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Move gk20a/platform_gk20a.h to linux specific directory as common/linux/platform_gk20a.h since this file includes all linux specific stuff Fix #includes in all the files to include this file with correct path Remove #include of this file where it is no more needed Fix gk20a_init_sim_support() to receive struct gk20a as parameter instead of receiving linux specific struct platform_device NVGPU-316 Change-Id: I5ec08e776b753af4d39d11c11f6f068be2ac236f Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1589938 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
244 lines
6.5 KiB
C
244 lines
6.5 KiB
C
/*
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* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <linux/ktime.h>
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#include <linux/delay.h>
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#include <nvgpu/timers.h>
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#include <nvgpu/soc.h>
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#include "gk20a/gk20a.h"
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#include "platform_gk20a.h"
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/*
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* Returns 1 if the platform is pre-Si and should ignore the timeout checking.
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* Setting %NVGPU_TIMER_NO_PRE_SI will make this always return 0 (i.e do the
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* timeout check regardless of platform).
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*/
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static int nvgpu_timeout_is_pre_silicon(struct nvgpu_timeout *timeout)
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{
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if (timeout->flags & NVGPU_TIMER_NO_PRE_SI)
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return 0;
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return !nvgpu_platform_is_silicon(timeout->g);
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}
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/**
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* nvgpu_timeout_init - Init timer.
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*
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* @g - nvgpu device.
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* @timeout - The timer.
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* @duration - Timeout in milliseconds or number of retries.
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* @flags - Flags for timer.
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*
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* This configures the timeout to start the timeout duration now, i.e: when this
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* function is called. Available flags to pass to @flags:
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*
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* %NVGPU_TIMER_CPU_TIMER
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* %NVGPU_TIMER_RETRY_TIMER
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* %NVGPU_TIMER_NO_PRE_SI
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* %NVGPU_TIMER_SILENT_TIMEOUT
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*
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* If neither %NVGPU_TIMER_CPU_TIMER or %NVGPU_TIMER_RETRY_TIMER is passed then
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* a CPU timer is used by default.
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*/
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int nvgpu_timeout_init(struct gk20a *g, struct nvgpu_timeout *timeout,
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u32 duration, unsigned long flags)
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{
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if (flags & ~NVGPU_TIMER_FLAG_MASK)
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return -EINVAL;
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memset(timeout, 0, sizeof(*timeout));
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timeout->g = g;
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timeout->flags = flags;
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if (flags & NVGPU_TIMER_RETRY_TIMER)
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timeout->retries.max = duration;
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else
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timeout->time = ktime_to_ns(ktime_add_ns(ktime_get(),
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(s64)NSEC_PER_MSEC * duration));
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return 0;
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}
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static int __nvgpu_timeout_expired_msg_cpu(struct nvgpu_timeout *timeout,
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void *caller,
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const char *fmt, va_list args)
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{
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struct gk20a *g = timeout->g;
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ktime_t now = ktime_get();
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if (nvgpu_timeout_is_pre_silicon(timeout))
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return 0;
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if (ktime_after(now, ns_to_ktime(timeout->time))) {
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if (!(timeout->flags & NVGPU_TIMER_SILENT_TIMEOUT)) {
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char buf[128];
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vsnprintf(buf, sizeof(buf), fmt, args);
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nvgpu_err(g, "Timeout detected @ %pF %s", caller, buf);
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}
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return -ETIMEDOUT;
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}
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return 0;
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}
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static int __nvgpu_timeout_expired_msg_retry(struct nvgpu_timeout *timeout,
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void *caller,
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const char *fmt, va_list args)
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{
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struct gk20a *g = timeout->g;
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if (nvgpu_timeout_is_pre_silicon(timeout))
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return 0;
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if (timeout->retries.attempted >= timeout->retries.max) {
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if (!(timeout->flags & NVGPU_TIMER_SILENT_TIMEOUT)) {
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char buf[128];
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vsnprintf(buf, sizeof(buf), fmt, args);
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nvgpu_err(g, "No more retries @ %pF %s", caller, buf);
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}
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return -ETIMEDOUT;
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}
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timeout->retries.attempted++;
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return 0;
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}
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/**
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* __nvgpu_timeout_expired_msg - Check if a timeout has expired.
