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This fixes errors due to single statement loop bodies without braces, which is part of Rule 15.6 of MISRA. This patch covers in gpu/nvgpu/common/ JIRA NVGPU-989 Change-Id: Ic6a98a1cd04e4524dabf650e2f6e73c6b5a1db9d Signed-off-by: Srirangan <smadhavan@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1786207 Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com> Reviewed-by: Adeel Raza <araza@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
926 lines
24 KiB
C
926 lines
24 KiB
C
/*
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* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/bug.h>
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#include <nvgpu/log.h>
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#include <nvgpu/list.h>
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#include <nvgpu/dma.h>
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#include <nvgpu/gmmu.h>
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#include <nvgpu/nvgpu_mem.h>
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#include <nvgpu/enabled.h>
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#include <nvgpu/page_allocator.h>
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#include <nvgpu/barrier.h>
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#include <nvgpu/vidmem.h>
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#include <nvgpu/sizes.h>
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#include <nvgpu/types.h>
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#include "gk20a/gk20a.h"
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#include "gk20a/mm_gk20a.h"
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#define __gmmu_dbg(g, attrs, fmt, args...) \
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do { \
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if (attrs->debug) \
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nvgpu_info(g, fmt, ##args); \
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else \
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nvgpu_log(g, gpu_dbg_map, fmt, ##args); \
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} while (0)
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#define __gmmu_dbg_v(g, attrs, fmt, args...) \
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do { \
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if (attrs->debug) \
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nvgpu_info(g, fmt, ##args); \
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else \
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nvgpu_log(g, gpu_dbg_map_v, fmt, ##args); \
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} while (0)
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static int pd_allocate(struct vm_gk20a *vm,
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struct nvgpu_gmmu_pd *pd,
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const struct gk20a_mmu_level *l,
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struct nvgpu_gmmu_attrs *attrs);
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static u32 pd_size(const struct gk20a_mmu_level *l,
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struct nvgpu_gmmu_attrs *attrs);
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/*
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* Core GMMU map function for the kernel to use. If @addr is 0 then the GPU
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* VA will be allocated for you. If addr is non-zero then the buffer will be
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* mapped at @addr.
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*/
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static u64 __nvgpu_gmmu_map(struct vm_gk20a *vm,
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struct nvgpu_mem *mem,
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u64 addr,
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u64 size,
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u32 flags,
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int rw_flag,
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bool priv,
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enum nvgpu_aperture aperture)
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{
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struct gk20a *g = gk20a_from_vm(vm);
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u64 vaddr;
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struct nvgpu_sgt *sgt = nvgpu_sgt_create_from_mem(g, mem);
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if (!sgt)
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return -ENOMEM;
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/*
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* If the GPU is IO coherent and the DMA API is giving us IO coherent
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* CPU mappings then we gotta make sure we use the IO coherent aperture.
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*/
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if (nvgpu_is_enabled(g, NVGPU_USE_COHERENT_SYSMEM))
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flags |= NVGPU_VM_MAP_IO_COHERENT;
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/*
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* Later on, when we free this nvgpu_mem's GPU mapping, we are going to
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* potentially have to free the GPU VA space. If the address passed in
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* is non-zero then this API is not expected to manage the VA space and
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* therefor we should not try and free it. But otherwise, if we do
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* manage the VA alloc, we obviously must free it.
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*/
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if (addr != 0)
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mem->free_gpu_va = false;
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else
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mem->free_gpu_va = true;
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nvgpu_mutex_acquire(&vm->update_gmmu_lock);
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vaddr = g->ops.mm.gmmu_map(vm, addr,
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sgt, /* sg list */
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0, /* sg offset */
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size,
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gmmu_page_size_kernel,
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0, /* kind */
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0, /* ctag_offset */
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flags, rw_flag,
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false, /* clear_ctags */
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false, /* sparse */
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priv, /* priv */
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NULL, /* mapping_batch handle */
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aperture);
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nvgpu_mutex_release(&vm->update_gmmu_lock);
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nvgpu_sgt_free(g, sgt);
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if (!vaddr) {
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nvgpu_err(g, "failed to map buffer!");
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return 0;
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}
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return vaddr;
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}
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/*
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* Map a nvgpu_mem into the GMMU. This is for kernel space to use.
