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Add @file syntax in the following mm header files, 1) page_allocator.h 2) kmem.h 3) gmmu.h 4) pd_cache.h 5) pd_cache_priv.h JIRA NVGPU-4105 Change-Id: Ifa8b9ef5f0d11608a5d6f165ba64566a32596972 Signed-off-by: Lakshmanan M <lm@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/2223012 Reviewed-by: Rajesh Devaraj <rdevaraj@nvidia.com> Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
345 lines
7.7 KiB
C
345 lines
7.7 KiB
C
/*
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* Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PAGE_ALLOCATOR_PRIV_H
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#define PAGE_ALLOCATOR_PRIV_H
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/**
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* @file
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*
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* Page allocator interface
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* ------------------------
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*
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* This allocator implements the ability to do SLAB style allocation since the
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* GPU has two page sizes available - 4k and 64k/128k. When the default
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* granularity is the large page size (64k/128k) small allocations become very
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* space inefficient. This is most notable in PDE and PTE blocks which are 4k
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* in size.
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*
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* Thus we need the ability to suballocate in 64k pages. The way we do this for
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* the GPU is as follows. We have several buckets for sub-64K allocations:
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*
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* B0 - 4k
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* B1 - 8k
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* B3 - 16k
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* B4 - 32k
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* B5 - 64k (for when large pages are 128k)
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*
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* When an allocation comes in for less than the large page size (from now on
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* assumed to be 64k) the allocation is satisfied by one of the buckets.
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*/
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#ifdef CONFIG_NVGPU_DGPU
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#include <nvgpu/allocator.h>
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#include <nvgpu/nvgpu_mem.h>
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#include <nvgpu/nvgpu_sgt.h>
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#include <nvgpu/kmem.h>
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#include <nvgpu/list.h>
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#include <nvgpu/rbtree.h>
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struct nvgpu_allocator;
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/**
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* Structure to identify slab allocations.
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*/
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struct page_alloc_slab {
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/**
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* List of empty or unallocated pages.
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*/
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struct nvgpu_list_node empty;
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/**
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* List of partially allocated pages.
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*/
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struct nvgpu_list_node partial;
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/**
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* List of completely allocated pages.
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*/
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struct nvgpu_list_node full;
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/**
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* Number of slab pages in empty pages list.
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*/
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u32 nr_empty;
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/**
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* Number of slab pages in partial pages list.
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*/
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u32 nr_partial;
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/**
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* Number of slab pages in full pages list.
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*/
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u32 nr_full;
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/**
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* As slab_size is 32-bits wide,
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* Maximum possible slab_size is 2^32 i.e. 4Gb.
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* Slab_size starts from 4K (i.e 4k, 8k, 16k, 32k).
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*/
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u32 slab_size;
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};
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/**
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* This flag variable designates the state of the slab page.
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*/
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enum slab_page_state {
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SP_EMPTY,
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SP_PARTIAL,
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SP_FULL,
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SP_NONE
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};
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/**
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* Structure to describe slab page.
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*/
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struct page_alloc_slab_page {
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/**
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* Bitmap to identify status of slab_page.
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*/
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unsigned long bitmap;
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/**
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* Address of slab page.
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*/
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u64 page_addr;
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/**
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* As slab_size is 32-bits wide,
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* Maximum possible slab_size is 2^32 i.e. 4Gb.
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* Slab_size starts from 4K (i.e 4k, 8k, 16k, 32k).
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*/
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u32 slab_size;
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/**
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* Total number of objects that can be allocated in this slab.
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*/
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u32 nr_objects;
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/**
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* Number of allocated objects in the slab page.
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*/
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u32 nr_objects_alloced;
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/**
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* The state of the slab page (i.e SP_EMPTY, SP_FULL, ...).
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*/
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enum slab_page_state state;
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/**
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* Parent slab of this page.
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*/
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struct page_alloc_slab *owner;
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/**
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* List node, used to add this page to slab lists.
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*/
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struct nvgpu_list_node list_entry;
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};
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/**
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* @brief Get page from slab list.
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*
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* @param node [in] Pointer to slab list head.
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*
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* @return Pointer to slab page structure.
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*/
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static inline struct page_alloc_slab_page *
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page_alloc_slab_page_from_list_entry(struct nvgpu_list_node *node)
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{
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return (struct page_alloc_slab_page *)
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((uintptr_t)node - offsetof(struct page_alloc_slab_page, list_entry));
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};
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/**
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* Struct to handle internal management of page allocation. It holds a list
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* of the chunks of pages that make up the overall allocation - much like a
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* scatter gather table.
