuf_get_state() to receive struct gk20a
  pointer instead of struct device

- Include <nvgpu/debug.h> explicitly in all files where debug
  operations are used
- Remove "gk20a/platform_gk20a.h" include from HAL files
  which no longer need this include

- Add new API gk20a_debug_deinit() to deinitialize debugfs
  and call it from gk20a_remove()
- Move API gk20a_debug_dump_all_channel_status_ramfc() to
  gk20a/fifo_gk20a.c

Jira NVGPU-62

Change-Id: I076975d3d7f669bdbe9212fa33d98529377feeb6
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1488902
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
2017-06-02 06:53:35 -07:00

432 lines
11 KiB
C

/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <nvgpu/bitops.h>
#include <nvgpu/allocator.h>
#include <nvgpu/kmem.h>
#include <nvgpu/bug.h>
#include "bitmap_allocator_priv.h"
static u64 nvgpu_bitmap_alloc_length(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->length;
}
static u64 nvgpu_bitmap_alloc_base(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->base;
}
static int nvgpu_bitmap_alloc_inited(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
int inited = ba->inited;
rmb();
return inited;
}
static u64 nvgpu_bitmap_alloc_end(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->base + ba->length;
}
/*
* @page_size is ignored.
*/
static u64 nvgpu_bitmap_alloc_fixed(struct nvgpu_allocator *__a,
u64 base, u64 len, u32 page_size)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
u64 blks, offs, ret;
/* Compute the bit offset and make sure it's aligned to a block. */
offs = base >> a->blk_shift;
if (offs * a->blk_size != base)
return 0;
offs -= a->bit_offs;
blks = len >> a->blk_shift;
if (blks * a->blk_size != len)
blks++;
alloc_lock(__a);
/* Check if the space requested is already occupied. */
ret = bitmap_find_next_zero_area(a->bitmap, a->num_bits, offs, blks, 0);
if (ret != offs)
goto fail;
bitmap_set(a->bitmap, offs, blks);
a->bytes_alloced += blks * a->blk_size;
a->nr_fixed_allocs++;
alloc_unlock(__a);
alloc_dbg(__a, "Alloc-fixed 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]\n",
base, len, blks, blks);
return base;
fail:
alloc_unlock(__a);
alloc_dbg(__a, "Alloc-fixed failed! (0x%llx)\n", base);
return 0;
}
/*
* Two possibilities for this function: either we are freeing a fixed allocation
* or we are freeing a regular alloc but with GPU_ALLOC_NO_ALLOC_PAGE defined.
*
* Note: this function won't do much error checking. Thus you could really
* confuse the allocator if you misuse this function.
*/
static void nvgpu_bitmap_free_fixed(struct nvgpu_allocator *__a,
u64 base, u64 len)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
u64 blks, offs;
offs = base >> a->blk_shift;
if (WARN_ON(offs * a->blk_size != base))
return;
offs -= a->bit_offs;
blks = len >> a->blk_shift;
if (blks * a->blk_size != len)
blks++;
alloc_lock(__a);
bitmap_clear(a->bitmap, offs, blks);
a->bytes_freed += blks * a->blk_size;
alloc_unlock(__a);
alloc_dbg(__a, "Free-fixed 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]\n",
base, len, blks, blks);
}
/*
* Add the passed alloc to the tree of stored allocations.
*/
static void insert_alloc_metadata(struct nvgpu_bitmap_allocator *a,
struct nvgpu_bitmap_alloc *alloc)
{
alloc->alloc_entry.key_start = alloc->base;
alloc->alloc_entry.key_end = alloc->base + alloc->length;
nvgpu_rbtree_insert(&alloc->alloc_entry, &a->allocs);
}
/*
* Find and remove meta-data from the outstanding allocations.
*/
static struct nvgpu_bitmap_alloc *find_alloc_metadata(