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*/
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u64 nvgpu_gmmu_map(struct vm_gk20a *vm,
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struct nvgpu_mem *mem,
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u64 size,
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u32 flags,
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int rw_flag,
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bool priv,
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enum nvgpu_aperture aperture)
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{
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return __nvgpu_gmmu_map(vm, mem, 0, size, flags, rw_flag, priv,
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aperture);
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}
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/*
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* Like nvgpu_gmmu_map() except this can work on a fixed address.
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*/
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u64 nvgpu_gmmu_map_fixed(struct vm_gk20a *vm,
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struct nvgpu_mem *mem,
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u64 addr,
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u64 size,
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u32 flags,
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int rw_flag,
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bool priv,
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enum nvgpu_aperture aperture)
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{
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return __nvgpu_gmmu_map(vm, mem, addr, size, flags, rw_flag, priv,
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aperture);
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}
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void nvgpu_gmmu_unmap(struct vm_gk20a *vm, struct nvgpu_mem *mem, u64 gpu_va)
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{
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struct gk20a *g = gk20a_from_vm(vm);
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nvgpu_mutex_acquire(&vm->update_gmmu_lock);
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g->ops.mm.gmmu_unmap(vm,
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gpu_va,
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mem->size,
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gmmu_page_size_kernel,
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mem->free_gpu_va,
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gk20a_mem_flag_none,
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false,
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NULL);
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nvgpu_mutex_release(&vm->update_gmmu_lock);
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}
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int nvgpu_gmmu_init_page_table(struct vm_gk20a *vm)
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{
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u32 pdb_size;
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int err;
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/*
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* Need this just for page size. Everything else can be ignored. Also
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* note that we can just use pgsz 0 (i.e small pages) since the number
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* of bits present in the top level PDE are the same for small/large
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* page VMs.
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*/
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struct nvgpu_gmmu_attrs attrs = {
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.pgsz = 0,
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};
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/*
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* PDB size here must be one page so that its address is page size
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* aligned. Although lower PDE tables can be aligned at 256B boundaries
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* the main PDB must be page aligned.
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*/
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pdb_size = ALIGN(pd_size(&vm->mmu_levels[0], &attrs), PAGE_SIZE);
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err = __nvgpu_pd_cache_alloc_direct(vm->mm->g, &vm->pdb, pdb_size);
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if (WARN_ON(err))
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return err;
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/*
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* One nvgpu_mb() is done after all mapping operations. Don't need
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* individual barriers for each PD write.
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*/
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vm->pdb.mem->skip_wmb = true;
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return 0;
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}
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/*
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* Return the _physical_ address of a page directory.
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*/
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static u64 nvgpu_pde_phys_addr(struct gk20a *g, struct nvgpu_gmmu_pd *pd)
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{
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u64 page_addr;
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if (g->mm.has_physical_mode)
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page_addr = nvgpu_mem_get_phys_addr(g, pd->mem);
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else
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page_addr = nvgpu_mem_get_addr(g, pd->mem);
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return page_addr + pd->mem_offs;
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}
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/*
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* Return the aligned length based on the page size in attrs.
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*/
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static u64 nvgpu_align_map_length(struct vm_gk20a *vm, u64 length,
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struct nvgpu_gmmu_attrs *attrs)
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{
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u64 page_size = vm->gmmu_page_sizes[attrs->pgsz];
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return ALIGN(length, page_size);
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}
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static u32 pd_entries(const struct gk20a_mmu_level *l,
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struct nvgpu_gmmu_attrs *attrs)
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{
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/*
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* Number of entries in a PD is easy to compute from the number of bits
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* used to index the page directory. That is simply 2 raised to the
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* number of bits.
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*/
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return 1UL << (l->hi_bit[attrs->pgsz] - l->lo_bit[attrs->pgsz] + 1UL);
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}
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/*
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* Computes the size of a PD table.
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*/
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static u32 pd_size(const struct gk20a_mmu_level *l,
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struct nvgpu_gmmu_attrs *attrs)
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{
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return pd_entries(l, attrs) * l->entry_size;
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}
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/*
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* Allocate a physically contiguous region big enough for a gmmu page table
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* of the specified level and page size. The whole range is zeroed so that any
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* accesses will fault until proper values are programmed.
