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VPR allocator needs to be used when allocating graphics context for VPR channels. Define it for gp10b. Bug 1625090 Change-Id: Ie2e3a865c310c34c629627891ac0b579f299983f Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/737846 Reviewed-by: Automatic_Commit_Validation_User