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We send a broadcast request to invoke scrubbing on all TPCs, but we check only TPC0 for scrubbing to finish. This likely produces correct results, because each TPC should take exactly the same number of cycles for scrubbing, but it's not certain. Change the polling loop to check all TPCs to make sure there are no timing glitches. Change-Id: Id3add77069743890379099a44aec8994f59d9a5e Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1625349 Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>