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*/
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static int pd_allocate(struct vm_gk20a *vm,
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struct nvgpu_gmmu_pd *pd,
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const struct gk20a_mmu_level *l,
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struct nvgpu_gmmu_attrs *attrs)
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{
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int err;
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if (pd->mem)
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return 0;
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err = __nvgpu_pd_alloc(vm, pd, pd_size(l, attrs));
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if (err) {
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nvgpu_info(vm->mm->g, "error allocating page directory!");
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return err;
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}
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/*
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* One nvgpu_mb() is done after all mapping operations. Don't need
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* individual barriers for each PD write.
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*/
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pd->mem->skip_wmb = true;
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return 0;
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}
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/*
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* Compute what page directory index at the passed level the passed virtual
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* address corresponds to. @attrs is necessary for determining the page size
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* which is used to pick the right bit offsets for the GMMU level.
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*/
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static u32 pd_index(const struct gk20a_mmu_level *l, u64 virt,
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struct nvgpu_gmmu_attrs *attrs)
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{
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u64 pd_mask = (1ULL << ((u64)l->hi_bit[attrs->pgsz] + 1)) - 1ULL;
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u32 pd_shift = (u64)l->lo_bit[attrs->pgsz];
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/*
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* For convenience we don't bother computing the lower bound of the
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* mask; it's easier to just shift it off.
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*/
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return (virt & pd_mask) >> pd_shift;
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}
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static int pd_allocate_children(struct vm_gk20a *vm,
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const struct gk20a_mmu_level *l,
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struct nvgpu_gmmu_pd *pd,
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struct nvgpu_gmmu_attrs *attrs)
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{
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struct gk20a *g = gk20a_from_vm(vm);
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if (pd->entries)
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return 0;
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pd->num_entries = pd_entries(l, attrs);
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pd->entries = nvgpu_vzalloc(g, sizeof(struct nvgpu_gmmu_pd) *
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pd->num_entries);
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if (!pd->entries)
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return -ENOMEM;
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return 0;
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}
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/*
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* This function programs the GMMU based on two ranges: a physical range and a
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* GPU virtual range. The virtual is mapped to the physical. Physical in this
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* case can mean either a real physical sysmem address or a IO virtual address
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* (for instance when a system has an IOMMU running).
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*
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* The rest of the parameters are for describing the actual mapping itself.
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*
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* This function recursively calls itself for handling PDEs. At the final level
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* a PTE handler is called. The phys and virt ranges are adjusted for each
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* recursion so that each invocation of this function need only worry about the
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* range it is passed.
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*
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* phys_addr will always point to a contiguous range - the discontiguous nature
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* of DMA buffers is taken care of at the layer above this.
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*/
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static int __set_pd_level(struct vm_gk20a *vm,
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struct nvgpu_gmmu_pd *pd,
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int lvl,
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u64 phys_addr,
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u64 virt_addr, u64 length,
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struct nvgpu_gmmu_attrs *attrs)
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{
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int err = 0;
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u64 pde_range;
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struct gk20a *g = gk20a_from_vm(vm);
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struct nvgpu_gmmu_pd *next_pd = NULL;
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const struct gk20a_mmu_level *l = &vm->mmu_levels[lvl];
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const struct gk20a_mmu_level *next_l = &vm->mmu_levels[lvl + 1];
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/*
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* 5 levels for Pascal+. For pre-pascal we only have 2. This puts
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* offsets into the page table debugging code which makes it easier to
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* see what level prints are from.
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*/
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static const char *__lvl_debug[] = {
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"", /* L=0 */
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" ", /* L=1 */
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" ", /* L=2 */
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" ", /* L=3 */
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" ", /* L=4 */
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};
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pde_range = 1ULL << (u64)l->lo_bit[attrs->pgsz];
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__gmmu_dbg_v(g, attrs,
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"L=%d %sGPU virt %#-12llx +%#-9llx -> phys %#-12llx",
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lvl,
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__lvl_debug[lvl],
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virt_addr,
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length,
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phys_addr);
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/*
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* Iterate across the mapping in chunks the size of this level's PDE.
