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In the current code, gk20a.h includes io.h which gets directly included in a lot of other files. io.h contains methods which uses a struct gk20a as a parameter leading to a circular dependency between io.h and gk20a.h. This can be mitigated by removing io.h from gk20a.h as part of larger effort to moving gk20a.h to nvgpu/gk20a.h JIRA NVGPU-597 Change-Id: I93e504fa9371b88152737b342a75580c65e8f712 Signed-off-by: Debarshi Dutta <ddutta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1787316 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
/*
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* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "gk20a/gk20a.h"
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#include "fb_gp10b.h"
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#include "fb_gp106.h"
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#include <nvgpu/io.h>
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#include <nvgpu/hw/gp106/hw_fb_gp106.h>
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#define HW_SCRUB_TIMEOUT_DEFAULT 100 /* usec */
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#define HW_SCRUB_TIMEOUT_MAX 2000000 /* usec */
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void gp106_fb_reset(struct gk20a *g)
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{
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u32 val;
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int retries = HW_SCRUB_TIMEOUT_MAX / HW_SCRUB_TIMEOUT_DEFAULT;
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/* wait for memory to be accessible */
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do {
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u32 w = gk20a_readl(g, fb_niso_scrub_status_r());
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if (fb_niso_scrub_status_flag_v(w)) {
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nvgpu_log_fn(g, "done");
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break;
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}
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nvgpu_udelay(HW_SCRUB_TIMEOUT_DEFAULT);
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} while (--retries);
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val = gk20a_readl(g, fb_mmu_priv_level_mask_r());
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val &= ~fb_mmu_priv_level_mask_write_violation_m();
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gk20a_writel(g, fb_mmu_priv_level_mask_r(), val);
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}
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