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Moving to use IDs rather than struct makes it reusable on server side. Jira GVSCI-15770 Change-Id: Id4e815e9cf78a43156449d0e77e8e331fc906725 Signed-off-by: Richard Zhao <rizhao@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2863439 Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com> GVS: Gerrit_Virtual_Submit <buildbot_gerritrpt@nvidia.com>
284 lines
9.6 KiB
C
284 lines
9.6 KiB
C
/*
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* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/channel.h>
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#include <nvgpu/runlist.h>
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#include <nvgpu/log.h>
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#include <nvgpu/atomic.h>
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#include <nvgpu/io.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/bug.h>
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#include <nvgpu/string.h>
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#include <nvgpu/kmem.h>
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#include <nvgpu/channel_sync.h>
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#include <nvgpu/log2.h>
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#include <nvgpu/static_analysis.h>
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#include <hal/fifo/fifo_utils_ga10b.h>
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#include "channel_ga10b.h"
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#include <nvgpu/hw/ga10b/hw_runlist_ga10b.h>
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#define CHANNEL_BOUND 1
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#define CHANNEL_UNBOUND 0
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u32 ga10b_channel_count(struct gk20a *g)
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{
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u32 num_channels = 0U;
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/* Limit number of channels, avoids unnecessary memory allocation */
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nvgpu_log(g, gpu_dbg_info, "Number of channels supported by hw = %u",
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((0x1U) << runlist_channel_config_num_channels_log2_2k_v()));
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num_channels = nvgpu_channel_get_synpoints(g);
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nvgpu_log(g, gpu_dbg_info, "Number of channels supported by sw = %u",
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num_channels);
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return num_channels;
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}
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void ga10b_channel_enable(struct gk20a *g, u32 runlist_id, u32 chid)
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{
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nvgpu_chram_bar0_writel(g,
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g->fifo.runlists[runlist_id],
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runlist_chram_channel_r(chid),
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runlist_chram_channel_update_f(
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runlist_chram_channel_update_enable_channel_v()));
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}
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void ga10b_channel_disable(struct gk20a *g, u32 runlist_id, u32 chid)
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{
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nvgpu_chram_bar0_writel(g,
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g->fifo.runlists[runlist_id],
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runlist_chram_channel_r(chid),
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runlist_chram_channel_update_f(
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runlist_chram_channel_update_disable_channel_v()));
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}
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void ga10b_channel_bind(struct nvgpu_channel *ch)
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{
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struct gk20a *g = ch->g;
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int err;
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/* Enable subcontext */
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if (g->ops.tsg.add_subctx_channel_hw != NULL) {
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err = g->ops.tsg.add_subctx_channel_hw(ch, ch->replayable);
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if (err != 0) {
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nvgpu_err(g, "Subcontext addition failed %d", err);
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return;
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}
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}
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/* Enable channel */
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nvgpu_channel_enable(ch);
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nvgpu_atomic_set(&ch->bound, CHANNEL_BOUND);
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}
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/*
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* The instance associated with a channel is specified in the channel's
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* runlist entry. Ampere has no notion of binding/unbinding channels
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* to instances. When tearing down a channel or migrating its chid,
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* after ensuring it is unloaded and unrunnable, SW must clear the
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* channel's entry in the channel RAM by writing
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* NV_CHRAM_CHANNEL_UPDATE_CLEAR_CHANNEL to NV_CHRAM_CHANNEL(chid).
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*
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* Note: From GA10x onwards, channel RAM clear is one of the
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* important steps in RC recovery and channel removal.
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* Channel Removal Sequence:
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* SW may also need to remove some channels from a TSG in order to
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* support shutdown of a specific subcontext in that TSG. In this case
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* it's important for SW to take care to properly clear the channel RAM
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* state of the removed channels and to transfer CTX_RELOAD to some
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* other channel that will not be removed. The procedure is as follows:
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* 1. Disable all the channels in the TSG (or disable scheduling on the
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* runlist)
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* 2. Preempt the TSG (or runlist)
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* 3. Poll for completion of the preempt (possibly making use of the
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* appropriate PREEMPT interrupt to avoid the spin loop).
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* While polling, SW must check for interrupts and hangs.
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* If a teardown is required, stop following this sequence and
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* continue with the teardown sequence from step 4.
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* 4. Read the channel RAM for the removed channels to see if CTX_RELOAD
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* is set on any of them. If so, force CTX_RELOAD on some other
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* channel that isn't being removed by writing
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* NV_CHRAM_CHANNEL_UPDATE_FORCE_CTX_RELOAD to chosen channel's chram
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* 5. Write NV_CHRAM_CHANNEL_UPDATE_CLEAR_CHANNEL to removed channels.
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* This ensures the channels are ready for reuse without confusing
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* esched's tracking.
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* 6. Submit a new runlist without the removed channels and reenable
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* scheduling if disabled in step 1.
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* 7. Re-enable all the non-removed channels in the TSG.