struct nvgpu_bitmap_allocator *a, u64 addr)
{
struct nvgpu_bitmap_alloc *alloc;
struct nvgpu_rbtree_node *node = NULL;
nvgpu_rbtree_search(addr, &node, a->allocs);
if (!node)
return NULL;
alloc = nvgpu_bitmap_alloc_from_rbtree_node(node);
nvgpu_rbtree_unlink(node, &a->allocs);
return alloc;
}
/*
* Tree of alloc meta data stores the address of the alloc not the bit offset.
*/
static int __nvgpu_bitmap_store_alloc(struct nvgpu_bitmap_allocator *a,
u64 addr, u64 len)
{
struct nvgpu_bitmap_alloc *alloc =
nvgpu_kmem_cache_alloc(a->meta_data_cache);
if (!alloc)
return -ENOMEM;
alloc->base = addr;
alloc->length = len;
insert_alloc_metadata(a, alloc);
return 0;
}
/*
* @len is in bytes. This routine will figure out the right number of bits to
* actually allocate. The return is the address in bytes as well.
*/
static u64 nvgpu_bitmap_alloc(struct nvgpu_allocator *__a, u64 len)
{
u64 blks, addr;
unsigned long offs, adjusted_offs, limit;
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
blks = len >> a->blk_shift;
if (blks * a->blk_size != len)
blks++;
alloc_lock(__a);
/*
* First look from next_blk and onwards...
*/
offs = bitmap_find_next_zero_area(a->bitmap, a->num_bits,
a->next_blk, blks, 0);
if (offs >= a->num_bits) {
/*
* If that didn't work try the remaining area. Since there can
* be available space that spans across a->next_blk we need to
* search up to the first set bit after that.
*/
limit = find_next_bit(a->bitmap, a->num_bits, a->next_blk);
offs = bitmap_find_next_zero_area(a->bitmap, limit,
0, blks, 0);
if (offs >= a->next_blk)
goto fail;
}
bitmap_set(a->bitmap, offs, blks);
a->next_blk = offs + blks;
adjusted_offs = offs + a->bit_offs;
addr = ((u64)adjusted_offs) * a->blk_size;
/*
* Only do meta-data storage if we are allowed to allocate storage for
* that meta-data. The issue with using malloc and friends is that
* in latency and success critical paths an alloc_page() call can either
* sleep for potentially a long time or fail. Since we might not want
* either of these possibilities assume that the caller will keep what
* data it needs around to successfully free this allocation.
*/
if (!(a->flags & GPU_ALLOC_NO_ALLOC_PAGE) &&
__nvgpu_bitmap_store_alloc(a, addr, blks * a->blk_size))
goto fail_reset_bitmap;
alloc_dbg(__a, "Alloc 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]\n",
addr, len, blks, blks);
a->nr_allocs++;
a->bytes_alloced += (blks * a->blk_size);
alloc_unlock(__a);
return addr;
fail_reset_bitmap:
bitmap_clear(a->bitmap, offs, blks);
fail:
a->next_blk = 0;
alloc_unlock(__a);
alloc_dbg(__a, "Alloc failed!\n");
return 0;
}
static void nvgpu_bitmap_free(struct nvgpu_allocator *__a, u64 addr)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
struct nvgpu_bitmap_alloc *alloc = NULL;
u64 offs, adjusted_offs, blks;
alloc_lock(__a);
if (a->flags & GPU_ALLOC_NO_ALLOC_PAGE) {
WARN(1, "Using wrong free for NO_ALLOC_PAGE bitmap allocator");
goto done;
}
alloc = find_alloc_metadata(a, addr);
if (!alloc)
goto done;
/*
* Address comes from adjusted offset (i.e the bit offset with
* a->bit_offs added. So start with that and then work out the real
* offs into the bitmap.
*/
adjusted_offs = addr >> a->blk_shift;
offs = adjusted_offs - a->bit_offs;
blks = alloc->length >> a->blk_shift;
bitmap_clear(a->bitmap, offs, blks);
alloc_dbg(__a, "Free 0x%-10llx\n", addr);
a->bytes_freed += alloc->length;
done:
if (a->meta_data_cache && alloc)
nvgpu_kmem_cache_free(a->meta_data_cache, alloc);
alloc_unlock(__a);
}