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* For each of those chunks program our level's PDE and then, if there's
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* a next level, program the next level's PDEs/PTEs.
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*/
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while (length) {
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u32 pd_idx = pd_index(l, virt_addr, attrs);
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u64 chunk_size;
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u64 target_addr;
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/*
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* Truncate the pde_range when the virtual address does not
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* start at a PDE boundary.
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*/
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chunk_size = min(length,
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pde_range - (virt_addr & (pde_range - 1)));
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/*
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* If the next level has an update_entry function then we know
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* that _this_ level points to PDEs (not PTEs). Thus we need to
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* have a bunch of children PDs.
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*/
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if (next_l->update_entry) {
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if (pd_allocate_children(vm, l, pd, attrs))
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return -ENOMEM;
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/*
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* Get the next PD so that we know what to put in this
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* current PD. If the next level is actually PTEs then
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* we don't need this - we will just use the real
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* physical target.
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*/
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next_pd = &pd->entries[pd_idx];
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/*
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* Allocate the backing memory for next_pd.
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*/
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if (pd_allocate(vm, next_pd, next_l, attrs))
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return -ENOMEM;
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}
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/*
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* This is the address we want to program into the actual PDE/
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* PTE. When the next level is PDEs we need the target address
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* to be the table of PDEs. When the next level is PTEs the
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* target addr is the real physical address we are aiming for.
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*/
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target_addr = next_pd ?
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nvgpu_pde_phys_addr(g, next_pd) :
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phys_addr;
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l->update_entry(vm, l,
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pd, pd_idx,
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virt_addr,
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target_addr,
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attrs);
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if (next_l->update_entry) {
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err = __set_pd_level(vm, next_pd,
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lvl + 1,
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phys_addr,
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virt_addr,
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chunk_size,
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attrs);
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if (err)
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return err;
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}
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virt_addr += chunk_size;
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/*
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* Only add to phys_addr if it's non-zero. A zero value implies
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* we are unmapping as as a result we don't want to place
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* non-zero phys addresses in the PTEs. A non-zero phys-addr
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* would also confuse the lower level PTE programming code.
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*/
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if (phys_addr)
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phys_addr += chunk_size;
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length -= chunk_size;
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}
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__gmmu_dbg_v(g, attrs, "L=%d %s%s", lvl, __lvl_debug[lvl], "ret!");
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return 0;
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}
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|
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static int __nvgpu_gmmu_do_update_page_table(struct vm_gk20a *vm,
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struct nvgpu_sgt *sgt,
|
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u64 space_to_skip,
|
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u64 virt_addr,
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u64 length,
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struct nvgpu_gmmu_attrs *attrs)
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{
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struct gk20a *g = gk20a_from_vm(vm);
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struct nvgpu_sgl *sgl;
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int err = 0;
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if (!sgt) {
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/*
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* This is considered an unmap. Just pass in 0 as the physical
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* address for the entire GPU range.
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*/
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err = __set_pd_level(vm, &vm->pdb,
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0,
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0,
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virt_addr, length,
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attrs);
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return err;
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}
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|
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/*
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* At this point we have a scatter-gather list pointing to some number
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* of discontiguous chunks of memory. We must iterate over that list and
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* generate a GMMU map call for each chunk. There are several
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* possibilities:
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*
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* 1. IOMMU enabled, IOMMU addressing (typical iGPU)
|
|
* 2. IOMMU enabled, IOMMU bypass (NVLINK bypasses SMMU)
|
|
* 3. IOMMU disabled (less common but still supported)
|
|
* 4. VIDMEM
|
|
*
|
|
* For (1) we can assume that there's really only one actual SG chunk
|
|
* since the IOMMU gives us a single contiguous address range. However,
|
|
* for (2), (3) and (4) we have to actually go through each SG entry and
|
|
* map each chunk individually.
|
|
*/
|
|
if (nvgpu_aperture_is_sysmem(attrs->aperture) &&
|
|
nvgpu_iommuable(g) &&
|
|
nvgpu_sgt_iommuable(g, sgt)) {
|
|
u64 io_addr = nvgpu_sgt_get_gpu_addr(g, sgt, sgt->sgl, attrs);
|
|
|
|
io_addr += space_to_skip;
|
|
|
|
err = __set_pd_level(vm, &vm->pdb,
|
|
0,
|
|
io_addr,
|
|
virt_addr,
|
|
length,
|
|
attrs);
|
|
|
|
return err;
|
|
}
|
|
|
|
/*
|
|
* Handle cases (2), (3), and (4): do the no-IOMMU mapping. In this case
|
|
* we really are mapping physical pages directly.
