Files
linux-nvgpu/drivers/gpu/nvgpu/gp10b/rpfb_gp10b.h
Seshendra Gadagottu 8fe7abebbb gpu: nvgpu: gp10b: Add replayable pagefault buffer
Add support for replayable fault buffer and enable it.

Bug 1587836

Change-Id: Iee4ba42ab175c0d72d2c041fdb3ac9d845358847
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/661668
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
2016-12-27 15:22:04 +05:30

31 lines
1.2 KiB
C

/*
* Copyright (c) 2015, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#ifndef RPFB_GP20B_H
#define RPFB_GP20B_H
struct gk20a;
#define NV_UVM_FAULT_BUF_SIZE 32
int gp10b_replayable_pagefault_buffer_init(struct gk20a *g);
u32 gp10b_replayable_pagefault_buffer_get_index(struct gk20a *g);
u32 gp10b_replayable_pagefault_buffer_put_index(struct gk20a *g);
bool gp10b_replayable_pagefault_buffer_is_empty(struct gk20a *g);
bool gp10b_replayable_pagefault_buffer_is_full(struct gk20a *g);
bool gp10b_replayable_pagefault_buffer_is_overflow(struct gk20a *g);
void gp10b_replayable_pagefault_buffer_clear_overflow(struct gk20a *g);
void gp10b_replayable_pagefault_buffer_info(struct gk20a *g);
void gp10b_replayable_pagefault_buffer_deinit(struct gk20a *g);
#endif