static void nvgpu_bitmap_alloc_destroy(struct nvgpu_allocator *__a)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
struct nvgpu_bitmap_alloc *alloc;
struct nvgpu_rbtree_node *node;
/*
* Kill any outstanding allocations.
*/
nvgpu_rbtree_enum_start(0, &node, a->allocs);
while (node) {
alloc = nvgpu_bitmap_alloc_from_rbtree_node(node);
nvgpu_rbtree_unlink(node, &a->allocs);
nvgpu_kmem_cache_free(a->meta_data_cache, alloc);
nvgpu_rbtree_enum_start(0, &node, a->allocs);
}
nvgpu_kmem_cache_destroy(a->meta_data_cache);
nvgpu_kfree(nvgpu_alloc_to_gpu(__a), a->bitmap);
nvgpu_kfree(nvgpu_alloc_to_gpu(__a), a);
}
#ifdef CONFIG_DEBUG_FS
static void nvgpu_bitmap_print_stats(struct nvgpu_allocator *__a,
struct seq_file *s, int lock)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
__alloc_pstat(s, __a, "Bitmap allocator params:\n");
__alloc_pstat(s, __a, " start = 0x%llx\n", a->base);
__alloc_pstat(s, __a, " end = 0x%llx\n", a->base + a->length);
__alloc_pstat(s, __a, " blks = 0x%llx\n", a->num_bits);
/* Actual stats. */
__alloc_pstat(s, __a, "Stats:\n");
__alloc_pstat(s, __a, " Number allocs = 0x%llx\n", a->nr_allocs);
__alloc_pstat(s, __a, " Number fixed = 0x%llx\n", a->nr_fixed_allocs);
__alloc_pstat(s, __a, " Bytes alloced = 0x%llx\n", a->bytes_alloced);
__alloc_pstat(s, __a, " Bytes freed = 0x%llx\n", a->bytes_freed);
__alloc_pstat(s, __a, " Outstanding = 0x%llx\n",
a->bytes_alloced - a->bytes_freed);
}
#endif
static const struct nvgpu_allocator_ops bitmap_ops = {
.alloc = nvgpu_bitmap_alloc,
.free = nvgpu_bitmap_free,
.alloc_fixed = nvgpu_bitmap_alloc_fixed,
.free_fixed = nvgpu_bitmap_free_fixed,
.base = nvgpu_bitmap_alloc_base,
.length = nvgpu_bitmap_alloc_length,
.end = nvgpu_bitmap_alloc_end,
.inited = nvgpu_bitmap_alloc_inited,
.fini = nvgpu_bitmap_alloc_destroy,
#ifdef CONFIG_DEBUG_FS
.print_stats = nvgpu_bitmap_print_stats,
#endif
};
int nvgpu_bitmap_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a,
const char *name, u64 base, u64 length,
u64 blk_size, u64 flags)
{
int err;
struct nvgpu_bitmap_allocator *a;
if (WARN_ON(blk_size & (blk_size - 1)))
return -EINVAL;
/*
* blk_size must be a power-of-2; base length also need to be aligned
* to blk_size.
*/
if (blk_size & (blk_size - 1) ||
base & (blk_size - 1) || length & (blk_size - 1))
return -EINVAL;
if (base == 0) {
base = blk_size;
length -= blk_size;
}
a = nvgpu_kzalloc(g, sizeof(struct nvgpu_bitmap_allocator));
if (!a)
return -ENOMEM;
err = __nvgpu_alloc_common_init(__a, g, name, a, false, &bitmap_ops);
if (err)
goto fail;
if (!(flags & GPU_ALLOC_NO_ALLOC_PAGE)) {
a->meta_data_cache = nvgpu_kmem_cache_create(g,
sizeof(struct nvgpu_bitmap_alloc));
if (!a->meta_data_cache) {
err = -ENOMEM;
goto fail;
}
}
a->base = base;
a->length = length;
a->blk_size = blk_size;
a->blk_shift = __ffs(a->blk_size);
a->num_bits = length >> a->blk_shift;
a->bit_offs = a->base >> a->blk_shift;
a->flags = flags;
a->allocs = NULL;
a->bitmap = nvgpu_kcalloc(g, BITS_TO_LONGS(a->num_bits),
sizeof(*a->bitmap));
if (!a->bitmap) {
err = -ENOMEM;
goto fail;
}
wmb();
a->inited = true;
#ifdef CONFIG_DEBUG_FS
nvgpu_init_alloc_debug(g, __a);
#endif
alloc_dbg(__a, "New allocator: type bitmap\n");
alloc_dbg(__a, " base 0x%llx\n", a->base);
alloc_dbg(__a, " bit_offs 0x%llx\n", a->bit_offs);
alloc_dbg(__a, " size 0x%llx\n", a->length);
alloc_dbg(__a, " blk_size 0x%llx\n", a->blk_size);
alloc_dbg(__a, " flags 0x%llx\n", a->flags);
return 0;
fail:
if (a->meta_data_cache)
nvgpu_kmem_cache_destroy(a->meta_data_cache);
nvgpu_kfree(g, a);
return err;
}