|
|
*/
|
|
nvgpu_sgt_for_each_sgl(sgl, sgt) {
|
|
u64 phys_addr;
|
|
u64 chunk_length;
|
|
|
|
/*
|
|
* Cut out sgl ents for space_to_skip.
|
|
*/
|
|
if (space_to_skip &&
|
|
space_to_skip >= nvgpu_sgt_get_length(sgt, sgl)) {
|
|
space_to_skip -= nvgpu_sgt_get_length(sgt, sgl);
|
|
continue;
|
|
}
|
|
|
|
phys_addr = g->ops.mm.gpu_phys_addr(g, attrs,
|
|
nvgpu_sgt_get_phys(g, sgt, sgl)) + space_to_skip;
|
|
chunk_length = min(length,
|
|
nvgpu_sgt_get_length(sgt, sgl) - space_to_skip);
|
|
|
|
err = __set_pd_level(vm, &vm->pdb,
|
|
0,
|
|
phys_addr,
|
|
virt_addr,
|
|
chunk_length,
|
|
attrs);
|
|
if (err)
|
|
break;
|
|
|
|
/* Space has been skipped so zero this for future chunks. */
|
|
space_to_skip = 0;
|
|
|
|
/*
|
|
* Update the map pointer and the remaining length.
|
|
*/
|
|
virt_addr += chunk_length;
|
|
length -= chunk_length;
|
|
|
|
if (length == 0)
|
|
break;
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
/*
|
|
* This is the true top level GMMU mapping logic. This breaks down the incoming
|
|
* scatter gather table and does actual programming of GPU virtual address to
|
|
* physical* address.
|
|
*
|
|
* The update of each level of the page tables is farmed out to chip specific
|
|
* implementations. But the logic around that is generic to all chips. Every
|
|
* chip has some number of PDE levels and then a PTE level.
|
|
*
|
|
* Each chunk of the incoming SGL is sent to the chip specific implementation
|
|
* of page table update.
|
|
*
|
|
* [*] Note: the "physical" address may actually be an IO virtual address in the
|
|
* case of SMMU usage.
|
|
*/
|
|
static int __nvgpu_gmmu_update_page_table(struct vm_gk20a *vm,
|
|
struct nvgpu_sgt *sgt,
|
|
u64 space_to_skip,
|
|
u64 virt_addr,
|
|
u64 length,
|
|
struct nvgpu_gmmu_attrs *attrs)
|
|
{
|
|
struct gk20a *g = gk20a_from_vm(vm);
|
|
u32 page_size;
|
|
int err;
|
|
|
|
/* note: here we need to map kernel to small, since the
|
|
* low-level mmu code assumes 0 is small and 1 is big pages */
|
|
if (attrs->pgsz == gmmu_page_size_kernel)
|
|
attrs->pgsz = gmmu_page_size_small;
|
|
|
|
page_size = vm->gmmu_page_sizes[attrs->pgsz];
|
|
|
|
if (space_to_skip & (page_size - 1))
|
|
return -EINVAL;
|
|
|
|
/*
|
|
* Update length to be aligned to the passed page size.
