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If a channel timeout occurs, reload only the particular context/channel where the timeout occurred, instead of destroying whole cde. Reloading happens by allocating a replacement context and marking the offending channel as soon-to-be-deleted. Clean up the code by using two separate lists for free and used contexts. Rename channel deallocation/allocation functions to better describe what they do, and annotate the functions that need locking. Also do not wait for channel idle before submitting, since the acquired context has a ready channel already. Bug 200046882 Change-Id: I4155a85ea0ed79e284309eb2ad0042df3938f1e2 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/591235 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>