Files
linux-nvgpu/drivers/gpu/nvgpu/gm20b/cde_gm20b.c
Terje Bergstrom c37c9baae6 gpu: nvgpu: Move CDE code to Linux module
CDE is only used in Linux platforms, and the code is highly dependent
on Linux APIs. Move the common CDE code to Linux module and leave only
the chip specific parts to HAL.

Change-Id: I507fe7eceaf7607303dfdddcf438449a5f582ea7
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1554755
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
2017-09-11 15:10:52 -07:00

50 lines
1.3 KiB
C

/*
* GM20B CDE
*
* Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#include "gk20a/gk20a.h"
#include "cde_gm20b.h"
enum programs {
PROG_HPASS = 0,
PROG_VPASS_LARGE = 1,
PROG_VPASS_SMALL = 2,
PROG_HPASS_DEBUG = 3,
PROG_VPASS_LARGE_DEBUG = 4,
PROG_VPASS_SMALL_DEBUG = 5,
PROG_PASSTHROUGH = 6,
};
void gm20b_cde_get_program_numbers(struct gk20a *g,
u32 block_height_log2,
u32 shader_parameter,
int *hprog_out, int *vprog_out)
{
int hprog = PROG_HPASS;
int vprog = (block_height_log2 >= 2) ?
PROG_VPASS_LARGE : PROG_VPASS_SMALL;
if (shader_parameter == 1) {
hprog = PROG_PASSTHROUGH;
vprog = PROG_PASSTHROUGH;
} else if (shader_parameter == 2) {
hprog = PROG_HPASS_DEBUG;
vprog = (block_height_log2 >= 2) ?
PROG_VPASS_LARGE_DEBUG :
PROG_VPASS_SMALL_DEBUG;
}
*hprog_out = hprog;
*vprog_out = vprog;
}