|
|
*/
|
|
length = nvgpu_align_map_length(vm, length, attrs);
|
|
|
|
__gmmu_dbg(g, attrs,
|
|
"vm=%s "
|
|
"%-5s GPU virt %#-12llx +%#-9llx phys %#-12llx "
|
|
"phys offset: %#-4llx; pgsz: %3dkb perm=%-2s | "
|
|
"kind=%#02x APT=%-6s %c%c%c%c%c",
|
|
vm->name,
|
|
sgt ? "MAP" : "UNMAP",
|
|
virt_addr,
|
|
length,
|
|
sgt ? nvgpu_sgt_get_phys(g, sgt, sgt->sgl) : 0,
|
|
space_to_skip,
|
|
page_size >> 10,
|
|
nvgpu_gmmu_perm_str(attrs->rw_flag),
|
|
attrs->kind_v,
|
|
nvgpu_aperture_str(g, attrs->aperture),
|
|
attrs->cacheable ? 'C' : '-',
|
|
attrs->sparse ? 'S' : '-',
|
|
attrs->priv ? 'P' : '-',
|
|
attrs->coherent ? 'I' : '-',
|
|
attrs->valid ? 'V' : '-');
|
|
|
|
err = __nvgpu_gmmu_do_update_page_table(vm,
|
|
sgt,
|
|
space_to_skip,
|
|
virt_addr,
|
|
length,
|
|
attrs);
|
|
|
|
nvgpu_mb();
|
|
|
|
__gmmu_dbg(g, attrs, "%-5s Done!", sgt ? "MAP" : "UNMAP");
|
|
|
|
return err;
|
|
}
|
|
|
|
/**
|
|
* gk20a_locked_gmmu_map - Map a buffer into the GMMU
|
|
*
|
|
* This is for non-vGPU chips. It's part of the HAL at the moment but really
|
|
* should not be. Chip specific stuff is handled at the PTE/PDE programming
|
|
* layer. The rest of the logic is essentially generic for all chips.
|
|
*
|
|
* To call this function you must have locked the VM lock: vm->update_gmmu_lock.
|
|
* However, note: this function is not called directly. It's used through the
|
|
* mm.gmmu_lock() HAL. So before calling the mm.gmmu_lock() HAL make sure you
|
|
* have the update_gmmu_lock aquired.
|
|
*/
|
|
u64 gk20a_locked_gmmu_map(struct vm_gk20a *vm,
|
|
u64 vaddr,
|
|
struct nvgpu_sgt *sgt,
|
|
u64 buffer_offset,
|
|
u64 size,
|
|
int pgsz_idx,
|
|
u8 kind_v,
|
|
u32 ctag_offset,
|
|
u32 flags,
|
|
int rw_flag,
|
|
bool clear_ctags,
|
|
bool sparse,
|
|
bool priv,
|
|
struct vm_gk20a_mapping_batch *batch,
|
|
enum nvgpu_aperture aperture)
|
|
{
|
|
struct gk20a *g = gk20a_from_vm(vm);
|
|
int err = 0;
|
|
bool allocated = false;
|
|
int ctag_granularity = g->ops.fb.compression_page_size(g);
|
|
struct nvgpu_gmmu_attrs attrs = {
|
|
.pgsz = pgsz_idx,
|
|
.kind_v = kind_v,
|
|
.ctag = (u64)ctag_offset * (u64)ctag_granularity,
|
|
.cacheable = flags & NVGPU_VM_MAP_CACHEABLE,
|
|
.rw_flag = rw_flag,
|
|
.sparse = sparse,
|
|
.priv = priv,
|
|
.coherent = flags & NVGPU_VM_MAP_IO_COHERENT,
|
|
.valid = !(flags & NVGPU_VM_MAP_UNMAPPED_PTE),
|
|
.aperture = aperture
|
|
};
|
|
|
|
/*
|
|
* We need to add the buffer_offset within compression_page_size so that
|
|
* the programmed ctagline gets increased at compression_page_size
|
|
* boundaries.
|
|
*/
|
|
if (attrs.ctag)
|
|
attrs.ctag += buffer_offset & (ctag_granularity - 1U);
|
|
|
|
attrs.l3_alloc = (bool)(flags & NVGPU_VM_MAP_L3_ALLOC);
|
|
|
|
/*
|
|
* Handle the IO coherency aperture: make sure the .aperture field is
|
|
* correct based on the IO coherency flag.
|
|
*/
|
|
if (attrs.coherent && attrs.aperture == APERTURE_SYSMEM)
|
|
attrs.aperture = __APERTURE_SYSMEM_COH;
|
|
|
|
/*
|
|
* Only allocate a new GPU VA range if we haven't already been passed a
|
|
* GPU VA range. This facilitates fixed mappings.
