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rl_eng_id is used to construct ram_fc_target_w. VF creates inst_block and ramfc on client side. Jira GVSCI-15769 Change-Id: Id641e644e829bfaf6a3bb0bb758c142f0a514db3 Signed-off-by: Richard Zhao <rizhao@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2863431 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
72 lines
2.5 KiB
C
72 lines
2.5 KiB
C
/*
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* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/kmem.h>
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#include <nvgpu/device.h>
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#include <nvgpu/engines.h>
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#include <nvgpu/vgpu/vgpu.h>
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#include "top_vgpu.h"
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/*
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* Similar to how the real HW version works, just read a device out of the vGPU
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* device list one at a time. The core device management code will manage the
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* actual device lists for us.
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*/
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struct nvgpu_device *vgpu_top_parse_next_dev(struct gk20a *g, u32 *token)
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{
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struct vgpu_priv_data *priv = vgpu_get_priv_data(g);
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struct tegra_vgpu_engines_info *engines = &priv->constants.engines_info;
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struct nvgpu_device *dev;
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/*
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* Check to see if we are done parsing engines.
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*/
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if (*token >= engines->num_engines) {
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return NULL;
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}
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dev = nvgpu_kzalloc(g, sizeof(*dev));
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if (!dev) {
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return NULL;
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}
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/*
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* Copy the engine data into the device and return it to our caller.
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*/
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dev->type = engines->info[*token].engine_enum;
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dev->engine_id = engines->info[*token].engine_id;
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dev->intr_id = nvgpu_ffs(engines->info[*token].intr_mask) - 1;
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dev->reset_id = nvgpu_ffs(engines->info[*token].reset_mask) - 1;
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dev->runlist_id = engines->info[*token].runlist_id;
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dev->rleng_id = engines->info[*token].rleng_id;
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dev->pbdma_id = engines->info[*token].pbdma_id;
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dev->inst_id = engines->info[*token].inst_id;
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dev->pri_base = engines->info[*token].pri_base;
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dev->fault_id = engines->info[*token].fault_id;
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(*token)++;
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return dev;
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}
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