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Currently only cde uses nvgpu_os_linux_ops to set up linux specific ops. Move nvgpu_os_linux_ops of a gpu to a common file so that those can be reused for other os ops of that gpu. JIRA NVGPU-603 Change-Id: Icf1ff275d3832229137f730fe8183b8015e82673 Signed-off-by: Nitin Kumbhar <nkumbhar@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1797902 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
59 lines
1.9 KiB
C
59 lines
1.9 KiB
C
/*
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* GM20B CDE
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*
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* Copyright (c) 2015-2018, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "gk20a/gk20a.h"
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#include "cde_gm20b.h"
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enum programs {
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PROG_HPASS = 0,
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PROG_VPASS_LARGE = 1,
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PROG_VPASS_SMALL = 2,
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PROG_HPASS_DEBUG = 3,
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PROG_VPASS_LARGE_DEBUG = 4,
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PROG_VPASS_SMALL_DEBUG = 5,
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PROG_PASSTHROUGH = 6,
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};
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void gm20b_cde_get_program_numbers(struct gk20a *g,
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u32 block_height_log2,
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u32 shader_parameter,
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int *hprog_out, int *vprog_out)
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{
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int hprog = PROG_HPASS;
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int vprog = (block_height_log2 >= 2) ?
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PROG_VPASS_LARGE : PROG_VPASS_SMALL;
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if (shader_parameter == 1) {
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hprog = PROG_PASSTHROUGH;
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vprog = PROG_PASSTHROUGH;
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} else if (shader_parameter == 2) {
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hprog = PROG_HPASS_DEBUG;
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vprog = (block_height_log2 >= 2) ?
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PROG_VPASS_LARGE_DEBUG :
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PROG_VPASS_SMALL_DEBUG;
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}
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*hprog_out = hprog;
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*vprog_out = vprog;
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}
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