|
|
*/
|
|
if (!vaddr) {
|
|
vaddr = __nvgpu_vm_alloc_va(vm, size, pgsz_idx);
|
|
if (!vaddr) {
|
|
nvgpu_err(g, "failed to allocate va space");
|
|
err = -ENOMEM;
|
|
goto fail_alloc;
|
|
}
|
|
allocated = true;
|
|
}
|
|
|
|
err = __nvgpu_gmmu_update_page_table(vm, sgt, buffer_offset,
|
|
vaddr, size, &attrs);
|
|
if (err) {
|
|
nvgpu_err(g, "failed to update ptes on map");
|
|
goto fail_validate;
|
|
}
|
|
|
|
if (!batch)
|
|
g->ops.fb.tlb_invalidate(g, vm->pdb.mem);
|
|
else
|
|
batch->need_tlb_invalidate = true;
|
|
|
|
return vaddr;
|
|
|
|
fail_validate:
|
|
if (allocated)
|
|
__nvgpu_vm_free_va(vm, vaddr, pgsz_idx);
|
|
fail_alloc:
|
|
nvgpu_err(g, "%s: failed with err=%d", __func__, err);
|
|
return 0;
|
|
}
|
|
|
|
void gk20a_locked_gmmu_unmap(struct vm_gk20a *vm,
|
|
u64 vaddr,
|
|
u64 size,
|
|
int pgsz_idx,
|
|
bool va_allocated,
|
|
int rw_flag,
|
|
bool sparse,
|
|
struct vm_gk20a_mapping_batch *batch)
|
|
{
|
|
int err = 0;
|
|
struct gk20a *g = gk20a_from_vm(vm);
|
|
struct nvgpu_gmmu_attrs attrs = {
|
|
.pgsz = pgsz_idx,
|
|
.kind_v = 0,
|
|
.ctag = 0,
|
|
.cacheable = 0,
|
|
.rw_flag = rw_flag,
|
|
.sparse = sparse,
|
|
.priv = 0,
|
|
.coherent = 0,
|
|
.valid = 0,
|
|
.aperture = APERTURE_INVALID,
|
|
};
|
|
|
|
if (va_allocated) {
|
|
err = __nvgpu_vm_free_va(vm, vaddr, pgsz_idx);
|
|
if (err) {
|
|
nvgpu_err(g, "failed to free va");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* unmap here needs to know the page size we assigned at mapping */
|
|
err = __nvgpu_gmmu_update_page_table(vm, NULL, 0,
|
|
vaddr, size, &attrs);
|
|
if (err)
|
|
nvgpu_err(g, "failed to update gmmu ptes on unmap");
|
|
|
|
if (!batch) {
|
|
gk20a_mm_l2_flush(g, true);
|
|
g->ops.fb.tlb_invalidate(g, vm->pdb.mem);
|
|
} else {
|
|
if (!batch->gpu_l2_flushed) {
|
|
gk20a_mm_l2_flush(g, true);
|
|
batch->gpu_l2_flushed = true;
|
|
}
|
|
batch->need_tlb_invalidate = true;
|
|
}
|
|
}
|
|
|
|
u32 __nvgpu_pte_words(struct gk20a *g)
|
|
{
|
|
const struct gk20a_mmu_level *l = g->ops.mm.get_mmu_levels(g, SZ_64K);
|
|
const struct gk20a_mmu_level *next_l;
|
|
|
|
/*
|
|
* Iterate to the bottom GMMU level - the PTE level. The levels array
|
|
* is always NULL terminated (by the update_entry function).
|
|
*/
|
|
do {
|
|
next_l = l + 1;
|
|
if (!next_l->update_entry)
|
|
break;
|
|
|
|
l++;
|
|
} while (true);
|
|
|
|
return (u32)(l->entry_size / sizeof(u32));
|
|
}
|
|
|
|
/*
|
|
* Recursively walk the pages tables to find the PTE.
