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Linux specific code should have GPL license. Bug 2755169 Change-Id: I8cbf96f4be2e77fde01ef976a79ec6c578185c23 Signed-off-by: Sagar Kamble <skamble@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2237105 Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
/*
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* GM20B CDE
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*
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* Copyright (c) 2015-2019, NVIDIA Corporation. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <nvgpu/gk20a.h>
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#include "cde_gm20b.h"
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enum programs {
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PROG_HPASS = 0,
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PROG_VPASS_LARGE = 1,
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PROG_VPASS_SMALL = 2,
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PROG_HPASS_DEBUG = 3,
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PROG_VPASS_LARGE_DEBUG = 4,
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PROG_VPASS_SMALL_DEBUG = 5,
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PROG_PASSTHROUGH = 6,
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};
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void gm20b_cde_get_program_numbers(struct gk20a *g,
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u32 block_height_log2,
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u32 shader_parameter,
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int *hprog_out, int *vprog_out)
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{
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int hprog = PROG_HPASS;
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int vprog = (block_height_log2 >= 2) ?
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PROG_VPASS_LARGE : PROG_VPASS_SMALL;
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if (shader_parameter == 1) {
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hprog = PROG_PASSTHROUGH;
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vprog = PROG_PASSTHROUGH;
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} else if (shader_parameter == 2) {
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hprog = PROG_HPASS_DEBUG;
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vprog = (block_height_log2 >= 2) ?
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PROG_VPASS_LARGE_DEBUG :
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PROG_VPASS_SMALL_DEBUG;
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}
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*hprog_out = hprog;
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*vprog_out = vprog;
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}
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