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*/
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struct nvgpu_page_alloc {
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/**
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* nvgpu_sgt for describing the actual allocation. Convenient for
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* GMMU mapping.
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*/
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struct nvgpu_sgt sgt;
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/**
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* Number of chunks allocated.
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*/
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int nr_chunks;
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/**
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* Length of allocation.
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*/
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u64 length;
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/**
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* Base address of the first allocated page.
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*/
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u64 base;
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/**
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* Tree of outstanding allocations.
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*/
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struct nvgpu_rbtree_node tree_entry;
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/**
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* Pointer to the slab page that owns this particular allocation.
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*/
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struct page_alloc_slab_page *slab_page;
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};
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/**
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* @brief Get allocation page from rbtree.
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*
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* @param node [in] Pointer to rbtree node.
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*
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* @return Pointer to allocation page structure.
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*/
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static inline struct nvgpu_page_alloc *
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nvgpu_page_alloc_from_rbtree_node(struct nvgpu_rbtree_node *node)
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{
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return (struct nvgpu_page_alloc *)
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((uintptr_t)node - offsetof(struct nvgpu_page_alloc, tree_entry));
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};
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/**
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* Structure describing page allocator.
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*/
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struct nvgpu_page_allocator {
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/**
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* Pointer to generic #nvgpu_allocator which is the owner of this
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* page_allocator.
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*/
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struct nvgpu_allocator *owner;
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/**
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* Use a buddy allocator to manage the allocation of the underlying
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* pages. This lets us abstract the discontiguous allocation handling
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* out of the annoyingly complicated buddy allocator.
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*/
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struct nvgpu_allocator source_allocator;
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/**
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* Base address of the page allocator.
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*/
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u64 base;
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/**
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* Size of the pool managed by this page allocator.
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*/
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u64 length;
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/**
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* Page size of page allocator.
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*/
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u64 page_size;
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/**
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* Log2 value of \a page_size of page allocator.
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*/
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u32 page_shift;
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/**
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* RBtree list of outstanding allocations.
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*/
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struct nvgpu_rbtree_node *allocs;
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/**
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* Pointer to slabs array.
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*/
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struct page_alloc_slab *slabs;
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/**
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* Number of slabs in the slabs array.
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*/
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u32 nr_slabs;
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/**
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* Pointer to kmem cache memory structure. This cache is for
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* #nvgpu_page_alloc structure sized allocations.
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*/
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struct nvgpu_kmem_cache *alloc_cache;
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/**
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* Pointer to kmem cache memory structure. This cache is for
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* #nvgpu_page_alloc structure sized allocations.
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*/
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struct nvgpu_kmem_cache *slab_page_cache;
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/**
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* Additional flags for page allocator.
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* (i.e GPU_ALLOC_4K_VIDMEM_PAGES, GPU_ALLOC_FORCE_CONTIG, ...).
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*/
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u64 flags;
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/**
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* Number of generic page allocations.
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*/
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u64 nr_allocs;
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/**
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* Number of generic pages freed.
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*/
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u64 nr_frees;
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/**
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* Number of fixed page allocations.
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*/
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u64 nr_fixed_allocs;
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/**
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* Number of fixed pages freed.
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*/
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u64 nr_fixed_frees;
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/**
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* Number of slabs allocated.
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*/
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u64 nr_slab_allocs;
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/**
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* Number of slabs freed.
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*/
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u64 nr_slab_frees;
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/**
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* Number of pages allocated.
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*/
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u64 pages_alloced;
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/**
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* Number of pages freed.
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*/
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u64 pages_freed;
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};
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/**
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* @brief Get #nvgpu_page_allocator pointer from generic #nvgpu_allocator
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* structure.
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*
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* @param a [in] Pointer to top-level allocator structure.
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*
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* @return Page allocator pointer.
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*/
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static inline struct nvgpu_page_allocator *page_allocator(
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struct nvgpu_allocator *a)
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{
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return (struct nvgpu_page_allocator *)(a)->priv;
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}
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/**
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* @brief Get #nvgpu_allocator pointer from #nvgpu_page_allocator structure.
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*
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* @param a [in] Pointer to page allocator structure.
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*
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* @return Pointer to generic allocator.
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*/
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static inline struct nvgpu_allocator *palloc_owner(
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struct nvgpu_page_allocator *a)
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{
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return a->owner;
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}
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#endif
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#endif
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