|
|
*/
|
|
static int __nvgpu_locate_pte(struct gk20a *g, struct vm_gk20a *vm,
|
|
struct nvgpu_gmmu_pd *pd,
|
|
u64 vaddr, int lvl,
|
|
struct nvgpu_gmmu_attrs *attrs,
|
|
u32 *data,
|
|
struct nvgpu_gmmu_pd **pd_out, u32 *pd_idx_out,
|
|
u32 *pd_offs_out)
|
|
{
|
|
const struct gk20a_mmu_level *l = &vm->mmu_levels[lvl];
|
|
const struct gk20a_mmu_level *next_l = &vm->mmu_levels[lvl + 1];
|
|
u32 pd_idx = pd_index(l, vaddr, attrs);
|
|
u32 pte_base;
|
|
u32 pte_size;
|
|
u32 i;
|
|
|
|
/*
|
|
* If this isn't the final level (i.e there's a valid next level)
|
|
* then find the next level PD and recurse.
|
|
*/
|
|
if (next_l->update_entry) {
|
|
struct nvgpu_gmmu_pd *pd_next = pd->entries + pd_idx;
|
|
|
|
/* Invalid entry! */
|
|
if (!pd_next->mem)
|
|
return -EINVAL;
|
|
|
|
attrs->pgsz = l->get_pgsz(g, l, pd, pd_idx);
|
|
|
|
if (attrs->pgsz >= gmmu_nr_page_sizes)
|
|
return -EINVAL;
|
|
|
|
return __nvgpu_locate_pte(g, vm, pd_next,
|
|
vaddr, lvl + 1, attrs,
|
|
data, pd_out, pd_idx_out,
|
|
pd_offs_out);
|
|
}
|
|
|
|
if (!pd->mem)
|
|
return -EINVAL;
|
|
|
|
/*
|
|
* Take into account the real offset into the nvgpu_mem since the PD
|
|
* may be located at an offset other than 0 (due to PD packing).
|
|
*/
|
|
pte_base = (pd->mem_offs / sizeof(u32)) +
|
|
pd_offset_from_index(l, pd_idx);
|
|
pte_size = (u32)(l->entry_size / sizeof(u32));
|
|
|
|
if (data) {
|
|
for (i = 0; i < pte_size; i++) {
|
|
data[i] = nvgpu_mem_rd32(g, pd->mem, pte_base + i);
|
|
}
|
|
}
|
|
|
|
if (pd_out)
|
|
*pd_out = pd;
|
|
|
|
if (pd_idx_out)
|
|
*pd_idx_out = pd_idx;
|
|
|
|
if (pd_offs_out)
|
|
*pd_offs_out = pd_offset_from_index(l, pd_idx);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int __nvgpu_get_pte(struct gk20a *g, struct vm_gk20a *vm, u64 vaddr, u32 *pte)
|
|
{
|
|
struct nvgpu_gmmu_attrs attrs = {
|
|
.pgsz = 0,
|
|
};
|
|
|
|
return __nvgpu_locate_pte(g, vm, &vm->pdb,
|
|
vaddr, 0, &attrs,
|
|
pte, NULL, NULL, NULL);
|
|
}
|
|
|
|
int __nvgpu_set_pte(struct gk20a *g, struct vm_gk20a *vm, u64 vaddr, u32 *pte)
|
|
{
|
|
struct nvgpu_gmmu_pd *pd;
|
|
u32 pd_idx, pd_offs, pte_size, i;
|
|
int err;
|
|
struct nvgpu_gmmu_attrs attrs = {
|
|
.pgsz = 0,
|
|
};
|
|
struct nvgpu_gmmu_attrs *attrs_ptr = &attrs;
|
|
|
|
err = __nvgpu_locate_pte(g, vm, &vm->pdb,
|
|
vaddr, 0, &attrs,
|
|
NULL, &pd, &pd_idx, &pd_offs);
|
|
if (err)
|
|
return err;
|
|
|
|
pte_size = __nvgpu_pte_words(g);
|
|
|
|
for (i = 0; i < pte_size; i++) {
|
|
pd_write(g, pd, pd_offs + i, pte[i]);
|
|
pte_dbg(g, attrs_ptr,
|
|
"PTE: idx=%-4u (%d) 0x%08x", pd_idx, i, pte[i]);
|
|
}
|
|
|
|
/*
|
|
* Ensures the pd_write()s are done. The pd_write() does not do this
|
|
* since generally there's lots of pd_write()s called one after another.
|
|
* There probably also needs to be a TLB invalidate as well but we leave
|
|
* that to the caller of this function.
|
|
*/
|
|
nvgpu_wmb();
|
|
|
|
return 0;
|
|
}
|