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*
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* @timeout - The timeout to check.
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* @caller - Address of the caller of this function.
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* @fmt - The fmt string.
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*
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* Returns -ETIMEDOUT if the timeout has expired, 0 otherwise.
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*
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* If a timeout occurs and %NVGPU_TIMER_SILENT_TIMEOUT is not set in the timeout
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* then a message is printed based on %fmt.
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*/
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int __nvgpu_timeout_expired_msg(struct nvgpu_timeout *timeout,
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void *caller, const char *fmt, ...)
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{
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int ret;
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va_list args;
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va_start(args, fmt);
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if (timeout->flags & NVGPU_TIMER_RETRY_TIMER)
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ret = __nvgpu_timeout_expired_msg_retry(timeout, caller, fmt,
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args);
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else
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ret = __nvgpu_timeout_expired_msg_cpu(timeout, caller, fmt,
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args);
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va_end(args);
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return ret;
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}
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/**
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* nvgpu_timeout_peek_expired - Check the status of a timeout.
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*
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* @timeout - The timeout to check.
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*
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* Returns non-zero if the timeout is expired, zero otherwise. In the case of
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* retry timers this will not increment the underlying retry count. Also if the
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* timer has expired no messages will be printed.
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*
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* This function honors the pre-Si check as well.
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*/
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int nvgpu_timeout_peek_expired(struct nvgpu_timeout *timeout)
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{
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if (nvgpu_timeout_is_pre_silicon(timeout))
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return 0;
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if (timeout->flags & NVGPU_TIMER_RETRY_TIMER)
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return timeout->retries.attempted >= timeout->retries.max;
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else
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return ktime_after(ktime_get(), ns_to_ktime(timeout->time));
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}
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/**
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* nvgpu_udelay - Delay for some number of microseconds.
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*
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* @usecs - Microseconds to wait for.
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*
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* Wait for at least @usecs microseconds. This is not guaranteed to be perfectly
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* accurate. This is normally backed by a busy-loop so this means waits should
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* be kept short, below 100us. If longer delays are necessary then
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* nvgpu_msleep() should be preferred.
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*
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* Alternatively, on some platforms, nvgpu_usleep_range() is usable. This
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* function will attempt to not use a busy-loop.
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*/
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void nvgpu_udelay(unsigned int usecs)
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{
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udelay(usecs);
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}
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/**
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* nvgpu_usleep_range - Sleep for a range of microseconds.
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*
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* @min_us - Minimum wait time.
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* @max_us - Maximum wait time.
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*
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* Wait for some number of microseconds between @min_us and @max_us. This,
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* unlike nvgpu_udelay(), will attempt to sleep for the passed number of
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* microseconds instead of busy looping. Not all platforms support this,
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* and in that case this reduces to nvgpu_udelay(min_us).
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*
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* Linux note: this is not safe to use in atomic context. If you are in
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* atomic context you must use nvgpu_udelay().
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*/
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void nvgpu_usleep_range(unsigned int min_us, unsigned int max_us)
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{
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usleep_range(min_us, max_us);
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}
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/**
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* nvgpu_msleep - Sleep for some milliseconds.
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*
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* @msecs - Sleep for at least this many milliseconds.
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*
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* Sleep for at least @msecs of milliseconds. For small @msecs (less than 20 ms
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* or so) the sleep will be significantly longer due to scheduling overhead and
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* mechanics.
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*/
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void nvgpu_msleep(unsigned int msecs)
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{
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msleep(msecs);
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}
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/**
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* nvgpu_current_time_ms - Time in milliseconds from a monotonic clock.
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*
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* Return a clock in millisecond units. The start time of the clock is
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* unspecified; the time returned can be compared with older ones to measure
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* durations. The source clock does not jump when the system clock is adjusted.
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*/
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s64 nvgpu_current_time_ms(void)
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{
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return ktime_to_ms(ktime_get());
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}
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