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*/
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void ga10b_channel_unbind(struct nvgpu_channel *ch)
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{
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struct gk20a *g = ch->g;
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struct nvgpu_runlist *runlist = NULL;
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runlist = ch->runlist;
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if (nvgpu_atomic_cmpxchg(&ch->bound, CHANNEL_BOUND, CHANNEL_UNBOUND) !=
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0) {
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g->ops.channel.clear(g, runlist->id, ch->chid);
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}
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}
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void ga10b_channel_clear(struct gk20a *g, u32 runlist_id, u32 chid)
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{
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nvgpu_chram_bar0_writel(g,
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g->fifo.runlists[runlist_id],
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runlist_chram_channel_r(chid),
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runlist_chram_channel_update_f(
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runlist_chram_channel_update_clear_channel_v()));
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}
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#define NUM_STATUS_STR 8U
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static u32 ga10b_channel_status_mask(void)
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{
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u32 mask = (runlist_chram_channel_on_pbdma_m() |
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runlist_chram_channel_on_eng_m() |
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runlist_chram_channel_pending_m() |
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runlist_chram_channel_ctx_reload_m() |
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runlist_chram_channel_pbdma_busy_m() |
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runlist_chram_channel_eng_busy_m() |
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runlist_chram_channel_acquire_fail_m());
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return mask;
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}
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static const char * const chram_status_str[] = {
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[runlist_chram_channel_on_pbdma_m()] = "on_pbdma",
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[runlist_chram_channel_on_eng_m()] = "on_eng",
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[runlist_chram_channel_pending_m()] = "pending",
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[runlist_chram_channel_ctx_reload_m()] = "ctx_reload",
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[runlist_chram_channel_pbdma_busy_m()] = "pbdma_busy",
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[runlist_chram_channel_eng_busy_m()] = "eng_busy",
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[runlist_chram_channel_acquire_fail_m()] = "acquire_fail",
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};
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void ga10b_channel_read_state(struct gk20a *g, u32 runlist_id, u32 chid,
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struct nvgpu_channel_hw_state *state)
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{
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u32 reg = 0U;
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unsigned long bit = 0UL;
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unsigned long status_str_bits = 0UL;
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u32 status_str_count = 0U;
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bool idle = true;
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struct nvgpu_runlist *runlist = g->fifo.runlists[runlist_id];
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const char *chram_status_list[NUM_STATUS_STR] = {};
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reg = nvgpu_chram_bar0_readl(g, runlist,
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runlist_chram_channel_r(chid));
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state->next = runlist_chram_channel_next_v(reg) ==
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runlist_chram_channel_next_true_v();
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state->enabled = runlist_chram_channel_enable_v(reg) ==
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runlist_chram_channel_enable_in_use_v();
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state->ctx_reload = runlist_chram_channel_ctx_reload_v(reg) ==
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runlist_chram_channel_ctx_reload_true_v();
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state->busy = runlist_chram_channel_busy_v(reg) ==
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runlist_chram_channel_busy_true_v();
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state->pending_acquire =
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((runlist_chram_channel_pending_v(reg) ==
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runlist_chram_channel_pending_true_v()) &&
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(runlist_chram_channel_acquire_fail_v(reg) ==
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runlist_chram_channel_acquire_fail_true_v()));
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state->eng_faulted = runlist_chram_channel_eng_faulted_v(reg) ==
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runlist_chram_channel_eng_faulted_true_v();
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/* Construct status string for below status fields */
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status_str_bits = (u64)(reg & ga10b_channel_status_mask());
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/*
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* Status is true if the corresponding bit is set.
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* Go through each set bit and copy status string to status string list.
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*/
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for_each_set_bit(bit, &status_str_bits, nvgpu_ilog2(U32_MAX)) {
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chram_status_list[status_str_count] =
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chram_status_str[BIT32(bit)];
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status_str_count = nvgpu_safe_add_u32(status_str_count, 1UL);
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idle = false;
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}
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if (idle) {
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chram_status_list[status_str_count] = "idle";
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status_str_count = nvgpu_safe_add_u32(status_str_count, 1UL);
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}
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/* Combine all status strings */
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(void) nvgpu_str_join(state->status_string,
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NVGPU_CHANNEL_STATUS_STRING_LENGTH, chram_status_list,
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status_str_count, ", ");
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nvgpu_log_info(g, "Channel id:%d state next:%s enabled:%s ctx_reload:%s"
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" busy:%s pending_acquire:%s eng_faulted:%s status_string:%s",
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chid,
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state->next ? "true" : "false",
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state->enabled ? "true" : "false",
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state->ctx_reload ? "true" : "false",
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state->busy ? "true" : "false",
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state->pending_acquire ? "true" : "false",
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state->eng_faulted ? "true" : "false", state->status_string);
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}
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void ga10b_channel_reset_faulted(struct gk20a *g, struct nvgpu_channel *ch,
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bool eng, bool pbdma)
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{
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struct nvgpu_runlist *runlist = NULL;
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runlist = ch->runlist;
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if (eng) {
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nvgpu_chram_bar0_writel(g, runlist,
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runlist_chram_channel_r(ch->chid),
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runlist_chram_channel_update_f(
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runlist_chram_channel_update_reset_eng_faulted_v()));
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}
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if (pbdma) {
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nvgpu_chram_bar0_writel(g, runlist,
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runlist_chram_channel_r(ch->chid),
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runlist_chram_channel_update_f(
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runlist_chram_channel_update_reset_pbdma_faulted_v()));
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}
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/*
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* At this point the fault is handled and *_FAULTED bit is cleared.
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* However, if the runlist has gone idle, then the esched unit
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* will remain idle and will not schedule the runlist unless its
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* doorbell is written or a new runlist is submitted. Hence, ring the
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* runlist doorbell once the fault is cleared.
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*/
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g->ops.usermode.ring_doorbell(ch);
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}
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void ga10b_channel_force_ctx_reload(struct gk20a *g, u32 runlist_id, u32 chid)
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{
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struct nvgpu_runlist *runlist = g->fifo.runlists[runlist_id];
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nvgpu_chram_bar0_writel(g, runlist, runlist_chram_channel_r(chid),
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runlist_chram_channel_update_f(
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runlist_chram_channel_update_force_ctx_reload_v()));
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}
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