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The channel timeout ends up in a strange state during timeout handling for a brief moment; it can become stopped and started again, and the timeout lock is released in the middle. Add a more explicit rewind function to reset the timeout to start if it's active. The active check allows to use this from gk20a_channel_timeout_restart_all_channels(), so that's also modified. Also replace the return statements with more readable control flow in gk20a_channel_timeout_handler(). Change-Id: Ia7d67242dfc149ace1f4f841a837e90b6c985308 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1989327 Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-misra <svc-mobile-misra@nvidia.com> Reviewed-by: svc-misra-checker <svc-misra-checker@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>